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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > The Elder Scrolls IV: Oblivion

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  #1 (permalink)  
Old 04-02-2006, 07:27 PM
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Oblivion compared to Morrowind (No spoilers pls)

O.K.

I guess I've gotten caught up in the hype (and there hasn't been a decent RPG title since forever). I bought a copy of Morrowind 'game of the year addition' (A title I passed on initially because it didn't seem to offer much that The Elder Scrolls I that I did buy and play briefly)and have started playing that to see if I will be into the costs associated with upgrading computers to play Oblivion (AU$Thousands).

Don't think me too harsh (I don't like first person RPGs much as a rule) but Morrowind is frankly not inspiring me. If Oblivion isn't a BIG leap forward in terms of gameplay and vibe then I think I'll pass. Also Morrowind, patched with all the latest patches and running on a system that EXCEEDS the recommend specs significantly, chuggs and crashes with depressing regularity. If this is an indication of the likely experience with Oblivion I think I'll save my cash and pass.

So is it just a major eye candy upgrade *yawn* or does it offer more? - Curdis !
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Old 04-02-2006, 08:05 PM
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I bought Morrowind when it was released, and didn't realy get into it either.

Oblivion on the other hand is alot easier to become absorbed in.
The combat is significantly improved, and the interface is more stream-lined.

The removal of the cell loading is IMO a big boost too, I just couldn't stand the periodic loads in Morrowind - they became invasive.
There are many accessability features (quick travel, objective markers, etc) that reduce the hardcore RPG nature of the game, and compact what most consider the 'fun' parts of the game into minutes rather than hours.

I also think Cyrodiil itself is alot easier to relate to, than the sometimes rather odd architecture seen in Morrowind.

Basically Oblivion has fine-tuned all the rough edges of Morrowind, turning an excellent but flawed game, into a fantastic near-perfect game.
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Old 04-03-2006, 09:16 AM
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My thoughts are similar to Abuse's.

There are two schools of thought: Oblivion is either a great evolution of Morrowind, or a tremendous dissapointment and ultimately inferior to Morrowind. Now while that might dissuade you, here's the trick: it seems those hardcore/obsessional Morrowind players find Oblivion a dissapointment, while those of us who found Morrowind a tad drab and dull are generally far more impressed with Oblivion.

That just seems to be the consensus though. I am really enjoying Oblivion as it improves upon the shortfalls I perceived in Morrowind - combat is far more thrilling and polished (as are almost all skills in terms of gameplay - thieving is based on shadows a la Thief with backstab damage etc.), NPCs have a far more 'identity' to them, all locations are more unique and individual giving a true sense of location, and the economy is far better handled.

Other's dislike it as it has made these improvements at the expense of the (in my opinion) slow, monotonous progression of environments in Morrowind. Oblivion features a larger landscape, but it is nowhere near as densely featured. They've gone for quality over quantity this time round, and it truly shows.

In terms of performance, the Gamebryo engine is far more scaleable and efficient than the NetImmerse utilised in Morrowind. If you have an efficient and well managed system, don't expect to see any performance problems in Oblivion. I have a system that barely scrapes minimum requirements and runs Oblivion at very luxurious graphics levels. Think AMD 2400+, 512MB RAM, 9800Pro and resolution at 1024x768, view distance at maximum, anistropic filtering 2x, anti aliasing 2x, bloom, large textures etc. Just a few concessions made in terms of shadows and the draw distance of grass etc.

In my opinion it is a vast improvement on Morrowind, but only you can really tell. So I say you should give it a try, especially since you played Morrowind with the same outlook as I
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Old 04-03-2006, 09:33 AM
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i actually didnt like morrowind but love oblivion. The reason for me is the immersion level, i feel like im in the game, enjoy going on country walks, find it scary in certain dungeons/ruins, finding the quests way more doable (and i actually want to do them unlike morowind in which each mission felt like a drag..)

to be fair I only gave morrowind a couple of hours of my time and never undertand the skills sytem during that time but still, for me oblivion has proven so much more. 72 hours of game play and counting...
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Old 04-03-2006, 06:22 PM
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Thank You all for your replies.

It hasn't actually made the choice any easier

Tell me why I should sell my first born to play this game? - Curdis !
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Old 04-03-2006, 06:53 PM
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I got Morrowind for cheap about 2 yeas ago, I liked it but didn't get very far. I just got stuck on a quest and was never able to figure it out. Even though I barely got through Morrowind I knew I had to get Oblivion. And I'm very very glad I did.
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Old 04-03-2006, 07:25 PM
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Attention Ghosts of Ye Olde Spammers (Curdis):
Thy first born son is a man of such advanced age that selling him at the value given him by the appraisers with the antique roadshow you would not be able to cover on tenth the cost of upgrading your dusty old typewriter. My suggestion is to start haunting a rich old computer geek like Al Gore, Inventor of the Interweb, until he sacrifices his gaming computer to you.

If you like going out into the world and doing things, then going abck to cities, and hearing your exploits being discusse don the streets of the towns and cities, then Oblivion is the game for you. If you like helping people by killing things that are bothering them, then Oblivion is for you. If you like questing after magicial objects, and obtaining them through magical means, the Oblivion is for you. If you like stealing from the rich and giving to yourself, then Oblivion is for you. If you like mercilessly killing people and getting paid to do so, then Oblivion is for you. If you enjoy senseless slaughter in the style of the Roman gladiatorial arena, the Oblivion is for you. If you always awanted to be a mass murderer, the Oblivion is for you. If you always wanted to heroicly help people who you dont know, the Oblivion is for you.
If you said yes to less than three of the above questions, dont get the game; if you said yes to no more than 7 of the above questions and no less than four, you might want to consider it; If you answered yes to more than seven of the above, then Oblivion is for you.
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Old 04-05-2006, 05:19 PM
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Thanks again to all the people who took the time to reply. I'm still not convinced. If I was just having a punt on an AU$89 game I'd take the risk but it is seriously a AU$2500 price tag to be able to play on a PC (I wont be going the X-Box route, even though it is cheaper). So I guess this one will be a wait till I get a bigger system anyway/budget purchase. As an aside, I probably wouldn't have time to play it anyway . - Curdis !
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Old 04-05-2006, 07:08 PM
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Curdis, if you'd like, I'll move this over to the MW forum with a redirect, so you can the opinions of people who would naturally tend to prefer the other game. Just let me know.

