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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Vampire: TM - Bloodlines

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  #1 (permalink)  
Old 08-23-2006, 05:01 AM
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Unofficial patch 2.8, released, please report problems here.

Hey, if your trying 2.8 and experience a problem please post it here, so we can collect issues and get them fixed.

Thanks.

Remember to start a new game.
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  #2 (permalink)  
Old 08-23-2006, 06:56 AM
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hmm intresting ill have a read into this... a log here what was changed and repaired might be nice

As atm the download area were i get the versions from is overloaded so i cant realy see the changes/fixes hehe...

Last edited by Darksythe; 08-23-2006 at 07:05 AM.
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  #3 (permalink)  
Old 08-23-2006, 07:53 AM
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Quote:
Originally Posted by Darksythe View Post
hmm intresting ill have a read into this... a log here what was changed and repaired might be nice
Here it comes:

v2.8
----
Made all enemies drop their weapon when killed except the Brothers.
Added missing inspection node to Bertram's CD and many more items.
Unlocked doors to Boris for Venus quest and lowered Dema condition.
Removed .38 got for skipping the tutorial and added the quest log.
Swapped histories around again to alter those that made no changes.
Lowered .38 ammo price and time when crossbow bolts are available.
Added humanity loss for sending Copper and a wrong bloodpacks line.

Moved misplaced Ra texture folder and corrected female wield model.
Restored exploding King's Way runner and altered book loading tip.
Fixed options when asking Trip for weapons and a Prince line error.
Removed respawning warehouse thugs and missing beachhouse weapons.
Made clinic guard not open doors twice and added a Nurse condition.
Fixed Eerie Presence bonus and reactivated the downtown sewer map.
Repaired possible Gallery crash on entry and resetable quest state.
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  #4 (permalink)  
Old 08-23-2006, 09:50 AM
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Where do i download this patch as it isnt in the normal Gamebanshee VTMB Downloads section?
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  #5 (permalink)  
Old 08-23-2006, 10:08 AM
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Quote:
Originally Posted by haydox View Post
Where do i download this patch as it isnt in the normal Gamebanshee VTMB Downloads section?
You can get it from 3DGamers, Boomtown, Filefront or Worthplaying.
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  #6 (permalink)  
Old 08-23-2006, 10:16 AM
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Thanks, ill get it now and install it for my first ever game when it arrives tomorrow!
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  #7 (permalink)  
Old 08-23-2006, 04:39 PM
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Sweet. Firing up a new game now.
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".... for I had seen the Human face of the Vampires, and now I beheld the monstrousness of these Men..."
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  #8 (permalink)  
Old 08-24-2006, 09:59 AM
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Hm 2.8 is running ok atm the only thing im having a bad opinion about is geting a "Humanity lost" when you tell the oung thin blood vamp on the beach to take the stake after he got the "unicorn blood" stuff and stake any of the 3 options now normaly hed just go off without any hit the thing is that you shouldnt loss Humanity at all

As hes a Vampire anyway hes not human so thiers nothing humane about sending him to his death anyway seeing hes already dead and makes nearly no diffrance, so will this tiney bit be changed in 2.9? i find it kind of redicules lossing Humanity over some thing were the person isnt even human so...

Then again thats just my opinion and its mostly stating a fact too...
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  #9 (permalink)  
Old 08-24-2006, 04:47 PM
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I didn't realise you necessarrily send him to his death?

I haven't had a chance to try the game yet as I am, in the middle of a good RPG, making it hard to stop to play another game.
I did see it was changed but maybe, Wesp changed the dialogue that forces him to his death now?

I will look for this when I start playing, also I guess that is true he isn't human anymore, though i'm not sure how to catogise it at this point.
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  #10 (permalink)  
Old 08-25-2006, 08:17 AM
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kk thanks its anoying thats all i dont know what ells has been changed, id have preferd it if genearly if the mod fixes the things that wernt and add the missing stuff and then do another mod ontop that cover extra content but thats just me i suppose in this case thiers no point asking.

