| Every 50 points in STR net you +2 dam and a 10 % increase ( in THIS order ), plain physical damage
Every 65 points in dex net you ~1,95 dam and a 10 % increase ( in THIS order ), pierce damage (Remember that pierce damage in calculated from your base damage (STR), so even pure pierce damage build gain more from STR than just DEX *
Don't know stats on INT. Just that it raises your elemental damage and energy refresh rate
Dex also increases your offensive ability (Dealing criticals: ranged weapons can't crit) and increases defensive ability (Avoiding criticals). +400 dex and you can't be criticaled.
* Take 650 Stat points, that'd be :
STR : 650 / 50 = 13, so + 26 dam and 130 % increase
DEX : 650 / 65 = 10, so + 19,5 pierce dam and 100 % increase
Keep in mind the following passage fom the Knowledge - thread :
'Physical + mods, then pierce conversion, then pierce + mods was how it was explained to me - I think the general rule is that most calculations are done in a manner that favors maximal damage output for the player (so % mods are done after +flat mods are applied, and so on)
Now let's say your weapon of choice deals 30 % piercing damage and
A : 10 base damage
B : 100 base damage
C : 1000 base damage
Without considering any other modifiers like + % dam from items or skills, that'd be :
STR :
A : ( 10 + 26 ) + ( 10 + 26 ) * 1,3 = 82,8 ( base ) + 82,8 * 0,3 = 24,84 pierce dam
B : ( 100 + 26 ) + ( 100 + 26 ) * 1,3 = 289,8 ( base ) + 289,8 * 0,3 = 86,94 pierce dam
C : ( 1000 + 26 ) + ( 1000 + 26 ) * 1,3 = 2.359,8 ( base ) + 2.359,8 * 0,3 = 707,94 pierce dam
DEX :
A : ( 10 + 0 ) + ( 10 + 0 ) * 0 = 10 ( base ) + (( 10 * 0,3 + 19,5 ) + ( 10 * 0,3 + 19,5 ) * 1,0 ) = 45 pierce dam
B : ( 100 + 0 ) + ( 100 + 0 ) * 0 = 100 ( base ) + (( 100 * 0,3 + 19,5 ) + ( 100 * 0,3 + 19,5 ) * 1,0 ) = 99 pierce dam
C : ( 1000 + 0 ) + ( 1000 + 0 ) * 0 = 1000 ( base ) + (( 1000 * 0,3 + 19,5 ) + ( 1000 * 0,3 + 19,5 ) * 1,0 ) = 639 pierce dam
So while using a weapon with pretty high base damage, STR would give you more pierce damage than DEX, and it'd give you more damage overall, and it would allow you to wear 'better' armor...
But then, that's not considering the use of skills like Markmanship, SSA or Take Down, that add a flat amount of pierce damage. This damage will NOT be helped by STR, but the DEX based % increase in pierce damage would apply. Especially when heavily using skills that add flat pierce damage ( like 103 pierce dam lvl 8 Calculated Strike or the like ) I'd think you're better off putting your points in DEX.
Of course damage ain't everything, there are plenty of things to consider :
- afaik life / energy leech and % damage converted to health ( / energy ) only take your 'base' physical damage into consideration.
- + % dam acts the same
- monsters' pierce resistance / armor absorbtion
- when you crit ( melee only ) your pierce dam will NOT be factored in, i.e. only base dam will be increased
What is the point in this ?
- Take as much dex as needed for gear requirements, and no more...Highest requirements for spears and bows are: 378 dex for spears or 408 dex for bows is what you should have to spend.
as caster using staff put all in INT and have 150 dex for caster gear requirements.
as melee figther highest dex requirements are 381 dex.
Last edited by Shadowshire; 09-21-2006 at 08:22 AM.
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