Ergo's FixPack [mod/patch] Description This mod will fix some errors in localization and gameplay. And it will also fix those aspects of the game I didn't find quite balanced. You only need the latest version of fix pack. Main Features + Localization fixes (translation) + Special abilities fixed (according to desc.) and xp costs adjusted to follow the prices. + New equipments + Alterations to existing items (to add more variation) + Faster but harder treat wounds and -poisons + Little bit harder gameplay + Better dodge and crossbow bolts + Special Dark -beer restores decent amount of ED now (5 -> 15). + Specialized mages + Much darker dungeons + Tougher fights + Faster gameplay (faster running speed for everyone!) + Better summoned minions ...And lot of other things, see the changelog. Installation Just execute "Install.bat" anywhere and start new game. Check readme.txt for more info. Witch Hat and Robe: http://img808.imageshack.us/img808/6621/drakensang2010112317581.jpg All the new items: http://img137.imageshack.us/img137/6827/drakensang2010112600423.jpg Changelog v1.80 Final - New icons for my items by Zalpha - Added The Witch Hat (*5) - Fixed some issues with install.bat - Changed hit zones to follow P&P rules (*11) v1.75 - Few more localization fixes - Lowered starting weapon talent values - Tuned character advantages * Thief "Perception Bonus" (overlapping with Danger Sense) changed to Streetwise bonus * Added "Two-handed Swords Bonus" to Soldier, was having no bonus * Added "Vitality Penalty" to Alchemist * Added "Perception Penalty" and "Dwarfnose Penalty" to Mercenary * Added "Artisan Talents Penalty" to Warrior * And fixed character descriptions to follow the advantages - Increased Battlemage talent value in Staves by +2 - Fixed some modding script bugs v1.74 - Updated the installer batch for both languages - Added option to installer for setting path for Drakensang folder manually v1.73 - Removed Higher maximum values for attributes (buggy) - Fixed Light of Praios -scimitar having wrong animation for REAL - Minor localization fixes v1.72 (hotfix) - Fixed Light of Praios -scimitar having wrong animation - Removed extra lines from localization changes. - Added french translation (by Numberouane) v1.70 - Higher maximum values for attributes, including PCs (+1) - Heavy Iryan Leather Greaves matching to Iryan Armor (by Damar Stiehl) - Fixed loot table (by Qendivardo) from german patch. - Summons balanced! (*10) - Added new game icon for shortcut - Script cleaning and minor bug fixes v1.62 (hotfix) - Fix: Some static monsters/npcs got easier instead of getting tougher. - Faster +25% running speed for everyone (including npcs and monsters) v1.6 - Miscellaneous bug fixes - Pick Lock items talent bonuses changed *3) - Monsters: +25% vitality (ex. 400 -> 500) - NPCs: +25% to attack value (AT) - NPCS: +20% to parry and dodge values (PA/DV) - NPCS: +10% to magic resistance (MR) - Level cap increased to 25 - More experience points, +15% - Witch trees will have additional parry per round v1.5 - Much darker dungeons - Advantages and disadvantages of fullmages totally changed *9) - Same for party member mages too (Jost and Gwendala) - Lower starting values for magic talents. Still same as before if specialized. - Bandage and Golmoon Tea are now 2.5x more expensive. - Weapon balsam charges increased to 50 - Whetstone DP increased to +2 - Minor bugfixing and sql script cleaning v1.4 - Lot of localization fixes related to special ability descriptions - Major changes to special abilities' XP costs *7) - Offensive- and Defensive Combat abilities bonuses lowered (+1,+2 and +4). - Master Parry texts fixed and ED cost reduced to 10 (from 15) - Master Throw will have proper learn price, different requirements and will also cause a wound - Power Throw will now stun and ignore armor. *8) Was just weaker version of Master Throw. - Miscellaneous small fixes related to Special abilities - Changed monsters' Sweep Attacks to be dodged only (no parry) - Added PA(and DV) penalty to some monster special attacks - Removed XP gain penalty, due the new balance changes and feedback from users v1.31 (hotfix) - Fixed items not showing in stores - Removed test script v1.3 - XP gain fine tune to -20% - Special Dark -beer now restores 15 ED instead of 5. - Klarum Purum and Balm of Healing -spells have casting time according to P&P rules - Changed party member attributes to -1 to follow better P&P archetypes - Leather Arm Greaves #1 has now new graphics and 0.2 encumbrance - Leather Arm Greaves #2 has new name "Elven Arm Greaves" with a bit higher price - Added LOT(!) of new items *5). All with unique icons (and some even with unused model) - All types of bolts have been improved *6) v1.2 - More localization fixes - Changed all healing and pick locks talent items *3) - Total XP gain lowered even more to -25% - All party members will have 2 points lower attributes - Changed new visuals, +1 to HP and new description to Cultist's Dagger - Added a new dagger to shop in Ferdok *4) v1.1 - Fixed Hair Pin text from previous version - Fixed crash related to regeneration bonus - Changed the crafted iron shield according to non-crafted iron shield - More localization fixes - Total Xp gain lowered by -15%, thus making the game much harder(!) in every aspect - Decreased the vitality and the astral energy regeneration during combat even more - Added +3 DV to every player character to boost up the dodge - Added small +DV bonus to few existing items - Added Pendant of Phex (*2) in loot during the main quest - Chance to find Bandages or Golmoon Teas from loot decreased to 20% of what it was - Healing Salve bonus to Treat Wounds set +2 (was +4) - All main quest weapons are now wieldable by all party members too v1.0 - Most shields receive additional -1 AT, thus making the game a bit harder - Total conversion with shields, all 12 are now different (*1) - Vitality and astral energy regenerate 50% slower - As slow regeneration in combat as monsters have - Archetype +/-regen factor changed to only affect when in combat - Bandage bonus to Treat Wounds set 0 (was +1) - Whirlweed bonus to Treat Poisons set to 0 (was +1) - Golmoon Leaf bonus to Treat Wounds set to 0 (was +1) - Golmoon Tea bonus to Treat Poisons set to +1 (was +3) - Hair Pin bonus to Pick Locks set to 0 (without pin, penalty is -10) - Wounds are harder to resist, the penalty increased from -10 to -12 (-10% to chance). - Skinning and herb gather is now MUCH faster, 1 round instead of 4 - All main quest armor pieces are wearable by all party members - Small localization fixes (ex. 1W+4 -> 1D+4) Download: link or link2 PS. Comments, suggestions and all feedbacks are not only welcome, but the price for the fixpack that you should pay!