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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > The Elder Scrolls III: Morrowind

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  #76 (permalink)  
Old 08-02-2004, 01:40 PM
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More interfaces for certain races. Though what you look doesn't make a real diff in the game, I was disappointed that with the few faces that the Orcs did have were not only completely ugly but weren't even intimidating which is the whole point of being an Orc.

More uses for the different magics. It doesn't really matter whether you choose fire, ice, bolt, or poison. Other games have things like armor you get and monters that absorb certain harmful magics that end up healing them.

More monsters for that matter.

A wider variety of spells. I mean being able to edit your spells is fun and all, but I mean things like an aura of fire that damages nearby enemies.

Necro spells. =)

Battles really aren't all that difficult. I don't remember a time where I had trouble sitting there clicking the attack button over and over or using an infinate supply of healing potions. I think I'd like more strategy put into the fights, maybe that's why I use so much stealth.
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  #77 (permalink)  
Old 08-02-2004, 06:50 PM
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A truly useful journal, with lists of Completed Quests and Incomplete Quests.
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  #78 (permalink)  
Old 08-03-2004, 03:56 PM
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  #79 (permalink)  
Old 08-04-2004, 04:42 AM
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Might as well speak out my thoughts on this topic.


The ability to buy/rent a house. Real estate salesmen in every town. So that you can have a house acquired by legal means.

More advanced combat. Combo attacks with melee weapons, firing multiple arrows at once but with less accuracy, a block-mode that boosts your block skill but is deactivated when you attack.

Packmules! If you forget to feed it expect a kick in your lower back.


And of course some things earlier mentioned by many,

Less generic NPCs
E.g *clicks topic 'Background'* "I'm Barenziah, Queen Mother. Would you like a drink my lord?" (<--- totally true)

More Mark spots.

Horses! Or dragons... Both are equally suited... Something to travel by instead of walking and instant teleporting...
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  #80 (permalink)  
Old 08-04-2004, 06:54 AM
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If you want to be a monk you could to special move with your hand like parelize and you could fight with your legs.
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  #81 (permalink)  
Old 08-04-2004, 09:17 PM
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Yes. More mark spots.

I remember you could ride horses in Daggerfall. What happened to horses in Morrowind?
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  #82 (permalink)  
Old 08-05-2004, 01:22 AM
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Time should become a factor. One of the reasons the game is too easy is because you can just keep resting on and on, and not worry about quest time, being out of magic, etc...

Class limitations. Basically the only thing I dislike about this game so far is the lack of limitations. After you create or choose your class, there is nothing to prevent you from investing on other paths. You can join any Guild, learn any spell or skill...without limitations. Gold does it all for you. I think this is unrealistic, even for a fantasy scenario. I believe that, at class selection, you should have choose OPPOSING skills..or rather, skills that are excluded to you. I'd say about 5 or 6 of them...but you could have more or less depending on how you invest on your character. Thus, a warrior could start off with all the Magics as opposing skills.

Or perhaps make it so that major skills can reach 100, minor can reach 75, and the rest only 50.

Either way, I'd like to see more limitations on class choices. Otherwise, with enough gold, you can become a master of everything. Call it powergaming, but if a fantasy setting like this one allows a character to learn about everything, then it is within that character's role-playing rights to learn about everything. If I started my career as a warrior, and then realize I can learn some really cool spells...nothing is stopping me from investing heavily on magic, without any drawbacks.
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  #83 (permalink)  
Old 08-05-2004, 05:16 AM
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I, too, think that horses could be nice addition (why haven't anybody done a horse-mod to MW?!?).

Also Rane (se on vappu ny?) had an excellent idea of house rental, it would serve well role-players who don't want to steal a house...

Making game more difficult and making training skills harder has already been mentioned in this thread. I'd like to take this further - skills should become much, much harder to gain when they become higher level. I think getting any skill to lvl 100 should be nearly impossible (nobody's perfect). On the other hand low lvl skills could be easier to gain. In Morrowind it is way too easy to become über-character who can jump to the roofs of houses and kill everything with one strike.

Also it would be nice to have an option to play the game with less violence - that means, most of the fauna should not be hostile without provocation, more quests should be able to be solved with stealth/diplomatic etc.

Also, Bethesda would do well if they would see what mods have been done to Morrowind and see what community have missed in original Morrowind. For example real signposts, GIANTS, cloth/cloak mods, gladiator, quick char, Less Generic NPC Project etc.
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  #84 (permalink)  
Old 08-05-2004, 05:52 AM
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I, too, think that horses could be nice addition (why haven't anybody done a horse-mod to MW?!?).

Um, they have. Look for If Wishes Were Horses, a mod by MagicNakor, up on Morrowind Summit.
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