| Of course, you can just be careful about which spells you learn...
I'm very picky about what spells my char learns, and mostly choose spells that will always be useful, even as Novice-level spells: Healing spells, Water-Breathing/Walking, Light/Starlight, Shield etc. Utility spells, I suppose.
Destruction spells are a bit different, since you need more powerful spells as you go along; so I stick with the Flare you are given, plus the Minor Fireball you get given a bit later, and a Snowball (not sure if that's the name, but cold-based anyway), until I get Apprentice level spells of the same sort, when I also acquire an Electrical spell. Better spells can be purchased at higher levels, of course, but don't stuff your spell inventory with a lot of spells you will rarely use.
It's a good idea to limit the number of Touch spells to the most useful (there are not many!) and stick with Self and Ranged spells. |