actually two's advice works in a party too. granted it all does come down to playstyle, but lets take a deeper look at your ftr. Fighter: Str 18 Dex 18 Con 18 Int 6 Wis 10 Cha 6 now when this ftr is using the bow - the str & con stats are now useless, chances are it is not a target of the enemy ai. when the ftr fights in melee, the dex becomes undervalued - chances are the char could get as good / better protection from a heavy armour that does not allow full benefit of the higher dex. by contrast ftr 2 str-18 dex 12 con 18 int 6 wis 16 cha 6 this ftr is more of a melee guy, and has better will saves (remember that will saves are easily the most important save, as one fail will take you out of combat entirely) imo this build is more efficient, and gets the more out of it's stat points. but it will be about equililant to the bard as far as archery prowess, and far superior in melee. -- also bear in mind you don't need more then one tank type, and for every tank over one, that's less clerics / mages / druids / bards in the group.