As this is my first game (and I'm not even at the end), I'd like to ask how good you think this party is; I don't have anything to relate to. This is why I'm curious about the opinions of the more experienced players. I play with the Core Rules, but on four occasions, I had to reduce difficulty to easy (for a walkthrough without deaths). 1. Last battle of Shadows of Amn. The regeneration rate of the Slayer was so ridiculously high that I couldn't move away to drink a single potion, because it regenerated from "Badly Injured" to "Barely Injured" during that time. 2. Watchers' Keep, level 3. The room with the demons (in which the ones come from behind the party's backs). Not even the Boots of Speed could help moving the mages to safety before having them killed. 3. Watchers' Keep, level 5. The battle against the Guardians - the group which contained the Hive Mother, the Marelith, the Huntress and the rest. 4. Battle against Yaga-Shura. If I place the mages in a corner, surrounding them with the fighters and suddenly fighters teleport there from thin air, slaying the mages, then it's a pretty hard task to keep these mages alive. So the party is: 1. Main character: Dwarven Berserker (Base stats: 18/53, 16 (originally 17), 19, 10, 10, 10 - current stats: 25, 17, 20, 10, 11, 19). Proficiencies: Axe +++++, Two-weapon fighting +++, War Hammer +++++. Crom Faeyr+Axe of Unyielding +5. Hits over 30 normally and over 60 with criticals, Horrid Wilting, Finger of Death and similar spells are ineffective against him (that's what the game says, I have no idea why and how). Due to the Cloak of Mirroring, I usually solo liches and beholder-ridden areas with him, leaving others at the entrance (for being too vulnerable against these opponents - no deaths). 2. Minsc: A very powerful one. Usually had two-handed swords (for over 20 normal and over 40 critical damage even with Lilarcor +3), but lately I switched to dual maces (Storm Star +5 and Skullcrusher +3. A very effective tank with amusing dialogues, the only one who could approach (and for a short period of time in chapter 1, overtake) the main character in kill-percentage. I don't really understand how he's a ranger, though; he's rather a fighter. 3. Nalia: I never really liked her, but she served as a substitute for Imoen, and when I got her back, Nalia was already so powerful that letting her go would've been a waste (especially that Imoen could fill up the vacancy created by the death of poor Yoshimo). She's a pretty decent mage, in the Throne of Bhaal, an ultimate machine of destruction (Time Stop - Dragon's Breath - Comet - Abi Dalzim's Horrid Wilting). With this combo (and a supporting Comet from Imoen), I could take down a dragon attacking head-on - a feat I could never achieve before. 4. Aerie: A versatile caster, but only supporting for me (due to slow development). Lately, though, she learnt how to cast Horrid Wilting, tremendously increasing her usefulness, but usually she summons and buffs. Also a decent slinger if necessary. 5. Anomen: The beast. Jack of all trades, master of all (no typo, double-checked). Fights almost like Minsc (only drawbacks are the relatively bad THAC0 and occasional running), learns spells like Nalia (or faster), has awesome AC and high health (second to the main character). It was also good watching him become a better man. Surprisingly, he could reach +++++ with Flail, which is a good combination with the Flail of Ages. 6. Imoen: A "second Nalia". Now that she can pull off a combo of Time Stop-Comet-Horrid Wilting-Horrid Wilting, she's as deadly as Nalia, the two capable of taking down almost anything. From different magical items, I could get her AC down to -5 (Anomen has the same value, Minsc has -4 and the main character has -7), and she has Angurvadal +4 equipped (although I look forward to have it upgraded) and surprisingly many HPs (over the half of the main characters'), she's quite a good melee fighter as well.