Got any tips on Fallout 1 and 2 Character Creation?

Discussion in 'Fallout Series' started by MikeDykeLike, Jan 19, 2005.

  1. MikeDykeLike Initiate

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    I'm looking into playing 1 then 2. I'd prefer the easiest possible character seeing as I'm new to this kind of turnbased game.
  2. The Great Hairy Initiate

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    A bit spoilerish...

    Hmm, the character setup is a touch different for Fallout 1 to Fallout 2. This is because in Fallout 1 you start with a gun, whereas in Fallout 2 it takes a little while until you locate your first firearm.

    Generally I go high on INT, low on END and STR (there are ways to increase STR later in the game). More INT gives you better conversational choices. Low END means less hit points, but this isn't too much of a problem. By low I mean a score of 4.

    Tag a combat skill - either Small Arms, Unarmed or Melee. Concentrate on that skill as your main combat skill. Personally, I prefer Small Arms or Energy Weapons (although it can be quite a while before you find an energy weapon).

    The other two tag skills are really up to you. I like Science and Lockpicks, but will sometimes throw Speech in there instead of Lockpicks. Repair is not a bad one. <Shrug> it depends on how you are going to play your character.

    Cheers,
    TGHO
  3. Xandax Theurgist

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    High agility, high perception, decent intelligence.
    Thoese are the staticistics I normally focus on.

    Traits, I normally take gifted (the one that adds +1 to all your stats, and subtracts from your skillpoints), and likely something like Small Frame (an extra agility point).
    This way an Agility of 10 is very possible wich I find very worthwhile. And normally have a perception of at least 8

    As for skills - I'd always recommend taking Small Guns, because that is the best (imo) combat skill for the early to mid. game.
    At level 12 I'd take the "tag" perk and select Energy Weapons, so I never take that at start.

    Other tagged skills are different from time to time. First Aid or Doctor is good, I like Speech, Repair, Science or Lockpick. These are the ones I usually differ between.

    But that was my usual template, back when I played - it is up to each own as to how he wishs to play.
  4. Da_venom Initiate

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    oh xandax i thought u knew better :)

    you can however make your own choice...

    u could play like xandax and do the normal way...

    or u can take venom's way :p

    giften is a must have then either if u want aimed shots or not u should take fast shot else u should take whatever u like doesn't really matter

    tag speech, energy weapons and third is up to you doesn't matter really

    then when in your tribal town get exp quick lvl 3-4
    steal on the gecko's works fine place an item and steal it again
    then when u got that lvl 3-4 depends on your patience go to out and go to
    San fransisco(south west)
    then get the quest for the vertibird plans and go to navarro up of san fransisco and a little bit to the west

    there if u had speech tagged u can get passwod outta that idiot outside and go in base

    get your power armor and the vertibird plans strenght module and the like and head back to san fran u should be like lvl 10 or something

    strenght on 5 in beginning power armor raises strenght by 4(if i am not mistaken :p)

    agil 10
    percep 10
    end 4
    luck 1
    int 10

    that should be it :p

    don't worry about the luck you get a big boost troughout the game for luck so don't worry
  5. Xandax Theurgist

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    Giving off spoilers without warnings is not appropriate @DV.

    And what do you mean with "oh xandax i thought u knew better"?
  6. Deadalready Initiate

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    It boils down to what kind of person YOU like to play. I can't play other people's builds because I get bored of the play style they offer.

    ~

    Personally I suggest minimum of 9 if not 10 agility and anything goes for the rest of the traits. I might mention that you don't want anything less than 5 strength as well to make life easier but there are numerous opportunities to increase certain stats and skills.

    For a trait I simply recommend bloody mess for a beginner for a no problems trait. Once you've finished the game it might be fun to play with the other traits to see what they're like.
  7. Da_venom Initiate

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    i mean this
    small guns isn't the best tag cause u can get energy weapons fairly quick so ditch the small guns, besides u can read enough books for small guns(note small guns won't be very good in end game unles u go for pure aimed shots)

    and why tag a skill when u get enough skill points troughout game? it's about perks so stay with perks don't use perks to increase skills

    first aid and doctor aren't good either because just face the facts they heal way to few. U get enough stimpacks troughout the game i always end up with more then 100 stimpacks and prolly around 40 super stimppacks

    as for repair, there just aren't enough things to use repair on
    as for lockpick, lockpickers will help u pick locks more easy
    and for science it's more for experienced players who know where to use the skill(it's only for quest purposes)

    the only good thing too tag is speech because there are no books u can read to upgrade the skill and for the others meantioned (save lockpick) are books to read from and skilled people will know how to raise their skill above 100 without comphrehasion perk

    so do i have to point out anymore xandax?:D ( don't take this personally, just a thing i watch when i play the game)
  8. Yeltsu Adept

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    I used the fast shot trait, so no aimed shots for me, but I had no problems insta-killing most enemies with my M72 Gauss Rifle and the sniper perk. I did pretty well before the sniper perk as well.
  9. The Great Hairy Initiate

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    You're probably better off playing the game and developing your own ideas! :) We've all got specific ways of playing, and prefer certain types of characters. So we generate PCs based around our styles.

