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  #16 (permalink)  
Old 09-20-2006, 07:10 PM
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Galerion True Unarmored

The Unarmored mod. Yes, unarmored as in no armor needed to increase your Armor Rating, this mod simply adds a couple of tokens outside the sewers when you complete the tutorial, and the tokens will improve your Armor Rating just as light armor or heavy armor will. It even has perks such as weight affecting your unarmored status.

This is most recommended for mage types and conan the barbarian type characters.
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  #17 (permalink)  
Old 10-08-2006, 03:04 PM
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I was just browsing through Lady Arwen's site (some people may remember her Morrowind Journal )
Anyway I noticed a page of Oblivion mods she recommends, complete with download links. I know some are already listed here, but quite a number are not, so I thought I'd post the URL.

Most are realism-oriented, and address things like hunger, darkness, the quest pointer etc.
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Last edited by dragon wench; 10-08-2006 at 03:33 PM.
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  #18 (permalink)  
Old 12-18-2006, 12:18 AM
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Shameless plug for my first two Oblivion mods...

Belthan's Maid Makeover (gives Eyja a makeover, a couple of new outfits and new dialog options, as well as an option to hire a hunky butler instead):
The Elder Scrolls Source - Oblivion Mods and Oblivion Plugins

Belthan's Rags (a variety of new low-budget clothing):
The Elder Scrolls Source - Oblivion Mods and Oblivion Plugins
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  #19 (permalink)  
Old 09-09-2007, 06:01 PM
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ES4 Oblivion Lost Spires-

The Lost Spires - Home

VERY well done mod actually. This mod provided more entertainment in it's 250 MB size than all five to eight gigs of oblivion. It introduces a new faction you can join, an Archeology guild. You're job becomes to explore and clear out monsters of many of the various spires, and bring back some relics and artifacts of these ancient (and custom designed) ruins.

Pro's about the mod-
-The cave systems of each spire or ruin is an actual maze. None of that one to two line straightforward crap oblivion has, you actually have to explore a little. The artifacts you need to look out for are relatively easy to find, they do tend to stand out a slight bit more than most things.

-The guild itself is rather extensive, beyond just the standard guild hall. The guild hall itself is a full blown museum of reliquaries and artifacts. But there are also several excavation sites, and I don't mean small area's that are also the guild, I do mean excavation. The first one I encountered they were digging up the bones of a fossilized Dreugh.

-The quest rewards are more than awesome. It's no longer just gold and maybe a cool spell or magic item that you could get one of ten times better just for selling whatever you got in the imperial prison at the beginning of the game. One of my latest prizes was a giant bear trap, that you can actually set down and it'll lay out a full blown trap. I've also received a coin that permanently boosted my luck, always a nice addition. The coin I didn't even have to wear, it was just a permanent blessing.

-Normally I don't care about scenery, but good god almighty, some of the stuff they added. THIS is what fantasy scenery should be. A forest with a bunch of wolves and bears, no. But a plane of existence where the sky itself looks like the planet Courescant from Star Wars and an Olympian like plateau with a specter warlock holding a rather devious looking spire found stave, now THIS is the stuff that I was actually expecting in oblivion.

-The dialog, while a little limited, is rather well thought out. Not really just that cookie cut'n'paste that happened all throughout oblivion. No voices, but still, that's not even a necessity to a good story.


The Cons-

-As said, the dialog can be a bit limited in choices. Though your character has a bit of emotion when saying something (Like instead of "Teav's death" you'll have "Oh dear, how did he die?"), it doesn't give a lot of room for evil versus good.

-You are an explorer clearing out monsters, this can get a little dull occasionally. Most of the cave systems that don't actually need to be a maze are a bit too extensive as well.

-Demands high graphics. In one of the cave spires, my system started lagging tremendously just from standing there doing nothing. This was using small textures and very limited graphics mind you.

-Still in beta form. Many things are good in this, but there can be a few glitches here and there, such as monsters killing themselves before you can even touch them. When a speckled daedroth goes up against a few speckled scamps, and the daedroth wins but severely hurt, kind of boring to only need one arrow strike in it without even sneaking.

-Area's are added in game when the quests become available, so if you find say an excavation site that isn't supposed to exist yet based on your journal, it can look a little glitched up. It doesn't affect anything once you actually get the quest, but still...


