I updated my Web page to point to GrayFace's site instead of uploading the newest patches(due to concerns about previously reported corrupted files).
It has been a bit hectic for the last few months after I learned that Cox removed the Personal Webspace. I first added Dropbox as a location to host the files. I then got help from Taluntain at Sorcerers.net to host the web page content there. I have updated my signature to point to the new site URL. If there are any issues with downloading the files, please let me know so that I can get it fixed on both the Dropbox and web page. P.S. - An older version of my web page from members.cox.net/dave.caspermeyer is still accessible with Wayback Machine, but it's before updates I made in 2011.
New versions of the MM6-MM8 patches have been released. I put in notes for the previous two versions of MM6 from his changelog. New in version 1.11.2: [-] Finger Of Death spell didn't give experience for killed monsters. [-] My bug: Dead monsters could sometimes move in version 1.11. [-] My bug: [Disable] section of mm6.ini was ignored. New in version 1.11.1: [-] My bug: keys 1-4 didn't work if ToggleCharacterScreenKey is 0. [-] My bug: in version 1.11 monsters targeting with mouse didn't work. New in version 1.11: [+] Major mouse look update. (see below for details) [+] MouseWheelFly option lets you fly up and down by scrolling your wheel. [+] Quick load. QuickLoadKey option controls the quick load key. [+] AutorunKey (F3 by default) turns on/off autorun, like in MMORPGs. [+] When run in 32 bits color mode automatically switches to 16 bits in Windowed mode. [+] Now Turn Delta is set to Smooth by default. [-] Strafes and walking worked badly on some machines due to rounding issues. Same thing with NPCs walking. [-] Autosave was done after the cost of transport is withdrawn. [-] Weapon enchants don't ignore resistances anymore. [-] Fixed condition removal spells (they worked 3 hours/days per skill point instead of 1, also causing integer overflow on huge skill levels). [-] My bug: Quick Save didn't work in Hive after destroying the Reactor. [-] Waiting (using Rest dialog) didn't recover characters. [-] Key strokes could be ignored if some other programs run at the same time and use the same keyboard access method. [-] Map crossing dialog was triggered while flying low, accepting it in that case did nothing. [-] A rare case of "negative/0" caused a crash in stats screen. [-] Lloyd Beacon used to autosave game after decreasing spell points and adding recovery delay. [-] Town Portal used to autosave game after adding recovery delay. [-] Town Portal triggered autosave even within when teleporting current location. [-] Although Prismatic Light beam bug wan't reported in MM6, the thing that caused it was fixed here too. [-] My bug: Starburst and Meteor Shower range limitations weren't accurate. [-] My bug: In mouse look mode mouse could leave window when moved fast.