From my perspective, the benefits of MW are:

1) It runs much quicker than Oblivion, and uses less resources.
2) The game mods. Specifically, 4000+ of them. Extra quests, tweaks, NPCs, shops, tons of new features, etc.
3) Game mechanics are cheesier than Oblivion, but also make a lot more sense in some respects than the latter game.
4) Interface handling is uglier, but easier to manipulate.

You've already heard the positives about Oblivion, so I won't bother with those.
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  #10 (permalink)  
Old 04-05-2006, 07:28 PM
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For my opionion I like Oblivion a lot and actually am obsesed with it right now. But I guess I was the same way with Morrowind and even replayed it with about 12 different people and moded the hell out of it. But it was a REALLY GOOD game. The reason I'd say that I like Oblivion better is that it adds some of the mods that everyone liked from Morrowind. And yes, it does take some money to upgrade to play Oblivion, but if you like playing games on your computer, you won't have to worry about upgradeing for a long time, just because this game had such high specs. You wouldn't be just upgradeing JUST to play Oblivion, your upgrading to be able to play it and how many other games that will have the same specs in no time.
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Old 04-06-2006, 05:59 PM
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Quote:
Originally Posted by fable
Curdis, if you'd like, I'll move this over to the MW forum with a redirect, so you can the opinions of people who would naturally tend to prefer the other game. Just let me know.<SNIP>
Thanks for the offer Fable but I think I know what I need to. I am still pottering around in Morrowind but it isn't the 'missing thrill of BG (I&II)' that I was hoping to fill and in fact I think I actually like it less than TES I!

*sigh*

I want a new really great CFRPG

*whaa* - Curdis !
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Old 04-06-2006, 07:59 PM
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Mods, Curdis. You really need to check out all the wonderful mods that add so much flavor to the game. But it's your choice.
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Old 04-06-2006, 08:22 PM
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Quote:
Originally Posted by fable
Curdis, if you'd like, I'll move this over to the MW forum with a redirect, so you can the opinions of people who would naturally tend to prefer the other game. Just let me know.

From my perspective, the benefits of MW are:

1) It runs much quicker than Oblivion, and uses less resources.
2) The game mods. Specifically, 4000+ of them. Extra quests, tweaks, NPCs, shops, tons of new features, etc.
3) Game mechanics are cheesier than Oblivion, but also make a lot more sense in some respects than the latter game.
4) Interface handling is uglier, but easier to manipulate.

You've already heard the positives about Oblivion, so I won't bother with those.
Just to add a bit more to it. My own opinions.

I felt Morrowind had a better setting. With the lore and stuff. Not sure exactly why. One thing could be the NPC "dialog". In Oblivion it is voiceover where morrowind was simply text. But, you get far less info from NPCs in Oblivion, probably because it is voiceover. And that might be one of the things that doesn't give the same amount of setting as Morrowind, IMO.

Another thing that is some way approved but also gone the other way, is Quests.
Quests has been made more quality minded, and the objectives are better than in Morrowind. But the bad thing IMO, is that you get guided to much through them. Get to many quest updates that tells you what to do next. Where in Morrowind, you had to find out alot more on your own about a quest.
But, I think thats what some people didn't like in Morrowind, they thought it to be to hard, what to do next and stuff, so they changed that with purpose in Oblivion.
Its then just up to each person what they like the best then.
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Old 04-06-2006, 09:01 PM
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Good comments.

One more: there were a lot more books written for MW, and a lot more included. Oblivion has a lot more books with different bindings, but the texts themselves appear to be only a fraction of those included in MW, with a very few new ones.
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  #15 (permalink)  
Old 04-09-2006, 03:16 AM
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I hate to be the one who badmouths the game, especially seeing as i am playing it:P (though that is due more to the utter lack of single player rpg's right now)

I also do not like first person rpg's, it hardly provides more immersion than third person and it deprives you of quite elementary things, like seeing your huge Nord clad in shiny plate armor decapitating some infidel with a mighty swing of his greatsword. The game does provide third person but it's more like a joke meant to remind you that it's made for first person (badly bugged, from a practical point of view).

Anyway, my main problem with it would be the new GTA feeling, the inventory is way too obviously designed for console, it quickly becomes a pain to search things in it, especially spells, the skills are peculiar, especially blade and blunt. All in all the whole game is devoid of consequences, streamlined for mindless running around and killing things. No more tough choices between what weapon skills to choose and upgrade, no more balance, only blurry lines, between knight, mage, and thief (you can even sneak in heavy armor:O.o )
The only thing that requires any forethought is attribute leveling, and unlike the skills were supposed to, this does not provide any immersion or sense of accomplishment, it's just a royal pain, as it succedes in taking away not only your development freedom but also the freedom to explore the world properly (you need to do things that suit your attributes, this might seem like a good thing but it is not, most times attribute development restricts you to some sort of strange multiclassing)

The game is good, and 80% of all will find it satisfying, but as an RPG it's just an attempt. (in my oppinion a Role Playing Game doesn't mean things to upgrade from time to time, it means choices, decisions and the inevitable immersion those induce, you reinvent yourself in the game)
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