But imo it is elogical to loss Humanity to some thing when person isnt even Human lol. Also btw that thing were you send him to his death its rather obvious hell dei lol, who would if youd try to kill Rodriguez or the Prince or the President of the United States lol...
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  #11 (permalink)  
Old 08-25-2006, 09:28 AM
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Why not?

It is possible, entirely, to gain Humanity points for helping out non-humans in these game or showing mercy to them- Lily and the Gangrel Killer are two, I think there's more- so it follows that you could also lose humanity by the way you deal with non-humans.
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  #12 (permalink)  
Old 08-25-2006, 10:50 AM
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It might help this discussion if we first define humanity. Rather than use a dictionary definition, let's use the one offered by the game itself. Take directly from the in-game tip about humanity:

Quote:
Humanity is a moral code that allows Kindred to retain their mortal sensibilities in the face of their transformation in to parasitic monsters. In essence, it is what keeps a vampire from becoming a mindless animal, enslaved by their thirst for blood.
Humanity is a moral code. Now consider your treatment of Cooper. First, there's the matter of extortion. You exploit his ignorance of vampirism to rob him of nearly five hundred dollars. Then, you send him on a fool's errand to attempt to assassinate one of the following: A Camarilla prince, an Brujah Anarch leader, or the US President. Cooper may be a vampire himself, but he is a neonate and a Thin Blood on top of that. His chance of surviving any of those three encounters is miniscule at best.

There is nothing moral about the way you deal with this poor idiot. You rip him off and send him to almost certain death. The humanity loss is warranted, in my opinion.
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  #13 (permalink)  
Old 08-25-2006, 10:50 AM
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I have to concur with forgedude; I'd also like to add that torturing an animal, for example, would be a very inhumane act, as you are deliberately inflicting pain to a being that can both feel and express pain. And while Kainites are not human, they are sentient and sapient - I would thus call it logical that ending - directly or indirectly - an innocent thinblood's existance would bring you closer to the beast. And sending him to his death in order to swindle a few dollars from him.. I'm pretty sure that's inhumane.
I'm no P&P player, though - just my two cents. ;-)
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  #14 (permalink)  
Old 08-25-2006, 06:32 PM
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Well, I thought the president line was intended as Dev humor not that he would ever get near him or die.

If it's then intended for him to die from this then yes, I certianly see it being a humanity hit.

Edit
Do you some how find out, he was killed looking for the president?
I certianly never got any indication he was killed or would be killed.
You clearly are taking advantage of him but I have always considered Humanity hit for threating someones life or killing them not playing a trick on them.

Certianly mean but Humainty?
Maybe due to playing D&D but the whole reason (afaik) to have Neutral aliments was to establish gray areas between Good and Evil acts and to me an Evil act is a Humanity hit.

Last edited by Acleacius; 08-25-2006 at 11:27 PM.
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  #15 (permalink)  
Old 08-26-2006, 12:48 AM
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*** Spoilers ***

Quote:
Originally Posted by Anaximander View Post
It might help this discussion if we first define humanity. Rather than use a dictionary definition, let's use the one offered by the game itself. Take directly from the in-game tip about humanity:



Humanity is a moral code. Now consider your treatment of Cooper. First, there's the matter of extortion. You exploit his ignorance of vampirism to rob him of nearly five hundred dollars. Then, you send him on a fool's errand to attempt to assassinate one of the following: A Camarilla prince, an Brujah Anarch leader, or the US President. Cooper may be a vampire himself, but he is a neonate and a Thin Blood on top of that. His chance of surviving any of those three encounters is miniscule at best.

There is nothing moral about the way you deal with this poor idiot. You rip him off and send him to almost certain death. The humanity loss is warranted, in my opinion.
That's all true, yes, but you don't actually kill him. Other vampires hunt the thin bloods for sport, don't they? At the beginning, Jack tells you that breaking any number of laws will be the normal order of the night before the night's out, and that humanity loss comes from killing innocent humans. He may be an innocent, but he's not human, and you don't kill him. No harm, no foul. There is nothing in the vampire code of humanity that obliges you to protect the militantly stupid from themselves, or that prevents you from taking advantage of them. Heck, ordinary real-life people do that to each other all the time. It's called 'marketing'.
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