OK, fair enough. Though... this is not much different to either Morrowind or Oblivion, and it is why modders in those games have created various creature plug-ins and the like. Not that this is an excuse.. Bethesda shouldn't always be leaving it to the community to fill in the holes, especially considering that many people actually play on consoles. However, I think this is also a feature of open-world games generally, the focus on creating huge areas that allow the player to go practically anywhere leads to a certain generic feel. MMOs also suffer from this problem, it is one reason I stopped playing LOTRO.. seeing simply more difficult versions of the same monster with a slightly different skin gets old quickly. I periodically enjoy ES games, though, because the modding community makes them far less generic and even in their vanilla forms there is still far more story than anything an MMO offers. Because of this, and other reasons, if I'm gaming I will often alternate between an Elderscrolls title and something from Black Isle or CD Projekt. As I mentioned in an earlier post, right now when time permits I'm switching back and forth between a heavily modded Oblivion and Planescape Torment. As to Skyrim, though, I do think that out of the three it is the most playable in its vanilla form. I am certain that once the Creation Kit is released the modding community will do an amazing job with it. I just feel for the people who don't play on PC. Sure, platform is a personal choice, but a lot of mods end up being basic fixes that the devs didn't bothering addressing in their patches; the Unofficial Oblivion Patch and the Morrowind Code Patch are prime examples of the kind of thing I'm talking about. p.s I gather you weren't one of the people who nominated Skyrim for its GB award?