Ergo's AddonPack for TRoT

Discussion in 'Drakensang Series' started by Ergopad, Nov 18, 2010.

  1. Ergopad Initiate

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    Ergo's AddonPack for TRoT [Mods] (v1.50)

    Ergo's AddonPack
    for Drakesang: The River of Time

    [IMG]

    Features
    + New application icon
    + 3 new advantages for combat attributes
    + 7 new advantages for spells
    + 6 new disadvantages
    + 10 traits
    + 8 backgrounds (advantages)
    + 50% faster plant lore (gathering) and animal lore (skinning)
    + 25% faster movement speeds for all (including NPCs and monsters)
    + Renamed some attributes and special abilities back to as they were in Drakensang 1
    + Game follows orignal P&P rules more accurately
    + Darker dungeons
    + Localization fixes
    + Bug fixes

    Changelog:
    v1.50
    - Spell localization fixes
    * Renamed "Elvenword Silken Speech" to "Elfenwood Silkenspeech" as it was in Drakensang 1
    * Renamed "Restituo" to "Attribute Restoration" as it was in Drakensang 1
    * Renamed "Rescindere" to "Rescindere Disenchant"
    * Renamed "Thunderbolt" to "Fulminictus Thunderbolt"
    - Renamed "Clumsy Oaf" disadvantage to "Slow", since there is already "Clumsy" and it's more describing now
    - Renamed "Insensitive" disadvantage to "Fragile", to make it more describing
    - Revamped advantage categories
    - Added 6 new advantages for spells
    - Added a new disadvantage for spells
    - Fixed issue with installer if installation path doesn't contain any spaces

    v1.40
    - Added new traits "Ancestors Blood", "One Hander" and "Talented"
    - Restored "Astral Block" disadvantage
    - Casting times adjusted to better follow P&P
    * Clarum Purum (cure poisons) casting time increased to 7 rounds (was 1)
    * Balm of Healing casting time increased to 5 rounds (was 3)
    - Renamed "Arrow Tempest" to "Rain of Arrows" as it was in Drakensang 1
    - Renamed existing advantages like "Vitality Bonus" to "Vigor" to follow P&P naming
    - Balanced and fixed the new advantages
    - Minor localization fixes

    v1.35
    - Darker interiors (in areas where sky is not visible)
    - More localization fixes
    - Advantages' descriptions fine tuned
    - Renamed "Lightning Reflexes" -> "Combat Reflexes", as such name exists in TDE
    - Renamed "Leveling Points" to "Experience Points", as it was in Drakensang 1
    - Added proper Special Abilities to quick slots to archetypes
    - Changed hit zones to follow P&P rules
    - AddonPack fix, Gifted was not giving +1 to Strength

    v1.30
    - Included "Fixpack" by JOG
    * Dialog: You can show the pocket watch to Ulwina Neisbeck even if you managed to have more than one (Possible with stealing...)
    * Perfect Soul Knife: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
    * Perfect Soul Spear: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
    * Fayris/Jaakon no longer lament over the fight against the trolls on the bridge when it didn't actually happen
    * In Nadoret's thieves guild, Cano now only refuses to leave the party when the player isn't a member of the guild himself
    * Shadow Robe: removed clipping problems with some hairstyles (New game required)
    * Hood: removed clipping problems with some hairstyles (New game required)
    * Perfected Soul Spear: Contrary to the item description there was no AT+1,TP+1 bonus (New game required)
    - Included "Charakteroptik Mod" by JOG as well
    * New bodies: Humans and Elves will now have 23 bodies for females and 19 bodies for males to pick from.
    * New hairstyles: 10 hairstyles for Middenrealmian and Tulamidian females and 13 for Amazons
    * New faces: 9 different faces to both sexs to pick from.

