Register Lost Password?  Cookie?
  The time now is 03:16 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > RPGs > Vampire: TM - Bloodlines

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 03-18-2008, 06:15 PM
Exalted Member
 
Join Date: Jul 2005
Posts: 52
Werewolf idea...I have a dream...(spoiler alert)

...that maybe Wespe could incorporate into one of his patches, that ol' Yeller could be made vulnerable to damage. At least, slightly. The run-hit switches-run-hit more switches works fine if your vamp has celerity but otherwise it's hit and miss. And, c'mon, something that shaggy that doesn't even take damage from fire?
I mean, even if it were built like Ming it would be at least eventually killable. I know that the idea was to have something in the game that violence wouldn't work on, but most other scenarios have ways through that can accomodate various styles-i.e., stealth/obfuscate, persuasion, seduction, combat, speed, domination- but this scenario, unless you've read a walkthrough, move incredibly quickly, or preferably, both, is just annoying. You can't seem to obfuscate so no help there, sneaking doesn't seem to work, so even if yuo manage to find a spot where Fluffy can't get to you, and you wait for the timer, still it somehow manages to get into the cablecar station ahead of you. You can't even trap it (barring the walkthrough killing option).
Reply With Quote
  #2 (permalink)  
Old 03-18-2008, 06:20 PM
Exalted Member
 
Join Date: Jul 2005
Posts: 52
what makes this even sillier...(spoiler)

...is later on, you find that Nines managed to take out the puppy he was with without aid of hydraulics...
Reply With Quote
  #3 (permalink)  
Old 03-18-2008, 07:50 PM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,329
Please use the edit button under your post to add content, unless you have a very important update to make. This isn't.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #4 (permalink)  
Old 03-19-2008, 09:57 PM
Kree's Avatar
Exalted Member
 
Join Date: Jul 2007
Posts: 52
I actually love this mission for what it is. The first couple of times I went through it I thought it was great and freaky/scary as that you couldn't kill it (didn't know you could crush it) and it was always intense. Found it thoroughly enjoyable...

Every time I go through it now, I try and actually avoid it for long enough rather than kill it. Just seems more fun for me...

Anyway, back on point, even if it was more susceptible to damage, when you would try to attack it, it would still destroy you quite easily/quickly...

And anyway, its a unique mission, don't screw around with it...
Reply With Quote
  #5 (permalink)  
Old 03-23-2008, 03:26 PM
Exalted Member
 
Join Date: Aug 2006
Posts: 398
Killing the werewolf in a normal way is requested quite often and I already looked into it because of that but there is just no way. I tried it believe me. Also Nines had his grenade to help him out with his werewolf...
Reply With Quote
  #6 (permalink)  
Old 04-09-2008, 11:52 PM
Jhereg's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: What the heck am I doing on *this* planet??
Posts: 349
Not to mention that Nines picked up a permanent scar from his little tete-a-tete and, being a vampire, that shouldn't be possible, so I gotta figure there is something just a little on the extra-spicy side of supernatural about those claws and fangs.
__________________
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." Steven K.Z. Brust, "Jhereg", ISBN 0-441-38553-2, Chapter 17, prologue.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



 
      Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC7
© 2000-2007 GameBanshee.com