Wiz 8 is different in a lot of ways, mainly due to the different (other than being a more modern engine) in as much as the class changing, which was a core feature in W6 & 7 is far less useful. Obviously that's not going to bother people who didn't bother exploring the class changing potential in 6 & 7. Why I don't know, the feature was there to be used, puzzles me why people avoid playing a game the way it was designed to be played, at least on the first run through. Still each to her/his own. I assume the difference between 6/7 and 8 is the absence of Bradley, the reasoning being the class changing system was very much present in Wizards and Warriors. It seems like the changing was only kept in the game to retain some connection to 6 & 7. The game is far more enjoyable than 7 IMO though, that game became far too much of a chore with the ridiculous number of idiotic puzzles dominating the game. Seven was far more a puzzle fest than an RPG.