    v1.20
    - Added support for other mods (Thanks to JOG)
    - Minor updates to advantage strings
    - Changed "Resistance to Magic" to "Resist Magic" as it was in Drakensang: The Dark Eye (to fit in the layout)
    - Removed "Beast of Burden", was causing crash if no armor
    - Added "Spellcasting Prodigy"

    v1.10
    - Minor changes to Backgrounds
    - Localization fixes
    - Renamed some Special Abilities
    - New advantage: Beast of Burden
    - New disadvantage: Humpback
    - New trait: Scorched by Magic

    v1.00
    - Initial release

    New advantages/disadvantages
    + Combat Reflexes: +3 to Dodge
    + Martial Arts: +5 to Brawling, +1 to Hit Points
    + Thick Skin: +1 to Armor Values
    - Astral Block: -1 to Astral Energy regeneration (Restored)
    - Humpback: +1 to Encumbrance
    - Lame: -3 to Dodge, -2 to Agility
    - One-Eyed: -4 to Ranged Combat, -2 to Intuition
    - Slow-Witted: -1 to all Spells
    - Wimpy: -1 to Base Parry Value

    New magic advantages (spellcasters only)
    + Knowledge of Conjuration: +1 to all Summoning Magic spells
    + Knowledge of Enchantment: +1 to all Attibutes Magic spells
    + Knowledge of Medicine: +2 to all Healing Magic spells
    + Knowledge of Sorcery: +1 to all Battle Magic spells
    + Knowledge of Witchcraft: +2 to all Domination Magic spells
    + Knowledge of Wizardry: +2 to all Special Magic spells
    + Spellcasting Prodigy: +1 to all Spells

    Traits (Advantages with 0 cost)
    * Ancestors Blood: +5 to Vitalit/Endurance/Astral Energy, -25% to Vitalit/Endurance/Astral Energy Regeneration (n/a for Humans)
    * Dwarven Defender: +2 to Base Parry Value, -2 to Base Attack Value (Dwarf only)
    * Fast Metabolism: +25% to Vitality regeneration, -25% to Endurance regeneration
    * Finesse: +2 to Base Attack Value, -1 to Hit Points (n/a for Dwarves)
    * Gifted: +1 to all Attributes, -3 to all Talents
    * Heavy Handed: +1 to Hit Points, -2 to Base Attack Value (n/a for Elves)
    * Magic Affinity: +3 to Astral Points, -5 to Magic Resistance (Elf only)
    * One Hander: +2 to all 1-H weapon talents, -2 to all 2-H weapon talents, -1 to shield PA
    * Scorched by Magic: +5 to Resistance to Magic, -3 to Vitality (My homage to "Master of Past and Present")
    * Talented: +3 to all Talents, -1 to AT/PA/RC base values (Human only)

    Backgrounds (Only 1 can be picked)
    * Acolyte: +1 to Intuition, -1 to Cleverness, +5 to Treat Wounds, +3 to Treat Poisons, +2 to Arcane Lore
    * Cutpurse: +1 to Dexterity, -1 to Strength, +5 to Pick Pocket, +3 to Streetwise, +2 to Pick Locks
    * Hunter: +1 to Agility, -1 to Constitution, +5 to Traps, +3 to Animal Lore, +2 to Bowyer
    * Farmer: +1 to Constitution, -1 to Dexterity, +5 to Plant Lore, +3 to Survival, +2 to Perception
    * Militia: +1 to Courage, -1 to Intuition, +5 to Willpower, +3 to Sneak, +2 to Human Nature
    * Noble: +1 to Charisma, -1 to Courage, +5 to Seduce, +3 to Etiquette, +2 to Fast Talk
    * Scholar: +1 to Cleverness, -1 to Charisma, +5 to Arcane Lore, +3 to Alchemy, +2 to Plant Lore
    * Workman: +1 to Strength, -1 to Agility, +5 to Blacksmith, +3 to Disarm Traps, +2 to Haggle

    P&P Hit Zones
    Head: 10% (20%)
    Left arm: 15% (10%)
    Right arm: 15% (10%)
    Left leg: 15% (10%)
    Right leg: 15% (10%)
    Chest: 20% (20%)
    Belly: 10% (20%)

    Old values are in the brackets. Basically limbs are now more vulnerable, but head and belly are not getting hits so easily.

    [IMG]
    Advantages categories revamped.

    If you want to use this mod with other mods, then install this as the last mod.
    Download: http://www.2shared.com/file/IAorpiJd/Ergos_AddonPack_to_TRoT_v150.html
  2. Ergopad Initiate

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    Updated to new version, enjoy.

    If issues, report them to ergomane (at) yahoo (dot) com, since I don't visit this forum too often.

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