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  #16 (permalink)  
Old 10-06-2009, 01:27 AM
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Well so far Camarilla Edition Ver. 1.0 has been pretty successful. We had over 200 downloads over the weekend and plenty of buzz about it.

This past week has been pretty busy with getting the word out about CE, answering questions on the boards, and finally preparing to get CE 1.1 ready for release.

Let's talk about CE 1.1 for a second, because I'm really pumped and can't wait until it's finished. It's going to blow CE 1.0 out of the water. One of the coolest features we are implementing is a brand new discipline for all 7 Camarilla clans. Well I guess it's not really new per se, but it's definately a massive overhaul. In CE 1.1 "Bloodheal" will be a 5 Tier Upgradable discipline just like any other discipline. All clans will now have 4 disciplines in their character sheet to chose from.

I don't want to give away too much but this will definately put a huge spin on strategy and how you approach the game. Not to mention 7 new Histories have been added affecting Bloodheal or Regeneration in some way.

Man O Man I'm so excited!

Screenshot of one of the new Histories
http://i36.tinypic.com/111771h.jpg

Screenshot of the new "Bloodheal" Discipline
http://i37.tinypic.com/vfin2o.jpg
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  #17 (permalink)  
Old 10-06-2009, 01:30 AM
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Posts: 58
...to tone down the blood loss and have some sort of timer showing time remaining to sunrise, with a certain number of minutes passing automatically every time you change screens, i.e., go into or out of a building, and a larger time unit when you do major location changes, via either sewer or Big Yellow Taxi. I mean- there is traffic in LA, right? If you can make it into your haven before then, there might be an option to "Rest" for the day- if stuck outside, or out of your haven, you're screwed. Well-dressed, helpless comatose folks tend to get robbed and moved to a hospital- in broad daylight.
Oh, and between nights, then an acceptable blood loss might be 2 or 3 units.
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  #18 (permalink)  
Old 10-06-2009, 02:47 AM
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Posts: 702
Quote:
Originally Posted by Zer0Morph View Post
CE Ver. 1.1 will be released in the next few weeks and will be 100% compatible with Unofficial Patch 6.5 and is offering some amazingly awesome new features, including a new discipline for ALL clans, so stay tuned.
That makes me curious, as I thought that Blood Heal which I added with the plus patch was the only discipline there was to restore. So did I miss another unused discipline or do you use the hunters Numina somehow?

Oops, I overlooked the second page here. So you just made Blood Heal visible and upgradable in the stat sheet...

Last edited by Wesp5; 10-06-2009 at 02:50 AM.
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  #19 (permalink)  
Old 10-06-2009, 01:41 PM
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Quote:
Originally Posted by forgedude View Post
...to tone down the blood loss and have some sort of timer showing time remaining to sunrise, with a certain number of minutes passing automatically every time you change screens, i.e., go into or out of a building, and a larger time unit when you do major location changes, via either sewer or Big Yellow Taxi. I mean- there is traffic in LA, right? If you can make it into your haven before then, there might be an option to "Rest" for the day- if stuck outside, or out of your haven, you're screwed. Well-dressed, helpless comatose folks tend to get robbed and moved to a hospital- in broad daylight.
Oh, and between nights, then an acceptable blood loss might be 2 or 3 units.
We talked about a daylight timer but felt because of how the game is setup, it would be tedius to the player and would hurt the fun factor, so the bloodtimer was the next best thing. A daylight timer is a great idea, but won't work very well with the current HL2 engine.

Quote:
Originally Posted by Wesp5 View Post
That makes me curious, as I thought that Blood Heal which I added with the plus patch was the only discipline there was to restore. So did I miss another unused discipline or do you use the hunters Numina somehow?

Oops, I overlooked the second page here. So you just made Blood Heal visible and upgradable in the stat sheet...
Thats right, we expanded on what you already made. We made it visible, upgradable, and significantly slowed down the rate at which you regenerate to 15%, and removed ALL regeneration bonuses for feeding. It works very well and allows the player to further customized their vampire in the direction they want, where they can focus on 1 or 2 disciplines or spread out the XP among 3 or 4.

It definately changes the strategy drastically.

Last edited by Zer0Morph; 10-06-2009 at 01:44 PM.
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  #20 (permalink)  
Old 10-09-2009, 04:09 PM
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VTMB: Camarilla Edition Ver. 1.1 is set for release on Friday, Oct. 16th 2009!!

Here is a list of Features included with CE 1.1
Unofficial Patches
- Wesps Unofficial Patch 6.5 is included with this install, which also includes Official Patch 1.2.

Bug Fixes
- AI Disabled / Node Graph is out of Date error has been fixed, thank goodness!

Dialogue
- Overhauled the tutorial, it is now possible to convince Jack to let you keep his gun, along with MANY other surprises.
- Minor changes to prostitue dialogue.

