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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > The Elder Scrolls III: Morrowind

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  #1 (permalink)  
Old 06-01-2002, 02:43 PM
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What I miss in Morrowind

I thought I would start a thread to see if anyone here played Daggerfall and what you might have expected to see in Morrowind, but didn't:

The Vampire-thing is cool, but I really miss some of the 'traditional' mobs we had in Daggerfall...like the were-creatures. As buggy as it was before patching (being turned into a wereboar even if a werewolf bit you), I liked lycanthopy. I kinda miss that in Morrowind and wish that would have been one of the things carried on.

On a side note, I also liked the red daedric armor. IMO, only the ebony armor should have that obsidian look

S_S
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Old 06-01-2002, 03:30 PM
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DEFINITELY agreed about red daedric armor.

Other things I miss:
-lycanthropy
-being able to really play as a vampire
-there were more Daedric quests
-multiple endgames. I -liked- having a choice.
-'guard the guild house' missions.
-shopkeepers with enough cash to buy what I sell
-enchantable arrows
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Old 06-01-2002, 03:56 PM
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Hehe...I'd forgotten about the "guard-the-guildhouse" missions...yeah, those were great!

S_S
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  #4 (permalink)  
Old 06-01-2002, 06:31 PM
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I must say this game is great BUT :

-Interactions with npc are too basics:a mix between morrowind (topics idea) and arcanum (deep content) would have been nice

-Quests : nearly always the same, get an object,kill someone..or talk to him (main quest is better, but guild/house quest are very similar..)

-the journal is not well made..should be divided in different sections like in arcanum (rumors,quests,ect..)

-u dont get experience when u resolve a quest.(at least u should win some special point or something..)

-some skills are very hard to raise naturally (sneak..)


-When u reach the highest level in a guild it s so ****ing frustrating , cose u don t get the great reward that u expected
i mean..this is disappointing should at least a great stuff to win after all these boring quests (go in middle of nowhere, kill a guy and/or take an item, come back and that s all for imperial legion and fighter guild at least..)


-to be able to have a manor is very good, but the fact that u can t choose its name,location,how it look ect sux..i mean there is not even some box to put ur stuff..(exept if u use editor)


-vampire : limit u too much..it s fun for a while then u notice the quest arent many and arent great at all, and u can t speak to most of the ppl :|
i miss too lycantrophy ect..

-being able to ride a horse or a gar would be cool and useful..

- u can t see health/state of ennemies

-a bar with the power of ur hit should appear..so u know exactly when u hit with full power or not.

-u can t mark a point on ur map..get very boring when u forgot where the shrines,cavern or whatever u want to go)


in conclusion, i get the feeling that Dagger fall had quite a lot more features..i guess the makers of morrowind limited a bit to avoid the huge number of bug like they had in dagger fall ..
happily they gave a great editor, so soon a lot of nice mods will come out
i really hope they work on a big patch

i might not look like it, but i really like this game..it s s amazing but so frustrating too
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Old 06-01-2002, 06:38 PM
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Couple of points...

Sneak is actually very easy to raise. Go stand near someone and sneak. Check to see if you can be successful at it (you'll need at least -some- sneak skill) and that you're in a position where it will increase (check the progress bar on the skill).

Then get a paperweight, weigh down the control key, and read a book for a few hours.

Second, some guilds actually do have nice rewards for climbing to the top: Mages, Tribune Temple, Morag Tong. Legion, Thieves and Imperial Temple (I think) offer some rewards as well, though not as good as the others.
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Old 06-01-2002, 07:52 PM
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-Quests : nearly always the same, get an object,kill someone..or talk to him (main quest is better, but guild/house quest are very similar..)

I have trouble agreeing with this one. Quests are extremely varied, and often have multiple solutions. In fact, you may find that the item or information you acquire in a quest is sought after by several quest givers, too!
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Old 06-01-2002, 08:38 PM
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What I most wish, I suppose, are:

Day/night businesses, and activity cycles for people.
Activities of some sort once you become master of a guild.
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Old 06-01-2002, 09:23 PM
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well
surely the quest varies depending on the guild u are
but not much..i found arcanum or fallout more varied
i did all the quest for redoran,imperial legion and fighter guild and i found it very repetitive : always kill a guy, or save one, or get an item..
but in the end it's very often, find a cavern/place or whatever
clean the place, or sometimes u can get the item peacefully
i did most of mage guild and thieve guild aswell but not all..
it s fun, but after 5,6 missions wheere they send u at the opposite of the map , it get repetitive..seems like the other quest but changed a bit : the place,item,ppl to find/kill
mebbe morag tong is a bit different, as u must kill some ppl but not always in the usual way (like poison it s fun)


it s still a great game, i like the liberty u got,u can do whatever u want ,being a mad psychopath or mr hero
playing brutal, or more subtile.. ect

anyway i should learn how to edit my manor to add some useful things in it :P

Last edited by A3GiR; 06-01-2002 at 09:25 PM.
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Old 06-01-2002, 10:06 PM
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Quote:
Originally posted by fable
What I most wish, I suppose, are:

Day/night businesses, and activity cycles for people.
Activities of some sort once you become master of a guild.

