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Discussion in 'Forum-based Campaigns' started by Siberys, Aug 28, 2010.
Roll a Sense Motive check.
I turn an nearly impervious stare as I reply with a cold polite to the half-orc,
"Thank you for your concern dear paladin, but I think I will be fine for now. I hope we will leave soon, the more we stay here, the more I dislike this place."
Out of Game: I am being cold towards the half-orc considering that dwarves dislike half-orcs. The Pathfinder says they actually like only humans. If I am not acting correctly please let me know, though this is how I understand my character should act.
Out of Character: Our characters were traveling together, so that's yours to choose, as is if your character is racist or not, you can act friendly if you want, or go all out hostile, there's no rules limiting you on that.
"Huh, I wanted to help, but your privacy is yours to have, as long as it is proper."
While talking, Vierro supernaturaly casts Detect Evil, and acknowledging he is still good, takes a loud sigh of disappointment, he didn't smite anyone in long time, his sword arm is twitching in anticipation.
You may have missed my earlier post so I went ahead and rolled Vierro's sense motive for you.
7-2 = 5
You did not notice he was distressed or fatigued in any way, he appeared perfectly normal as could be.
Actually there is, as I've stated multiple times that your characters are allied and player killing is not allowed
Two orcs come up to you shortly after you do this. "You! No spellcasting, get out of bar now!" You see they are two guards of this small village taking a break at this tavern.
Out of Game: So my character is supposed to act generally distrustful towards orcs/half-orcs even if they are in my own team? I don't mean by that killing them or anything even remotely close. Just polite but keeping distance.
Also consider the fact that he was a loner almost all his life so he might not like the company of others much, even if he is driven by good intentions.
I am waiting for advices from the DM.
Oh I have no problem with distrust and stereotypes and stuff like that, but outright hostility and killing players is just what I rule out. A dwarf not really valuing the presence of an orc, despite working with him for long enough to be allies, perfectly understandable.
A couple of things, I rolled the stat, and edited the post up, check it.
Edit: And did it right the minute you asked me to.
Paladins detect evil is pretty much invisible to a naked eye without a spellcraft check. And anways we were in front of the tavern.
Oh thanks, because this is how I understood the character and I was afraid I was ruining things around.
Of course he won't be hostile towards his own comrades, but being excessively friendly would be strange for a dwarf anyway.
OOC: Clarification of the position:
That's a really bad habit as I have no way of knowing that you edited a post.
Detect Evil has verbal and somatic components, so while the orcs may not be able to identify what spell was being cast, it's quite obvious you were casting something. Furthermore, the fact that they cant identify it is all the more reason for them to demand you stop and leave.
My mistake on the tavern part, but unfortunately, streets have far more guards wandering around than taverns, and you are still being demanded to cease and desist.
Check the Paladin page on the site you posted, and checking a bit of the books in stead would help. Anyways, I'm thinking about leaving this campaign, but I'll stay for now.
Fair enough, I apologize. However, it will help if you tell me that you are using your paladin ability and not the spell itself. The way you described the post gave no indication that it was the ability. Anyways, yes the spell like ability is invisible, I do know this.
Guys we should chill out and play the game. Really now.
Agreed. I think it's best we just move past this frustration and start a new beginning.
So...it's mid day and if I have everything right, Grath and Grigore are with the Butcher, Sodwah and Vierro are outside the tavern conversing, and Esterimas is choosing to be in solitude for the day until the party gathers for a meeting with Keb, is this correct?
This leaves Magrus's character to make his intro here (Basically just let me know what your actions are from the time you wake up to the mid day time where everyone is currently at, and I'll continue.
Froggie has until Keb leaves with the party to make a character sheet, if a character isn't made by the time the adventure starts, I'm afraid I'll have to close off the game to her.
"I can see you've got no evil in yourself, so I'll not bother you if you don't want my help, but be on your guard, I know how brutal Orc villages can be."
I nod towards the paladin then I quickly make my way through the town trying to find Keb.
You all eventually make your way to where Keb is sitting in the tavern, it's a lot less crowded today and many of you feel safer because of that. Keb goes over the basics with you again, but overall doesn't have much to say tonight. "It'll take us about 7 days to reach Ardis in Ustalav. It's a bigger city, and a little more civil than usual, but in a country like Ustalav where necromancy is not only legal but a widely used practice, it's still fairly dangerous.
Once we're out of Ustalav and into other countries, things should run much smoother for us until we reach Nisroch."
(Sorry for jumping in, and the delay folks, the Wed-Sat time of week is rough for me with work)
Magrus finishes checking his arrows to be sure they are all still fit to fly properly before sitting down to consult his spell book in the grimy room he was forced to stay in. Refusing any food or drink in the town, he has eaten his iron rations from his pouch the past two days, while stuck in his room. After spending an hour to prepare his spells, he sees that it is dawn and leaves his room after packing his gear carefully.
Heading downstairs, he ignores the customers, and heads towards Keb, nodding his respect to the wily goblin but standing behind him, as is proper for one employed by another. Keeping his silence, he listens, while observing his surroundings. Nhi, his owl familiar rests comfortably on the shoulder of his studded leather armor of his right arm. Away from where his finely made longbow and his elven curve blade rest.
Perception: +6 +2 From Nhi's Alertness Bonus
It's mostly laborers in the Tavern tonight. The bartender you know is competent but common is a second language to him, the laborers you don't know though.
There are a couple of warriors at a far off table. Not guards, they seem to be far more seasoned and eclectic than your standard issue rent-an-orc. You notice one of the two orcs has a falchion on his back, and the falchion seems to be giving off a slight glow. Other than that, they seem to be busy conversing with themselves and are not likely a threat to you, as does everybody in this bar.
Curious, despite himself, Magrus attempts to slide into the shadows near his party.
Stealth: +6 Mod
After looking around, he attempts to cast a simple Detect Magic, focusing on the orc, and the falchion that seems to glow to him.
Spell Failure Check: 15%