Hello. I am planning a tactical playthrough of BGT, using Ascension, Tactics, D0Quest Pack and SCS+SCS2 to enhance the difficulty. I have a question for the local gurus, though: will just one divine spellcaster in a party be enough to survive those mods? I mostly have in mind a party of: Charname (Inquisitor, Cavalier OR Berserker->Druid OR Ranger/Cleric) Imoen Angelo (F/M from mod) Korgan -> Sarevok Viconia Valygar So, as you can see, I can't decide if the aforementioned mods demand one divine spellcaster or two. I imagine that the need for buffing and debuffing in the boss fights of those tactical mods will be tremendous. Also, I've read the guide of Stworca and he mentions that even Ascension is doable with just one arcane caster - but he makes a point to recommend to dual as much of PC from the cleric class as possible. I guess that druidic spells would be useful, but the abilities of paladins are also good, and Cavalier is capable of some useful low-level divine spellcasting. What do you think?