[I apologize for all the mispelling and bad syntax, because I'm not english... read this post only if you have finished all the three ME at least one time.] First of all Mass Effect saga is my favourite game until now. In the first one I like the feeling of playing a movie, I like the cover-based/TPS gameplay and although I would like more customization and less console-like gameplay I like the second episode as well. For every one who thinks that ME is not an RPG I can argue that you spend more time talking than shooting, you have a lot of moral choiches and if you roleplay commander Shepard the way you like you're not forced into black and white solution. Like every game I played so far ME is not perfect. The first problem I could think of was in its main evil antagonists: the Reapers. Back in the first game you discover that old machines, that exist since the beginning of creation of the Universe as we know it, came back to annihilate civilization every 50.000 years. Who created them? Why they do this? More of all you know that Commander Shepard will destroy them! So back in the first game you can guess that everything will change at the end of ME3. As for me I ever know that the good guy that kills the ancient enemy was just a part of the end of the saga and that the writers of the game would have to respond to the previous two questions in an originally way. ME3 is the End. All the game is about concluding old subplot involving secondary characters and giving you the feeling that the universe of the previous two games is at its final hours. And you can feel it. This is why I like the third episode. The three-way ending. Ok. I understand most of the complains. The three-way ending was not a good choice in DE:H either. When I finished I feel betrayed. That's why I haven't replayed DE:H so far. (I even bought The missing link on steam sale,cause I thought it would be an incentive) As I say before ME3 is all about ending, not just the last choices. And the experience is all about in seeing how your old friend/foe have developed in the saga. On my second playthrough (on the run) I enjoyed see Mordin and Jack that weren't in the first one because they died in my first suicide mission. When I will finish my third play (the renegade one) I will replay all the three just to explore and write a story that explores something different (romance/major plot choices/class). Maybe most of the people would have enjoyed a basic ending. Something like Shepard with an army defeat the reapers "...and now the galaxy is safe..." (à la KOTOR/DA:O) despite all the choices and the odds on the table. If you listened to the story told in the previous two you would know that was impossible, (at least I always hoped that the ending was different) I write this in this forum because I respect this comunity and I think that people here respect when a developer does something different. Nobody wants to play the same game over and over again with different names, different (but very similar) classes, different (but very similar) locations. For a Major-release game (and also major limitations) I think ME has achieved very much.