RPG Search

 
 
 
 
 

 
  #31 (permalink)  
Old 02-10-2009, 05:35 AM
Member
 
Join Date: Feb 2009
Posts: 2
Hi,

I post here to make discover my module to the English-speaking community of Oblivion. This module adds an armor and 7 weapons.
A video of the armor is available here: Cytine Armor

Name: CytineArmory
Version: 1.0
Date: 1/29/2009
Category: Weapons and armors
Author: Juzamn
Download: TESNexus ; Planetelderscrolls (and screenshots)
Reply With Quote
 
  #32 (permalink)  
Old 03-04-2009, 10:24 PM
Exalted Member
 
Join Date: Mar 2008
Location: im behind you ... boo!!!
Posts: 152
nicotoshi creations - adds lots of very kool weapons aswell as one of the most awsome armours ive ever seen - Dreadweave setNicoroshi Creations - Planet Elder Scrolls

Quest award leveler - like quest award leveling but in an item form of an item which if you dont want to use can be used as a very nice decorationQuest Award Leveller - Planet Elder Scrolls

FCOM - huge just a huge mod and it really just makes the game a lot more intresting with new monsters and is basically a collaberation of the four largest overhauls there are.FCOM: Convergence - Planet Elder Scrolls

Darkness everlasting - this is one of my all time favourite mods, its a vampire mod that provides various different aspects, turning others into vampires, lycanothropy, reverseed level system (feed to get stronger), and a morality system to dicide what spells you get as you raise in levels. Darkness Everlasting - Planet Elder Scrolls

natural environment- just makes the game a whole lot more beleivableNatural Environments - Planet Elder Scrolls

illumination within - looks great in conjunction with natural environments and the light sorce's help with the natural lights Illumination Within Revived Optimised at The Elder Scrolls Nexus - Oblivion mods and community

qarls texture pack - requires lots of power from your computer but neither the less looks wonderful Qarl's Texture Pack 3, The Elder Scrolls 4 Downloads, The Elder Scrolls 4 Sound and Textures

theres a few of my favourite mods
Reply With Quote
 
  #33 (permalink)  
Old 04-09-2009, 04:01 PM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 30,315
Malevolent is an interesting quest mod, one that forces you to deal with the issue of just how unpleasant you are willing to be (thanks to a sentient, manipulative, evil suit of armor) in order to hold power and do what you believe to be good with it. Well written, and interesting.

Map Markers Be Done lets you cast a spell that appends (and remove) whatever text you wish to a map marker. One of those very handy little mods that make playing a richer experience. Another one is Duke Patrick's Sickness Alarm. Where the game doesn't usually tell you when you're ill, this mod does, in character, by giving you a few seconds of dimming vision and dizziness. Just enough to get your attention.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
 
  #34 (permalink)  
Old 04-15-2009, 07:31 AM
Member
 
Join Date: Mar 2008
Posts: 4
MrMuhs Macros Oblivion

Macros allow you to change your equipment in one moment. So you do not need to select every item particular, which you want to equip. There are 3 Macros, with each you can define a individual set of items, which are automatically equipped when the Macro gets activated.
The usage of Macros is described more in detail in the readme.

Macros are also available for Morrowind!

This mod needs Shivering Isles and OBSE v0015 or higher!

Download @ OblivionModGods
Reply With Quote
Thumbs up Aha! Here's That Dwemer Subway System!  
  #35 (permalink)  
Old 04-23-2009, 03:46 PM
LeoStarDragon1's Avatar
Exalted Member
 
Join Date: Jul 2008
Location: Chickasaw Nation.
Posts: 587
Hello, Forum Folks!

In another thread, I wrote of having seen a video about a subway system for the game. Well, just a moment ago, I found the download site by accident!

Here's the link! Enjoy!

0_1 Mr_siikas Dwemer Technology at The Elder Scrolls Nexus - Oblivion mods and community
__________________
Shhh! Be very quiet! I may be sleep writing and sleep reading!
Who said, "It is not whether you get knocked up, but whether you can get down!"?
Reply With Quote
 
  #36 (permalink)  
Old 05-23-2009, 05:37 PM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 19,215
Blog Entries: 15
Shadowcrest Vineyard: Probably the nicest house mod I've seen to date. It's by Korana, who has done some beautiful work for MW, and this mod reflects her usual aesthetic quality and eye for detail.
Even if the house itself is not to your style, it is worth downloading just for the brief quest alone.


Animated Window Lighting System and Chimneys
Probably the best exterior window lighting mod I've seen. There is even an option to add smoke to the chimneys! It's somewhat complicated to install (if you prefer the manual method), but well worth the sweat.

Ayleid Farmer Elves
Really nicely done race, though a complex install because you need bits from various other mods. Again though, worth it! Also, you don't have to spend hours fiddling with the sliders in order to not get a face that looks as though the owner came in third in a hatchet fight..
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.

