While considering to start Risen and waiting for Diablo III (and after disappointment in Skyrim), I'm thinking about playing Morrowind again. I also have Tribunal & Bloodmoon. I got three questions: 1. Which mods do you recommend? I'll go for a Unarmoured = Dodge mod (see character build later), a Magicka Regen one, and probably some sort of change to Alchemy. (i.e. Able to make Health & Mana potions with easily-obtainable ingredients from the start.) I have no idea which technical enhancement mods there are, and which are good. Keep in mind that I don't want to go overboard with the mods. (Not 30-40 mods, for example.) 2. Which questlines do you recommend? Because earlier playthroughs of Morrowind mostly had me lose intrest because of the lack of focus, I now intend to focus on one House & one Guild, maybe the Legion or Temple too. Which ones? (Probably Mage Guild, given the build I intend.) 3. What do you think of this build? Breton Apprentice Magic (Specialisation) Majors: Minors: Mysticism Longsword Alteration Destruction Heavy Armour Restoration Block Illusion Unarmoured Security?/Alchemy? STR END Yes, two armour types: a sin. I just want to play a partially armoured warrior, much like a Roman Legionnaire or a Hellenic Hoplite: heavily armoured upperbody, almost unarmoured legs. Probably just Torso & Shoulder armour, maybe Gauntlets. Hence the Unarmoured = Dodge idea. Not sure about the weapontype either. I'm very much into Spears & Polearms, but a shield sure sounds attractive... Is Destruction a good idea? My earlier forays mostly showed me that it was nearly impossible to reliably hit, let alone kill, with that. Thanks in advance!