Ok this really annoys me that some spells seem to have a completely ****ed up DC. I tried to use Slay Living and Melf Minute Meteors for example but even the creatures with very low saves easily make their saves. At first I dismissed it that I calculated DC wrong etc. Just now in Battle Square a Greater Fey resisted my spell on a 18. My Cleric sports a DC of 10 (base) + 8 (wis) + 5 (spell level) + (4 GSF Necro) = 27 DC. No way in hell should it make a save against it at 18. Same goes for my Sorceress with Melfs. Against Frost Giants who have like +6 on Reflex Saves easily 80% of them get saved against. She sports with eagles splendor active: 10+8+3+4 = DC 25. How enemies can save with a meager +6-9 reflex save against that is beyond me. I am trying to find a flaw with Near Infinity but was not successful yet. Anyone else knows something about that?