Last edited by dragon wench; 06-08-2009 at 07:50 PM.
Reply With Quote
 
  #37 (permalink)  
Old 07-08-2009, 04:36 AM
Loki[D.d.G]'s Avatar
Exalted Member
 
Join Date: Jun 2007
Location: The initial frontier
Posts: 2,460
A merchant mod; Xtreme the merchant. He has a pretty nice inventory of stuff to sell, offers the best amount of gold to trade with (10 i think), is a master of blade and can train you, can repair/recharge any item you can possibly find.
__________________
Quote:
Originally Posted by Fiberfar View Post
"Kill it, then grill it!"
Show off your loyal gaming rig here
Reply With Quote
 
  #38 (permalink)  
Old 09-07-2009, 08:44 AM
galraen's Avatar
Exalted Member
 
Join Date: Nov 2006
Location: Kernow (Cornwall), UK
Posts: 2,319
I've been trying out a few mods for the first time recently, Oscuro's Oblivion Overhaul (I tried it briefly before but had to sop due to a glitch) and The Lost Spires.

Much has already been said about OOO and all I'd add is that IMHO Francesco's is better thought out and definitely preferrable. Two major problems with the mod for me, one is that no thought was given for balance in respect for a new character, and especially for a new player of the game. There are too many over-powered 'monsters' in the early part of the game, both on the roads, and in what should be starter dungeons. Not knowing what's around the corner is all very well and good, but with OOO it's all too likely to be a re-load, or at least a dead citizen or legion soldier or two. The vanilla games diabolically bad AI and scheduling are bad enough, OOO makes it even worse.

The other main problem I had with the game is that by preference I like to play mages, initially I thought OOO had made playing them difficult and that magic had been nerfed. Oh how wrong initial impressions can be. Once one gets the hang of the changes Oscuro has made, and either have Frostcrag Spire or manage to fight your way through the recommendations (a lot tougher without Frostcrag, especially Leyawiin, watch out for that 24th level Bog Ogre!) it's game over. I had to abandon playing a straight mage well before half way as it was far too easy and boring.

Overall, if you're not playing a straight mage then it does improve the game, but check out Francescos as well is my advice.

I never got to the point of tackling The Lost Spires with my mage, well not beyond clearing out the initial spire when I was 5th level, but had I done so then my character would have been more than god like by the end. Whilst there aren't too many uber items for most characters for a straight mage there are a couple including being spoiled for choice in which robes & hood to wear. By the end though there is no choice, the penultimate Robes and Hood are just too much.

The only other item that stands out as over kill is a trap device, which frankly is too silly for words. You actually need this device to stand a chance in a couple of the boss encounters, but it doesn't disappear at the end of the campaign. It really should have a limited number of uses, unfortuately you can use it as often as you like, there isn't even limit on how many times you can use it in combat, which is really bad in the long run.

The final encounter is ridiculously tough, I wonder what the minimum number of reloads is for anyone completing it without exploiting bugs or glitches? I'd hate to try taking it on without the aformentioned trap device, you really do need to be seriously well prepared for this fight. In itself that's no bad thing, it's a bit too tough IMHO, but with preparation and persistence winnable. What follows that is completely retarded though, an insane deathtrap; to make things even worse when I finally got through the death trap the quest broke, the final stage didn't trigger. Fortunately for me I have no problem with the console so was able to setstage out of it.

Overall an excellent mod, kept my warrior amused over the whole week-end:

My character for the quest:

Race: Nord

Skills: Armorer, Athletics, Acrobatics, Block, Light Armor, Heavy Armour, Speechcraft

Birthsign: Revised Atronach; replaced the magicka boost with disease immunity, I lack self discipline so need to cripple my magic using abilities

I was about level 9 when I started on TLS, level 16 when I finished. Had I started at much higher level I think it would have been too easy, apart from the final encounter, and one other boss encounter.

One final piece of advice, at one stage in the quest line you ge t sent to check out an Ayleid ruin in the Imperial City, take loads of arrows with you if you depend on a bow and arrow (as I did), I started out with about 400 arrows, but was down to less than fifty at the end. There are arrows you can pick up en route, but not of very good quality. Also take along plenty of repair hammers, you'll need them!
__________________
"Football isn't a matter of life and death ..... It's more important than that." - Bill Shankly
Reply With Quote
[OBLIVION-TOOL]RPG-BlackDragons ReadmeHTMLGenerator  
  #39 (permalink)  
Old 09-12-2009, 04:29 PM
Member
 
Join Date: Mar 2008
Posts: 4
RPG-BlackDragons ReadmeHTMLGenerator

Description:
With this program you can create readmes in HTML style. You can change the background picture of your readme and the colors of the font.

Pictures:
Readme HTML Generator Pictures

ReadmeHTMLGenerator Instructions
ReadmeHTMLGenerator Instructions


Download:
Download from OblivionModGods
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump