Might and Magic help sites

Discussion in 'General RPG Discussion' started by fable, May 18, 2007.

  1. GawainBS Magister

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    Impressive that he still works on it.
  2. GawainBS Magister

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    Three posts up?
  3. DaveO Novice

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    I updated my Web page to point to GrayFace's site instead of uploading the newest patches(due to concerns about previously reported corrupted files).
  4. andyoume Initiate

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    thank you !:laugh:
  5. DaveO Novice

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    It has been a bit hectic for the last few months after I learned that Cox removed the Personal Webspace. I first added Dropbox as a location to host the files. I then got help from Taluntain at Sorcerers.net to host the web page content there. I have updated my signature to point to the new site URL. If there are any issues with downloading the files, please let me know so that I can get it fixed on both the Dropbox and web page.

    P.S. - An older version of my web page from members.cox.net/dave.caspermeyer is still accessible with Wayback Machine, but it's before updates I made in 2011.
  6. GawainBS Magister

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    Thank you. Great to know this is being kept save somewhere!
  7. DaveO Novice

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    New versions of the MM6-MM8 patches have been released. I put in notes for the previous two versions of MM6 from his changelog.


    New in version 1.11.2:
    [-] Finger Of Death spell didn't give experience for killed monsters.
    [-] My bug: Dead monsters could sometimes move in version 1.11.
    [-] My bug: [Disable] section of mm6.ini was ignored.
    New in version 1.11.1:
    [-] My bug: keys 1-4 didn't work if ToggleCharacterScreenKey is 0.
    [-] My bug: in version 1.11 monsters targeting with mouse didn't work.
    New in version 1.11:
    [+] Major mouse look update. (see below for details)
    [+] MouseWheelFly option lets you fly up and down by scrolling your wheel.
    [+] Quick load. QuickLoadKey option controls the quick load key.
    [+] AutorunKey (F3 by default) turns on/off autorun, like in MMORPGs.
    [+] When run in 32 bits color mode automatically switches to 16 bits in Windowed mode.
    [+] Now Turn Delta is set to Smooth by default.
    [-] Strafes and walking worked badly on some machines due to rounding issues. Same thing with NPCs walking.
    [-] Autosave was done after the cost of transport is withdrawn.
    [-] Weapon enchants don't ignore resistances anymore.
    [-] Fixed condition removal spells (they worked 3 hours/days per skill point instead of 1, also causing integer overflow on huge skill levels).
    [-] My bug: Quick Save didn't work in Hive after destroying the Reactor.
    [-] Waiting (using Rest dialog) didn't recover characters.
    [-] Key strokes could be ignored if some other programs run at the same time and use the same keyboard access method.
    [-] Map crossing dialog was triggered while flying low, accepting it in that case did nothing.
    [-] A rare case of "negative/0" caused a crash in stats screen.
    [-] Lloyd Beacon used to autosave game after decreasing spell points and adding recovery delay.
    [-] Town Portal used to autosave game after adding recovery delay.
    [-] Town Portal triggered autosave even within when teleporting current location.
    [-] Although Prismatic Light beam bug wan't reported in MM6, the thing that caused it was fixed here too.
    [-] My bug: Starburst and Meteor Shower range limitations weren't accurate.
    [-] My bug: In mouse look mode mouse could leave window when moved fast.
  8. marukuzey Initiate

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    Thanks for sharing the link. I also bookmarked it already.
  9. iamrealmogumogu Initiate

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    looks like interesting. Thanks for posting mates.

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