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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > The Elder Scrolls III: Morrowind

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  #31 (permalink)  
Old 07-03-2004, 02:40 PM
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i agree. you can affecticely take over in a game month
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  #32 (permalink)  
Old 07-03-2004, 03:04 PM
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Quote:
Originally Posted by giles337
lol, lightning strikes wld sure be funny. i personally wld like to be able to ride a horse to speed my movement while lugging all my heavy armour around. or maybe i should wear leathe might give better lightning protection
Actually - I found it quite strange that neither horses nor carts were included in Morrowind when they were a functional part of Daggerfall (as with ships).

In Daggerfall you could purchase a horse and ride around faster then running. I can't remember if you could fight while riding, but I think so. When you came to a city or a dungeon you would automatically dismount, and then when leaving the area again, you could mount your horse. (I think .... the excat mechanics elude me a tad right now).
The same with carts. While the cart wheren't visible in the game area, it was visible from within inventory, and with a cart you would have a massive increase in weight.
While you were in a dungeon you didn't have access to your cart, and had to go to the entrance to place stuff in it. In towns you still had access to it.

There were also boats in the game, to allow you to sail for free (well - free if looking away from purcahse cost).

When I think about it - there were many things in Daggerfall that I find missing in Morrowind.
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  #33 (permalink)  
Old 07-03-2004, 03:07 PM
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well i was remembering zelda. it wld be amazing to be a knight though. shining armour and a lance
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  #34 (permalink)  
Old 07-03-2004, 09:50 PM
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What were the graphics like in daggerfall? how does it compare to morrowind?
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  #35 (permalink)  
Old 07-03-2004, 11:25 PM
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They were 640 x 480. Merchant goods were all on 3D shelves, and frankly, looked hideous. The best graphics were in the sky, especially at dawn and dusk.
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  #36 (permalink)  
Old 07-04-2004, 03:45 AM
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Quote:
Originally Posted by JesterKing
What were the graphics like in daggerfall? how does it compare to morrowind?
Some screenshots can be found:
http://www.gamespot.com/pc/rpg/dagge...reenindex.html

You gotta remember, for 1996 the graphic was actually quite good.

@Fable. Stores might have had 3D shelves, but you could not see the merchandise on them withouth clicking on them. I remember this vividly, because I used to rob stores blind on occasions. (No stolen goods problem )


Hmmm - I miss Daggerfall ... it has so many qualities when you first got rid of a large amount of bugs
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  #37 (permalink)  
Old 07-04-2004, 06:46 AM
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Sometimes I wish they would take the old games and give them an overhaul... the storylines and gameplay are just so awesome you would think it woudl be worth it! now I am spoiled and state-of-the-art 1996 graphics dont cut it for me anymore... *sigh* ill content myself with reading up on it for now. For now Ill content myself with the most modern supergraphics I can find and hope bethseda keeps it up with the genius storylines.
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  #38 (permalink)  
Old 07-04-2004, 10:10 AM
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@Fable. Stores might have had 3D shelves, but you could not see the merchandise on them withouth clicking on them. I remember this vividly, because I used to rob stores blind on occasions.

Maybe I'm thinking of ES1, then. (Or maybe you are.) I know the stores I'm thinking about displayed all their goods on shelves. The colors and meshes defined state-of-the-art butt-ugly, to be frank.
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  #39 (permalink)  
Old 07-04-2004, 11:29 AM
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Quote:
Originally Posted by fable
@Fable. Stores might have had 3D shelves, but you could not see the merchandise on them withouth clicking on them. I remember this vividly, because I used to rob stores blind on occasions.

Maybe I'm thinking of ES1, then. (Or maybe you are.) I know the stores I'm thinking about displayed all their goods on shelves. The colors and meshes defined state-of-the-art butt-ugly, to be frank.
I didn't play ES1, so can't be me

I seem to remember that stores in Daggerfall only showed a lot of shelves, and you could then loot ... eehh - click ... on a shelf and see what inventory they had, and then purchase them.
I robbed stores often in Daggerfall

I could be mistaken though (in some wierd, alternating universe), because it is after all some years ago
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Last edited by Xandax; 07-04-2004 at 11:35 AM.
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  #40 (permalink)  
Old 07-04-2004, 12:58 PM
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I'd also like to see some more "thinking" type quests/problems In BGII there was a section in the asylum where you had to answer all sorts of riddles to get the prize. I really enjoyed that and would like to see that sort of thing incorporated into ES4 to take some of the focus off of just sneaking in somewhere and attacking. I'd also like to see some of the rewards for finishing quests re-examined. By level 20, money is no longer an issue in this game because you've been raiding Daedric Ruins and selling all sorts of Daedric weapons and armour to creeper and the mud-crab so it's frustrating to finish a big quest and just get a pile of "useless" cash and a chitin sparkblade as a reward! I'd like to see more Unique items, things you can't enchant for yourself!

One of the minor interface items I'd like to see change is the little mini-map you get in the bottom right. It's so small it's useless as a map. I'd like to be able to resize it to however big/small I like or decide that maybe a simple compass rose would be better.

How about a "Postal Service", you could have a post office in every town and you can send things too and from another post office. When you advance a little in the game and get a strong-hold you could have the option of paying more taxes and getting mail service to your house. This would be a great way to transport loot while you're out questing because there's nothing more frustrating then getting some great loot and having to leave something neat behind because you don't want to go all the way home and then come all the way back for 1 ebony mace.
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  #41 (permalink)  
Old 07-04-2004, 05:52 PM
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more than 1 mark point for mark and recall... no comments about mods IF YOU DONT MIND.
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  #42 (permalink)  
Old 07-04-2004, 06:56 PM
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Quote:
Originally Posted by JesterKing
more than 1 mark point for mark and recall... no comments about mods IF YOU DONT MIND.
Well, oh, that is...

nevermind.

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  #43 (permalink)  
Old 07-05-2004, 10:09 AM
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I think another element I'd like to see in a subsequent game would be vampires that are actually difficult to fight because they have abilities similar to those possessed by the vampires in Baldur's Gate Two, such as level drain...

I mean honestly.. any of the vampires I have encountered in Morrowind are no more difficult than the average attacking NPC...
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Last edited by dragon wench; 07-05-2004 at 11:01 AM.
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  #44 (permalink)  
Old 07-05-2004, 10:13 PM
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good point, and wider vampire quests too, as much as any faction or great house... and it woudl be nice if you could disguise it some way, i dont like being dispised by everyone other than my telvani bretheren. it is a land of magic right? colored contacts and some 'anti-rotting corpse' deoderand is all i really need. and some nice sun block and shades.
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  #45 (permalink)  
Old 07-06-2004, 01:04 AM
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i find it would be wicked if they had dueling that wasnt online...like me and my 2brothers and 1 sisters characters fighting each other, that would be good and it has to be harder than ES3 because it is just too easy.and making a backup file, just tonight my sister saved my brothers file over hers and there is no way of getting it back, backup files would also be good
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