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  #1 (permalink)  
Old 07-21-2006, 04:01 PM
Frodo1's Avatar
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Join Date: May 2005
Location: Shire
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News on next patch

Here is a statement placed on the official Titan Quest forum.

Link: Titan Quest News, Trailers, Screenshots, Previews, Reviews, Guides -- Titan Quest Vault

Info on Next Patch from ---V--- [ 1 Comment ]
Print News | Mail News
Hello Everyone!!

Just wanted to give everyone a patch update for the weekend. The next patch is in the testing phase and we hope to get it out to everyone next week. One of the big things we have done with this patch is implement a logging system which will help you help us identify the source of the crashes that some folks are still seeing. We did identify and fix some issues related to crashes caused by low video memory on some machines. There are also a few fixes coming that the Mod community should be happy about. A partial patch list is included below:

General:
# Fixed NPC dialogue fading when bumped by pets
# Fixed crash when loading a custom map in-game that contains a sheep herder
# Fixed a word wrap error in monster and NPC name dialogs that appears in some languages
# Changed mouse input to swap left and right buttons when the option is selected in Windows
# Implemented logging system to track crashes in Titan Quest(tm). Upon a crash, Titan Quest(tm) will create a log file named "Exceptions.txt" in the My Games\Titan Quest directory.

Video:
# Fixed crashes and graphical corruptions related to low video memory
# Fixed a 'Fatal Error' message appearing when the game is booting up after the update process on a system with a Mobility(tm) Radeon® 9200
# Improved video memory test to correctly identify 128 MB ATI Radeon® x300 and ATI Mobility(tm) Radeon® 9200 cards
# Fixed graphic elements becoming corrupted when running NVIDIA® 6600 series card over a long period of time

Multiplayer:
# Fixed slow down in gameplay due to large amounts of player chat
# Fixed items being lost in the trade window if the server shuts down while the trade window is open

Editor:
# Portal selection with the portal link tool can now be selected from the front and the back. Previously some portals required 180 degree rotation to be selected.
# Portal status colors will now render properly with the portal link tool
# Impassable terrain and sector layers will now be visible when using ATI cards
# Fixed issue where building the mini-maps could discard unsaved work
# Fixed the sector layer list not properly updating when deleting a sector type
# Fixed system modal dialogs showing up behind the Editor window

Hope everyone has a great weekend. See ya in the ancient world!!

---V---
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  #2 (permalink)  
Old 07-21-2006, 07:43 PM
capn tucker's Avatar
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Great news for those having problems. Hopefully though, the patch after this one will contain some optimizations so the game won't chug even on high-end systems. Probably wishful thinking, but we can dream, can't we?
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Old 07-24-2006, 03:38 PM
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Join Date: Aug 2005
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Is it out yet ? If not i´ll just play NETHACK !
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