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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Vampire: TM - Bloodlines

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  #1 (permalink)  
Old 08-09-2006, 02:12 PM
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Unofficial patch 2.7, released, please report problems here.

Hey, if your trying 2.7 and experience a problem please post it here, so we can collect issues and get them fixed.

Thanks.
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  #2 (permalink)  
Old 08-09-2006, 07:48 PM
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Will do!

There was one thing in the patch notes I was wondering about. Why did they remove the scope from Jamie Sue? That struck me as being a little odd. Was there some bug with the gun's alternate fire mode or something?
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Old 08-09-2006, 08:28 PM
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Well I haven't actually installed it yet so I am not sure.

The one thing I know is that there was actually no scope physically on the JS.
It may be that he got rid of the wierd scope funtion, i.e. the way it click out instead of scrolled/rolled out, not sure.

I have been trying to look over the files, I have a minor disagreement about the relocation of the 2 books in Tripps shop.
So I had to locate which files he used to change them and back up my current filles because at this point this will be one of a small number of changes I don't do.

For example I do not use a Humanity hit on sending Milligan back to the Hospital, only if you actually kill him.
Since he is a slime and could not be trusted, like say Julius or the Serial Killer to stop and not break the Masqurade again, he is not an innocent.
He also has a choice of not to go back, but chooses too and we don't force him.
Third he has escaped before.

Another one would be Becket's dialogue after you return the Sarcophagus, you can get one of two generic rewards, one is a Scholarship worth 12 points ( for having 4th level scholarship and asking about Lore) and the second is a 2 point xp reward (for finding out his name really isn't Becket).
Now most people will take the 12 points and never see the 2 points yet there is actaullly good story and funny lines (Malk) to enjoy, so I allow for the seond reward of 2 points to be available after the return from Society of Leopold.

Also Hitman impass, since you have to convience 2 different people in independent and seperate conversations, I view this as 2 different Humanity bounses.

Anyway this is getting long winded, appoligies.

Last edited by Acleacius; 08-09-2006 at 08:32 PM.
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  #4 (permalink)  
Old 08-12-2006, 03:16 PM
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can't go out Downtown by sewer

Global Sewer map for going back to Santa Monica is not actived with patch 2.7 (local map are OK).
It's a dead lock as I'm playing a Nosferatu, and can't use the taxi.

I delete the game and tried with a save (just after blowing out the warehouse) with the original game, patch 1.2 and 2.7 :
- With either original game or patch 1.2, sewer map works.
- With patch 2.7, sewer map are desactivateed as soon as arrived in downtown.

Neither original nor patch 1.2 correct a "corrupted" save. I had to start back from the warehouse :-(

Once arrived in dowtown with usable sewer map, it's possible to install patch 2.7, the map still works.
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  #5 (permalink)  
Old 08-13-2006, 12:42 AM
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Okay, couple things....

There's a problem with the new skin they put in for the Tal'mah'Ra blade. When equipped, it appears with that weird purple checker board skin you see when the game can't render an object's skin correctly. It's possible to fix this and make the Tal'Mah'Rah look like a regular katana again, but you'd have to rename the katana skin files, copy them into the directory for the Tal'mah'Ra, and then edit the .vmt's. It's not hard to do, but somewhat tedious.

This time through the game, I held off on the plaguebearers until everything else in the downtown hub was finished and I was ready to head off to Hollywood. I've never done this before. Usually I take the plaguebearers down right away. Anyway, when the plaguebearers Damsel thanked me for it as always, but Strauss seemed to forget all about them. The "A Plague for the Angels" quest disappeared from my log, and Strauss behaved as if our entire conversation about the plague never happened. I'm not sure what's up with this. I have a save game right at the beginning of Downtown, so I'll play through it again and see if I can figure out what happened.

Lyrandel: There are two atlas maps in the downtown sewers that can be used to travel around the city. I believe the unofficial patches disable one (the one right next to your haven) and enable the other. Were both of them not functioning in your game?
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Last edited by Anaximander; 08-13-2006 at 01:21 AM.
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  #6 (permalink)  
Old 08-13-2006, 03:06 AM
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Lyrandel, reported this and will try to find out more about it.