I agree...having to sneak into shops at night was a real hoot. I spent a lot of my Daggerfall downtime (ie. non-combat) looting the shelves, trying on clothes and reading the books

S_S
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Old 06-01-2002, 11:06 PM
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i did all the quest for redoran,imperial legion and fighter guild and i found it very repetitive : always kill a guy, or save one, or get an item..

Ah, I can understand why you feel that way, looking at the guilds you've done. Those three -are- the most repetitive of the bunch. By comparison, the others offer more variety. Well, mostly -- the tribunal temple is almost entirely pilgrimages.

House telvanni will switch you between gathering ingrediants, hunting for high-powered artifacts and knocking on someone's door to ask him a couple of questions. The thieves guild has, primarily, thieving quests -- but throws in some blackmail, some assassination and, for a change, a series of "good deeds". The morag tong start off as straight assasination, but move into intrigue and a full blown guild war, coupled with a sprawling, massive artifact hunt. The Imperial temple has a number of combat missions... but also a number of fund raising missions that rely solely on your speechcraft skill. Etc etc. Basically, the non-fighting guilds are more varied and interesting.
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Old 06-02-2002, 01:57 AM
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I noticed something else missing from Morrowind that I took for granted in Daggerfall...

The feeling of autonomy I felt I had in Daggerfall as I progressed in the game, regardless if I was working on the main quest path or not. Although there is a lot to do in Morrowind, I still feel somehow "constrained" within the gameworld.

Like I said, it's just a feeling I have, but even though I love Morrowind, Daggerfall (warts and all) is still my favorite ES because I never felt I had to attempt the main quest at all...it was almost enough to simply 'exist' in the Daggerfall universe. I just don't feel the same way in Morrowind (as I'm sure the Devs intended) and, frankly, I really miss that.

Hopefully, we will see some of the random elements from both Arena and Daggerfall in future installments (ie. fun, but "filler" random quests and dungeons), while retaining Morrowind's obvious improvements, aside from the obvious technical advances, over some aspects of the older games (better NPC interactions and more focused goals).

S_S

Last edited by Sirius_Sam; 06-02-2002 at 04:36 AM.
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Old 06-02-2002, 05:41 AM
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On the showoff side of things, it was also cool to be able to dress your female character totally naked (no leather strap bra for censoring!!)..I know it's not a big issue..but it was a cool showoff for friends. And the horse..miss the horse. Not having to walk everywhere and get fatigued..not to mention the Cart!!!

On the nudity thing, I suppose they couldn't do that this time coz the graphics are 100 times sharper and they'd look like pinup girls or something
Heck, Giants had a nude female LEAD character even. (Delphi) *pouting*
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Last edited by Bitex; 06-02-2002 at 05:44 AM.
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Old 06-02-2002, 08:20 AM
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The sheer mind-numbing generic-ness of Daggerfall, though, was a terrible drag on gameplay. Didn't like the quest given you by your local guildmaster? No problem! Just reload, approach him again, and another one of the six or seven "type" quests would pop up again! It was an incredbily repetitive game. The generic elements in Morrowind draw attention because they stand out against so much else that's good and unique, IMO.
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Old 06-02-2002, 09:09 AM
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Absolutely right there Fable. Although I never managed to get further than finding the crazy grandma for the princess in the main plot in Daggerfall. Always got completely lost in the dungeon she was supposed to be in. Anyways. My prayers have been answered it seems, found a mod to replace the underwear skins with nudity skins. Although it looks crap, wrong colour (too light)and all. Can't have everything I guess. I just found it cool to be able to dress up your character all the way from nude to fully dressed. Buy different brazieres etc.

There's a pretty crazy amount of plugins and mods around though, is a very healthy sign of a growing community. I've seen mods under development for new towns (lots of doors lead nowhere still, but..), even one that added a whole new island with chars and quests on it.
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Old 06-02-2002, 09:29 AM
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Didn't like the quest given you by your local guildmaster? No problem! Just reload, approach him again, and another one of the six or seven "type" quests would pop up again!

Heh. Trust me, if you ever do the Tribunal temple quests, when you get to the Silent Pilgrimage you'll be wishing you could reload to get a different one. (Travel across the entire distance of the continent to a shrine at a the remotest point....without saying a word to anyone. No fast travel, and have to avoid towns so no one speaks to you unbidden).

Thank god the designers let you fail that one and move on to the next quest, or I'd -still- be doing it.
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