I've decided not to import my Pool of Radiance team into the later games, mostly because of the ridiculous level limitations on demihumans and the addition of paladins and rangers. My main questions are: 1: What is a good ratio of fighters to casters in a party intended to go through the rest of the series from here? 2: Is it necessary to dual class in order to be powerful enough to complete the later games? 3: Assuming I did dual class, how should I go about it? I really do not want a squishy wizard considering the combat system this game uses. I tried a thief/mage in Pool of Radiance and restarted in the middle of the slums because it was so difficult to really protect a single 1 hit point wonder even with 5 fighters. Nothing really stops 50 orcs from getting to the wizard and cutting him to pieces. I'm sure they get some high level protection spells to help with this later in the series, but somehow I doubt they will be even a fraction as invincible and powerful as they are in the real-time-with-pause Infinity Engine games. In any case, I would prefer all of my characters to be able to wear armor and use weapons if only to make the early stages less painful. With this in mind, should I start everyone as a melee class and dual a couple of characters to a caster class as soon as the game starts? I could also wait until level 9 if, as in BG2, HP gains suddenly drop at that point.