The optimal number of divine spellcasters

Discussion in 'Baldur's Gate II: Throne of Bhaal' started by kenderes, Feb 22, 2012.

  1. roller1234 Neophyte

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    Even if abusing the CC zero cast exploit its still:
    4xHW = 640
    7xskull trap = 840

    It isnt possible to beat zero cast spam with conventional spells. Ironically, you are even trying to support that HW-not-sucky theory with such a spell.


    Also here is a pro tip from a more experienced player: cast projected image, let it cast alacrity then buff the entire party with everything in less than a round for a cost of 1 spell, to top it off, cast Wish afterwards to refill even that. Destroy the image. (yes you can do that)


    If you are for magic resistance and miraculously always manage to friendly fire for some reason, use dragon breath, it ignores magic resistance and too is party friendly. Cant be put into CC. This is actually the prime damaging spell in ToB late game.
  2. Aeronth Initiate

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    Why is it more of an exploit than spamming the broken Skull Trap ? SCSII mages abuse it as well.

    Your projected image has the same memorized spells as you, which means you're still wasting six lv6 slots (PfMW, Mislead, Tensers, True Sight, etc.).

    Ah, and the Wish argument. Great idea. Quaff a Potion of Insight and waste a lv9 spell if it doesn't succeed.

    [...]
  3. roller1234 Neophyte

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    Apparently you dont understand that the choice of spell doesnt matter, spam any other fast spell if you hate Scull trap so much, it will outdamage CC with anything it in.

    No. Actually they have their own set of spells. [...]

    [Edited by SWCarter: Please play nice, or don't play at all.]

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