    Cheers,
    TGHO
  10. Xandax Theurgist

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    And that will make you hit squath with small guns, until you "fairly quick" get some energy weapons.
    Which weapons are we talking about here anyways, for instance I never use "laser" weapons because they work against the worst damage reduction and damage treshold in the game on all the armours, except the leather amour?
    So you are actually better of using normal weapons compared to laser weapons regardless of when you get them. Plasma and Pulse are the 2 good energy weapons.

    Besides - I always played through "normally", and didn't cheese my way into a n early plasmarifle or pulse (the best weapon in the game).
    Also - the Gauss rifle is one of the best weapon - only second to the Turbo Plasma and Pulse YK42B damage wise, but with better range, but also worse DR/DT - so Small Guns are still good in the endgame.


    Because there is only so many perks that are that good for playing a ranged sniperish character.
    These are:
    Awareness
    Better Criticals (luck above 6)
    Bouns Rate of Fire
    Sharpshooter
    Sniper

    And even awareness can be skipped totally for flavour. That leaves many perks leftover to stuff like Tag, Magnetic Personality, Quick Pockets, Empathy (fun one to have by the way) etc.

    Doctor especially - is for more things then simply healing yourself.
    Not many things to repair, that is true, but there are still situations where I was happy to have highish repari - and as a third tagged skill it can be quite allright depending on what floats your boat.
    Same with lockpicking and science.
    Speech is good yes - but with high intelligence I find it nice to have, but not need to have, so having it tagged might be nice for some situations, but it is far from nesecary.

    And with 3 tagged skills at start and the possiblity for an extra at level 12 I even fail to see your point. Because according to you - only energy weapons and speech is good ... but you still have 3, so might as well take one of them I've suggested as well ;)
    Just because there is one that is better then the other dosen't mean you couldnt' take the one less "better" when there is room, now does it?

    Not really - but you have an opinnion.
    Now - my characters have usually been able to blaze through enemies as well, after gaining a few levels so I really don't think yours is "better" - it is simply different and perhaps easier. Because you lay forth a tactic that people can only use if they have either played the game a few times or read walkthroughs - and that is not "better" in my view. That is cheesy.
  11. Da_venom Initiate

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    well what can i say i'm mr cheese :p

    well i didn't say small guns was bad but i would prefer energy weapons because u can raise your small guns with books quite fast so why tag it?
    and i'm fond of aiming lasers into an eye i just love the damage :D

    but everyone has his own style of play
  12. Deadalready Initiate

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    How about the Alien Blaster or the Solar Scorcher for energy weapons?
    Personally I tend to tag Small Guns, Big Guns and Steal for my gaming style. I rarely use big guns except for the Flame Thrower for the "Fire Dance" (gets me smiling every time).

    Speech is a very useful skill by far and will get you the best options for talking and quests. Small guns are very easy to get hold of and ammunition soon comes pouring out of the sky later on.
  13. Badseed Initiate

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    My 2 cents

    High Agility
    High Intelligence
    Luck means nothing to me, skill is everything lol

    Agility gives you more points to use for each turn. and Intelligence increases your skill points per level.

    I would suggest to tag Barter, lets you buy things cheaply. Strength will help you carry more to sell to vendors.
  14. Da_venom Initiate

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    eh why u want to tag barter? for cheaper prices only?
    trust me when i say....MONEY is never a problem in a rpg
    maybe in the beginning just to make things harder but later on money is wank
    so don't tag it :p
  15. The Great Hairy Initiate

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    Gotta agree with Da_Venom here. In F02 especially, I always end up carrying around several tens of thousands of coins, and have nothing to spend them on. I wouldn't bother Tagging Barter.

    Cheers,
    TGHO
  16. Xandax Theurgist

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    Well - personally - I love the perk: Better Criticals, giving a 20% increase on criticals. And that requiers Luck 6, so I would at least advice to get Luck 6 and that perk :D

    But this just goes to show how verstatile character creation is :D
  17. Da_venom Initiate

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    keep luck at 2 if u want to get luck @ 6
    u get 3-4 luck boosters if i am not mistaken

    2 at nrc
    and 2 at san frans
  18. Deadalready Initiate

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    Actually I usually end up with about -13% in my barter skill at the end of the game... There's a work around for everything and most of the stuff that is really neat doesn't require money.

    That's where steal is much better...

    ~

    Personally I tend to play a character with massive luck and critical hit my way through the game. On a similar note character with 10 luck and the "Jinxed" trait is hilarious to play, though *NOT* one I've managed to finish the game with.

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