Anaximander that's odd about the Plague quest your right.

"I believe the unofficial patches disable one (the one right next to your haven)"

Are you serious, he disabled the one near your Haven, why the most convient map?
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  #7 (permalink)  
Old 08-13-2006, 09:44 AM
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Only on sewer map desactivated

I just check this .The one near the haven and entry F is desactivated. The 2nd one is usable.

I didn't remark there is two maps and unfortunately I always checked the bad one .
It's too bad, I did some quests in downtown and checked regularly as I thought it would deblock after a quest (first time I play) and I always checked this one.
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  #8 (permalink)  
Old 08-13-2006, 11:25 AM
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I'm not sure why the sewer map near the Nosferatu haven was disabled. I'm not even sure it was intentional. It may just be a side effect of some change made to the map somewhere else.
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  #9 (permalink)  
Old 08-13-2006, 02:04 PM
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Tal'mah'Ra blade fix: I took another look at what was going on with the new skin for the Tal'mah'Ra. The problem is that the skin has been placed in the wrong location. This is fixed much more easily than I had originally believed. Simply go to the \Vampire\materials\weapons\ directory. Copy the katano folder and paste it into \Vampire\materials\models\weapons.

I've not yet been able to duplicate what happened before with the plaguebearers quest. Maybe it was a fluke....
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  #10 (permalink)  
Old 08-16-2006, 03:23 AM
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Quote:
Originally Posted by Acleacius View Post
The one thing I know is that there was actually no scope physically on the JS.
That was one reason and the other one was, that people on the planetvampire board asked me to make ranged characters easier and I noticed that there was a huge difference between damage in not zoomed and zoomed mode while the later one was hard to use because of the swaying.

Quote:
For example I do not use a Humanity hit on sending Milligan back to the Hospital, only if you actually kill him.
Now what is the Humanity difference between you killing him and him been eaten alive by Pisha ?
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  #11 (permalink)  
Old 08-16-2006, 10:55 AM
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Quote:
Originally Posted by Anaximander View Post
I'm not sure why the sewer map near the Nosferatu haven was disabled. I'm not even sure it was intentional. It may just be a side effect of some change made to the map somewhere else.
You are right. This map was usable by any clan so I just disabled it. I fixed it now to work correctly for 2.8...
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  #12 (permalink)  
Old 08-16-2006, 03:57 PM
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Man they let anybody post here.

"Now what is the Humanity difference between you killing him and him been eaten alive by Pisha ?"

Lol, clearly the difference is that You Don't eat him, not to mention I listed 3 very good reasons why.
Humanity is based on killing innocents not, giving dirty slimmy humans bad advice which they could choose to ignore.
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  #13 (permalink)  
Old 08-16-2006, 04:58 PM
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Quote:
Originally Posted by Acleacius View Post
Humanity is based on killing innocents not, giving dirty slimmy humans bad advice which they could choose to ignore.
But by giving that advice you are effectively killing them, which is an inhumane thing to do
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  #14 (permalink)  
Old 08-17-2006, 02:13 PM
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Hi there!

Thanks a lot for the unofficial patches! But maybe I found a bug in the Nosferatu Warrens (5):

Instead of the Galdjum, there is a Gold Ring inside the small storage room near Imalia's pad.

Since I have started my game with version 2.6 of the patch and upgraded to 2.7 in the middle of the warrens, it could also just be my problem.

Bye,

Chripo
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  #15 (permalink)  
Old 08-17-2006, 03:39 PM
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nr_sir
"but by giving that advice you are effectively killing them"
Not true, as I mentioned if we only choose to tell him it was a joke, we are not killing him, Pisha will if she can.
As I mentioned you can choose to kill him yourself and that is a legit hit to Humanity.
This was not a Humanity hit before Wesp changed it, he has every right too do so, though it's not based on Humanity unless you kill him.

All these apply if you tell him it was a joke.
First, he is not an innocent.
Second, he also has a choice of not to go back, but chooses too and we don't force him.
Third he has escaped before.

Chripo
Wesp changed this to make it more believeable, you now get it as a reward in Chinatown and left the ring there as a little loot.
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