Register Lost Password?  Cookie?
  The time now is 03:23 PM GMT -6.  
Banshee Network
 
Icewind Dale
Game Information
Recent News
IWD Walkthrough
HoW Walkthrough
TotL Walkthrough
Strategy Guides
Character Information
Races
Classes
Ability Scores
Alignments
Spells
Equipment
Armor
Weapons
Miscellaneous
Media
IWD Screenshots
HoW Screenshots
TotL Screenshots
Cinematic Images
Loading Screens
Wallpaper
Other Artwork
Game Resources
Downloads
ID Revisited Interview #1
ID Revisited Interview #2
ID Revisited Interview #3
Question of the Day
Icewind Dale Review
Icewind Dale Forum
Icewind Products
Buy Icewind Dale!
Buy Heart of Winter!
Buy ID/HoW Bundle!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

The Garden (AR8005)


Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Arrival

After dealing with Seth at the northern end of the Lower Dorn's Deep Entrance map, you'll have the option of passing through the door behind him and entering this subterranean garden. It is certainly possible to come across this garden via other entrances, however. Which door you enter through just depends on the course you take through Lower Dorn's Deep.


2 - Shriekers and Other Creatures

Eight Shriekers circle the center platform of the garden. Their screams are capable of summoning monsters, so you may want to focus your attention on them first. Their initial screams will call in a large number of Red Myconids, but you could end up fighting Blind Minotaurs, Boneguard Skeletons, or Salamanders if they shriek long enough.


3 - Callard

Callard and his son are sculptors. They were ordered by Marketh to tear down a statue of Dorn here in the garden and replace it with one of Marketh. When you inquire as to how they're able to create a statue without seeing the person during its construction, Callard tells you that they reference a picture of Marketh that Flozem (one of Marketh's bodyguards) drew. Since they're already almost done with the statue, Callard hands you the Portrait of Marketh. This can prove useful later on when you speak with Flozem.


4 - Entrance/Exit

This doorway leads to and from the Artisan's District.


5 - Entrance/Exit

This doorway leads to and from Old Dorn's Palace 1.


6 - Entrance/Exit

This doorway leads to and from the Black Temple.


7 - Entrance/Exit

This pathway leads to and from the Salamander Mines.

ID Walkthrough
Easthaven & Kuld
Easthaven
Easthaven Cave
Kuldahar Pass
Kuldahar
Vale of Shadows
Vale of Shadows
Black Wolf Temple 1
Black Wolf Temple 2
Black Wolf Temple 3
Temple of the Frgtn God
Forgotten God 1
Forgotten God 2
Forgotten God 3
Dragon's Eye
Dragon's Eye 1
Dragon's Eye 2
Dragon's Eye 3
Dragon's Eye 4
Dragon's Eye 5
Severed Hand
Severed Hand Exterior
Severed Hand 1
Severed Hand 2
Severed Hand 3
Severed Hand 4
Solonar Tower
Labelas Tower
Corellon Tower
Sheverash Tower
Upper Dorn's Deep
Upper Dorn's Deep 1
Upper Dorn's Deep 2
Krilag's Caves
Dwarven Puzzle Room
The Great Forge
Tiers of the Dead
Hall of Heroes
Wyrm's Tooth
Wyrm's Tooth
Aquatic Museum
Slave Den
Lower Museum Entrance
Transition Area
Frost Giant Caverns
Lower Dorn's Deep
Lower Dorn's Deep
The Garden
Old Dorn's Palace 1
Old Dorn's Palace 2
Gnome Pit
Gnome Village
Artisan's District
Malavon's Dome
Salamander Mines
The Greater Forge
Black Temple
Poquelin's Cave
Return to Easthaven
Return to Easthaven
Crystal Tower
 
 
      Copyright ©2000-2008, GameBanshee.com