Building a New Kensai/Mage

Discussion in 'Baldur's Gate II: Shadows of Amn' started by fable, Mar 17, 2001.

  1. fable Initiate

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    Given that the official expansion pack is placed towards the end of the game, I'm going to destroy my saved third party, and start anew. After a lot of thought, I decided to run my kensai/mage, again (having done both a conjurer and sorc, before).
    I'd like input from the other obsessives up here about where to put his proficiencies.

    More specifically:

    Would you go with longsword proficiencies, or two-handers? Katanas--but Celestial Fury is a long way down the line. Last time, I pretty much went with longswords, but I had an evil party (no Minsc or Keldorn), so I pretty much had no tank for greatswords. Korgan, of course, is an axe man. I'm probably going to do an evil party again, however.

    And how would you handle the various proficiency bonus categories for two weapons, etc?
  2. Private Initiate

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    I would go for katana's

    U can use the Zerth blade after you gathered some money and as second weapons u can use a katana +2, until u get CF.

    so my suggestion

    +++++ in Katana
    +++ in dual wield
  3. Rail Initiate

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    I would go for either katanas (for obvious reasons), or for staff. Put ++ in 2-h weapons and +++++ in quarterstaff. You can get several useful staffs early in the game, and the Staff of Magi makes for an absolutely *awesome* weapon in the hands of a skilled kensai. Dispel effect upon contact.
  4. kopywrite Initiate

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    Agree totally- go for staff grand mastery(IMHO). I think the Staff of the Magi strikes as +5 so it can hit anything and its so satisfying whacking a lich with it and watching his demons turn on him coz the staff dispelled the protection from evil.
  5. RiPPeR Initiate

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    My kensai/mage has 3 slots in two weapon style, 3 in katanas, 2 in longswords, im on level 9/11, and thinking when i reach level 12 i will put another in longswords, or maybe warhammers(with the variety of monsters around is good to have many types of damage)
  6. RiPPeR Initiate

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    My kensai/mage has 3 slots in two weapon style, 3 in katanas, 2 in longswords, im on level 9/11, and thinking when i reach level 12 i will put another in longswords, or maybe warhammers(with the variety of monsters around is good to have many types of damage)
    here how i pretend equip my kensai /mage
    ioun stone wich gives +1 ac
    robe of vecna
    amulet of power
    ring of gax
    ring of protection +2
    my default weapons will be dakkon zerh blade and celestial fury , and i will have equalizer in my bag, fire tooth +3(ranged weapon) and maybe crom faery
    boots of speed
    cloak of mirroring
  7. fable Initiate

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    Interesting points, all. Thanks. But putting so many of one's proficiencies in katanas--isn't that basically making your kensai an "all or nothing" hero? Either you have CF, or you're stuck with those Ronco-sytle katanas (they slice! they dice! they don't do anything else!)?

    Staves are an interesting choice I hadn't considered--thanks. I know you're all thinking of the SotM, but even without that, there are some decent +3 staves with special effects (not to mention that +8, easily breakable one I like to call the Staff of Testosterone).

    Anybody got comments on putting some proficiencies in two-handers? There are some good ones you can acquire early on. Again--thanks!
  8. Kovi Initiate

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    Dual-wield style: CF + Flail of Ages.
    - Dual +++, Katana ++, Longsword ++, Flail: +
    Two-handed style: Magi
    - Two handed: ++, Staff +++++
    I found them roughly equivalent. With the dual-wield style many additional weapons (eg. Daystar + Mace of Disruption against undead) or a special shield can be used effectively. With two-handed style the special abilites of the Magi can be used more easily.
  9. RiPPeR Initiate

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    two handed sword is not a bad idea but i prefer put in two wield style, dont forget to have a familiar for more hps [IMG] my familiar is a rabbit since im true neutral

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