This highly sophisticated yet conservative AI script automates tedious aspects of the game and leaves the cool stuff to the player. The script offers many configurable settings and provides lots of feedback. All class combinations and all of the NPCs are fully supported, so the script can be used by the entire party. Installation Put the [font=courier new,courier,monospace]xParty.bs[/font] file in your [font=courier new,courier,monospace]scripts[/font] folder, then assign it to each party member (by going to their Character Record, then Customize, then Script.) Features Here is a quick run-down of the features. Details can be found in the ReadMe. HotKeys Press the following keys to control the script for the selected character(s): : Fighting style Change fighting style. The styles are: Soldier: Engage nearby enemies in melee, stand and shoot at distant enemies (or charge if no ranged weapon is available.) Guard: Engage nearby enemies in melee. Do not use ranged weapons. Archer: Shoot, backpedal when engaged in melee, do not use melee weapons. Good for fragile mages. Staff of the Magi (people with the staff only): Use the staff to stay invisible. Bard (Bards only): Don't fight, just sing. [F]: Heal Cast healing spells until the party is healed. [B ]: Bedtime preparation Before resting, cast spells that last longer than 8 hours, such as Stoneskin, Iron Skins and Melf's Minute Meteors. [E]: Turn Undead mode Turn undead that come close enough. [V]: Stealth mode Hide whenever possible. Great for backstabbing. Note that this turns off trapfinding. [K]: Set traps Set a bunch of traps. [N]: Individual AI toggle Turn the AI off or back on for the selected character(s) only. [D] (while main character is selected): Drink healing potions Set the type of potion that the party is allowed to drink when you order them to heal. Combat AI The party will defend itself in combat and will engage enemies in the manner appropriate to their combat style. They will focus their attacks, preferring to finish off wounded enemies and ignoring disabled enemies (panicked, held, etcetera) until all the "live" enemies are dead. Trapfinding Thieves and Monks will automatically look for traps. Auto-cast The party will automatically use the following spells and items: Girdle of Fortitude Hold Person, Charm Animal, Charm Person or Animal and the Ring of Human Influence (the script is very good at identifying suitable targets) Melf's Minute Meteors Armor Stoneskin, Iron Skins and the Gargoyle Boots Wondrous Recall (to get back healing spells, Iron Skins, and Insect Plague) Create Bruiser Mates (for Jan if he has the Flasher Launcher) They will take care not to anger the Cowled Wizards. Cure poison The party will automatically try to cure poison. The script has been quite thorougly tested. I am currently on my third playthrough with it. I would really like to hear what others think of my work. I welcome feedback of all kinds, including discussion of choices made and requests for additional features. Download Get it here.