Here are a few screenies for those that want a little graphical taste (But DO remember, graphics are the least important part of a game).

http://pnmedia.gamespy.com/planeteld...42_fullres.jpg
http://pnmedia.gamespy.com/planeteld...94_fullres.jpg
http://pnmedia.gamespy.com/planeteld...66_fullres.jpg
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  #20 (permalink)  
Old 03-27-2008, 04:04 PM
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OblivionModGods Modifications

Here some mods from me:

MrMuhs & RPG-BlackDragons Physical Throwable Crates'n Chests Gold Edition
All furniture and boxes, chests, barrels, candels and many more small things (includes furniture from the addon Shivering Isles) were accessed for the game-internal Havok-Phyics-Engine. All actions done with your wapons and health potions you can also do with furnitures. You can fling them to the scenery!
Download Physical Throwable Crates'n Chests Gold Edition

RPG-BlackDragons LowPolyTrees
This Mod improves the tree-objects, so that you have more performance but you have a visual loss!
In the level1 version have the distant 3D-Trees lesser but bigger leaves!
Download LowPolyTrees

MrMuhs & RPG-BlackDragons Physical Throwable Harvest Container
In the original Harvest Container Mod, animations were played before opening them, so that for example a door of a cupboard is opening. Until now this objects were static. We have changed all of the objects so that the animations and collisions are working without problems.
Download Physical Throwable Harvest Container

RPG-BlackDragons-LowTriPolyGrass
This Mod improves the grass-objects, so that you have more performance!
The grass-objects have substantial lesser polygons and this increases the performance extreme, because the grass in Oblivion needs much of it!
Download LowTriPolyGrass

MrMuh's Sheogorath-Animations
This Mod ensures that the player can move like Sheogorath.
To that belong the animations like standing or sitting and playing with the staff like Sheogorath. The staff can you get after finalize the main quest of Shivering Isles from the throne of Sheogorath.
It's unrecommended to activate the Mod before closing up the main quest (see in the readme by Bugs).
Download MrMuh's Sheogorath-Animations

BDs_Havok_Tapestry version 1.0
This mod replaces nearly every rectangular tapestries in Oblivion. The new tapestries are now calculated by the Havok-Engine so they can be moved by running against them or by casting a spell on them(or even by throwing a chest from MrMuhs Physical Throwable Crates'n Chests towards them )
Download BDs_Havok_Tapestry

RPG-BlackDragons ATI-Shader
In this version I have fixed the HDR-Bug with the stripes at ATI-Graphic cards!
This Mod works only with graphic cards which have 3.0Shader and gives you 5 to 10 % more FPS!
Download RPG-BlackDragons ATI-Shader

MrMuh's Shivering Isles Mark&Recall (MMSIM&R)
This Mod allows marking and returning to the marked position, like it is known from Morrowind.
That means, you use the spell "Marking" (example on a quest-target or simple the central item-collecting point ). Then this position is saved, until you use "Mark" the next time. If you are anywhere in the games world and use the spell "Return", you will be teleported to the position which you have marked before.
Download MrMuh's Shivering Isles Mark&Recall

MrMuhs & RPG-BlackDragons Physical Throwable Crates'n Chests Shivering Isles
MMPTC&C makes the static objects, like chests, crates and furniture, to havok-ed objects. That means, these things(and some more) can be moved around
with the help of the game-intern physics-engine, called 'Havok'. You can throw them around, or cast fireballs on them, or even penetrate them with
arrows, and the best is: they react on it! Ok, what means 'react'? With a fireball, which is big enough, you can bring your room upside down.
Download from OblivionModGods.de

RPG-BlackDragons Better LowTextures
This Mod improves some textures in the architecture-folder, which have a very low resolution.
If you have a Mod which improves textures then you should not use this mod, if this textures were replaced.
Download Physical Throwable Crates'n Chests Shivering Isles

I think these are my best mods!^^

MrMuhs and RPG-BlackDragons Waterrefraction
This Mod adds to water the refraction-effect which is also used by invisible living things or by Obliviongates.
Description

Download MrMuhs and RPG-BlackDragons Waterrefraction

Last edited by RPG-BlackDragon; 05-19-2008 at 11:52 AM.
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