New Disciplines
- Every clan now has Bloodheal as an upgradable 4th Discipline. You will now see Bloodheal on your character sheet and can be upgraded like any normal Discipline. See Game Manual for details...

Disciplines / Game Balance
- Most of the tier 5 discipline timers were drastically reduced. They are no longer infinite, instead reduced to 90 - 180 seconds respectively.

Discipline Graphical
- Removed all effects from Presence except for the slight yellow glowing aura that still surrounds the player.

Regeneration
- Feeding no longer helps regeneration what so ever.

Histories
- Several new histories have been included reflecting the new Bloodheal Discipline. These histories include...
Heart of Stone
Vagabond
Disconnected
Tzimisce Blood
Zen Master
Child of Saulot
Adrenaline Junkie

Skins/Eyes
- Ventrue Male Armor01 now wears a red shirt, black pants, red lipstick removed, and back of arms have veins.
- Brian's eyes are now dark blue instead of light green.

Music
- New Music was added to Asp Hole.

Game Manual
- Updated to reflect the changes, and now explains how to change the Bloodtimer for bloodloss.

Download the NEW Game Manual for Camarilla Edition 1.1 TODAY!
VTMB: Camarilla Edition Download Center
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  #21 (permalink)  
Old 10-09-2009, 05:39 PM
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Quote:
- Overhauled the tutorial, it is now possible to convince Jack to let you keep his gun, along with MANY other surprises.
Sweet.
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  #22 (permalink)  
Old 10-11-2009, 06:57 PM
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VTMB: Camarilla Edition 1.1 Released Today (10/16/09)

Camarilla Edition is now available for download. You may visit our forum and download it from there in our Downloads Section or you can download it directly from the link below. Included in the Installer is a Game Manual (.pdf) which would be wise to read for all the following changes.

We feel we found most of the bugs however if you run across anything we missed, please register on our forum and create a thread so we can fix it. We have a section specifically for Bug Reporting.

Know that this is version 1.1 and we will continue to make improvements. In fact we would like to hear your ideas for future updates so again please register on our forum so you can post your ideas and suggestions to make this wonderful overhaul even better!!

Direct Download: http://www.filesend.net/download.php...ecbaaba0d0e53d
Official Forum: http://CamarillaEdition.DarkBB.com

Thanks,
-Zer0Morph

Download Instructions

CE 1.1 has been succesfully merged with Unofficial Patch 6.5 so all you need to do is install a fresh copy of Bloodlines, then install CE 1.1 over it. That will not only get you Official Patch 1.2 AND Unofficial Patch 6.5, but also Camarilla Edition 1.1. No need to download anything else to make CE 1.1 work properly!

VTMB: Camarilla Edition Ver. 1.1 Features

Unofficial Patches
- Wesps Unofficial Patch 6.5 is included with this install, which also includes Official Patch 1.2.

Bug Fixes
- AI Disabled / Node Graph is out of Date error has been fixed, thank goodness!

Weapons Re-Balance
- Fists damage decreased a little, All ranged weapons now do about 25% more damage. Melee weapons remain the same.

Dialogue
- Overhauled the tutorial, it is now possible to convince Jack to let you keep his gun, along with MANY other surprises.
- Tremere can now use limited Dominate on the weak minded.
- Minor changes to prostitue dialogue.

New Disciplines
- Every clan now has Bloodheal as an upgradable 4th Discipline. You will now see Bloodheal on your character sheet and can be upgraded like any normal Discipline. See Game Manual for details...

Disciplines / Game Balance
- Most of the tier 5 discipline timers were drastically reduced. They are no longer infinite, instead reduced to 90 - 180 seconds respectively.

Discipline Graphical
- Removed all graphical effects from Presence except for the slight yellow glowing aura that still surrounds the player. Graphical effects on NPCs remain the same.

Blood Timer
- Blood Timer was increased to lose 1 blood point every 5 minutes instead of 3.

Regeneration
- Feeding no longer helps regeneration what so ever.

Histories
- Several new histories have been included reflecting the new Bloodheal Discipline. These histories include...
Heart of Stone
Vagabond
Disconnected
Tzimisce Blood
Zen Master
Child of Saulot
Adrenaline Junkie

Bashing Description
- The Bashing description on the character sheet better explains how bashing damage works.

Skins/Eyes
- Ventrue Male Armor01 now wears a red shirt, black pants, red lipstick removed, and back of arms have veins.
- Brian's eyes are now dark blue instead of light green.

Music
- New Music was added to Asp Hole.

Game Manual
- Updated to reflect the changes, and now explains how to change the Bloodtimer for bloodloss.

Last edited by Zer0Morph; 10-15-2009 at 11:44 PM.
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