Early MMXII Information

Discussion in 'Dungeon Lords' started by George_K, Sep 24, 2012.

  1. George_K Apprentice

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    The brick in the theatre has been fixed. Prettier graphics. Different key bindings. Most item codes seem to be ok, but of course the save editor 1.56 doesn't function. Can't find the hex location for experience, and other hex locations in the save is shifted a few bites. Anyone looked into experience hex location in the save? I have a Cataclysm spell but it requires lvl 40.

    Also, the Urgoth can climb to the top of Lake Lohr tower. Aside from a few new spells and weapons, the gameplay is pretty much the same.

    Try that source for the game, you might be surprised. Anyhow, another release is scheduled for friday 28th.

    : A quick note on experience. seems it can't be altered because leveling up is done everytime you defeat a quest boss character
  2. BuckGB Administrator

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    Wait... is Dungeon Lords MMXII on sale somewhere? I have not seen a release announcement whatsoever yet.
  3. BuckGB Administrator

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    Whoa, I see it's up on Green Man Gaming... thanks for the tip! I'm surprised that Nordic Games didn't even let us know it was coming.
  4. Claudius Disciple

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    Is this a totally new adventure or a enhancement of the original? The way you said 'the theatre' made me wonder if it was the same game enhanced.

    Can I buy it on green man gaming if I am in the USA?
  5. swcarter Super Moderator

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    It looks like an enhanced version of the original. Hopefully the second time is the charm. I just purchased the game from Green Man Gaming even though I'm in the U.S. It only cost me $12 and seems worth the risk.

    SWC
  6. swcarter Super Moderator

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    Well, I downloaded the game, but when I try to install it, it reports a bunch of corrupted files. I ignored the first three errors but then I aborted the install after that. So maybe it's not such a good deal after all. Did anybody else have any problems? Is this common with Green Man Gaming? I've never used them before.

    UPDATE: Well, apparently GMG made available the wrong version of the game. So don't rush out and buy it until they've fixed the problem. (Source.)

    SWC
  7. Claudius Disciple

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    Please post screenshots if you get it going :)
  8. chamr Initiate

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    I've found a "Let's Play" vid series for it. It's in German, tho...

  9. Claudius Disciple

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    Was that zaur dual wielding a throwing knife at the same time as a dagger? Thanks for posting, did you get it to work on your computer?
  10. swcarter Super Moderator

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    Update: Well, after complaining to GMG, they gave me a refund, so now I'll need to look for it elsewhere.

    SWC
  11. chamr Initiate

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    I think he's dual wielding daggers and weapon switching to the throwing knife.

    I haven't purchased it yet. Too jammed for time right now...
  12. Claudius Disciple

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    It's odd that he has dual wield in the sewers? Is that a change in the character building process or is it a character modified for the trailer?
  13. chamr Initiate

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    Good question. Perhaps it's available to the Rogue class earlier on in this version?
  14. George_K Apprentice

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    I am playing Urgoth and found out regardless of character, only a rogue can duel wield. So I opened the save with hex editor and changed adept to rogue. In dl1.5 I could duel wield with demonblade of charrus and blade relic of night, but that won't work in mmxii. I settled for demonblade of charrus and bronze kris blade
  15. Claudius Disciple

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    I am glad they 'threw rogue a bone' by giving them a combat skill. Rogue/fighter was always a bad mix in dl1.5 because there wasn't a place to dump xp into. Well relatively. An adept or mage could just keep pumping casting. Especially mage as they have more spells that scale to level. Sooo I mention rogue fighter because rogue/hatomodo or marauder was a bad combo in any case.
  16. George_K Apprentice

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  17. CraigBee Initiate

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    George, How do classes work? The same as CE, or do you acquire the additional classes differently?
  18. George_K Apprentice

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    About the same I think, depends who you talk to in Fargrove and accept their quest. And still what reward you choose after a particular quest elsewhere.
  19. swcarter Super Moderator

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    My understanding is that the class relationships have changed a bit, which is why they had to add some new classes (druid, assassin). But I'm not far enough along to test it out yet.

    So far I've seen that the invalid slot error problem still exists, so you'll have to run the game as administrator if you want to save and load games.

    SWC
  20. George_K Apprentice

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    There are many more skills than in the original game. There is a fixed amount of skill slots, far less than the total skills. No single character can have that many according to your class during normal game play. However, you can hex edit the save and give any character all skills, but no more than the available slots. Since there's a limited amount of skill spaces, here's what happens when you give all skills and the game accepts them. Also skills will overlap one another.

    dlords2012 2012-09-28 07-37-12-02.jpg

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