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View Poll Results: I mayhave to make this Tribunal dependant. Do you have it? | |
Yes
|    | 26 | 83.87% | |
No
|    | 4 | 12.90% | |
No, but I'd get it to run your mod and others
|    | 1 | 3.23% |  | GameBanshee Forums
| | 
05-29-2007, 03:22 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,548
| | Experimenting with the idea of a green Uvirith I found that this texture was used under the tower. I thought that it actually went quite well with the environment surrounding the area and could be easily explained. (For example it could be said that the mixed efforts of enchanters and farmers planning to migrate to the area.) I was wondering what everyone else thought. http://i70.photobucket.com/albums/i9...neruvirith.jpg
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
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05-29-2007, 05:55 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,730
| | I think that texture could work very well
I also had an idea, which might make some sense.
My favourite teleport mod is "Teleportation Spells." You have to buy fairly expensive spells that will transport you to most of the main settlements on the island, and you expend 100 magicka points each time you cast. You also need to be good at Mysticism in order to use the teleport spells.
IMO this is very realistic.
Would it be possible for the PC to somehow embark on a quest whereby the reward would be a "Teleport Home Spell?" Maybe you do some sort of a favour for a mage, like a rescue mission perhaps?
Just a thought anyway, and it would get you away from having to use some kind of item instead.
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
05-30-2007, 04:33 AM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,548
| | | I could implement that but only one to Uvirith's grave and then items to get around inside.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
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05-30-2007, 05:44 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,548
| | I've just spent the last hour editing desorter scripts so you better all be grateful.
Anyway. To follow up on the texture thing I was wondering if some people could do me a favour.
If you've found yourself with time on your hands go into your texture directory and type tx_land_darkstone_grass (hold shift while typing to get the _ right). Copy the file, rename it to the name of your texture replacer, zip it up and upload it. This will give me a view on how it will look using different texture replacers.
This would be most appreciated.
Ml
EDIT:The spell would also be dependant on Tribunal or Bloodmoon. I don't think there's any problem with that though.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
Last edited by Magelord648; 05-31-2007 at 10:22 AM.
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06-04-2007, 12:20 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,730
| | Very nice work there!
I like the green texture, it's still subtle enough so that it doesn't jar with the surroundings.
It's also good that you have to work for this. Quote: |
I've added ingredient desorters to the alchemy lab (they aren't at the moment compatible with sri's alchemy but I might make a compatible version)
| Others here may differ, but from my own POV, I'd say don't worry too much about making a Sri's compatible sorter. The bulk of the ingredients in your inventory will be the standard MW ones, so just having a basic sorter will still be a huge time saver. The only thing I would suggest is that you place a high capacity containor of some kind in the alchemy area into which Sri's ingredients can be dumped.
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
06-04-2007, 12:40 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,548
| | | The desorter takes ingredients from the pots depending on which effect you select. If you have Sri's installed you'll get the wrong ingredients. That's why I'll make a compatible version. It shouldn't be to hard. Just some copying and pasting work.
What exactly do you mean by "it's good you have to work for this"?
I'm tired and I can't think properly.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
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06-04-2007, 12:45 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,730
| | Quote:
Originally Posted by Magelord648 The desorter takes ingredients from the pots depending on which effect you select. If you have Sri's installed you'll get the wrong ingredients. That's why I'll make a compatible version. It shouldn't be to hard. Just some copying and pasting work.
What exactly do you mean by "it's good you have to work for this"?
I'm tired and I can't think properly. | Ah okay, I didn't realise. In that case a Sri's compatable version wouldn't be a bad idea.
Sorry, I meant it's good you have to fight etc. in order to properly claim your home, and in a way that adds a story to the whole Uvirith mystery, which is even better 
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
06-04-2007, 12:48 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,548
| | | Ah right. That makes sense now. I need more sleep.
I've spent two months on this project now. That's the furthest I've ever gone with a mod. I feel so proud.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
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06-04-2007, 10:46 PM
|  | Exalted Member | | Join Date: Apr 2007 Location: Whitby New Zealand!
Posts: 483
| | | Very good effort! but maybe no pauldrons on the assistant. cool robe thought
__________________ I KNOW! I KNOW! The death ray HAS to be calibrated! (sigh) | 
06-05-2007, 03:56 PM
| | Exalted Member | | Join Date: Nov 2005 Location: Where I live
Posts: 60
| | | It would be really cool, even though I'm not sure it would be possible, if you could choose to wage war on one of the other houses or the Empire.
Also, maybe a dwemer ruin under the stronghold, as you already do those quests for the centurian guards. Does deciding who lives in your village mean like getting guilds and such in it?
__________________
"We're Mystik Spiral, but we're thinking of changing our name." -Trent Lane
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06-06-2007, 01:18 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,548
| | Quote:
Originally Posted by mystikspiralfan It would be really cool, even though I'm not sure it would be possible, if you could choose to wage war on one of the other houses or the Empire. | I won't do that. It has nothing to do with the stronghold. Quote:
Originally Posted by mystikspiralfan Also, maybe a dwemer ruin under the stronghold, as you already do those quests for the centurian guards. Does deciding who lives in your village mean like getting guilds and such in it? | Don't you remember when you were having your stronghold built? You went to two Dwemer strongholds a stones throw away to collect things. As for the guilds all there could be is Morag Tong. The rest are imperial.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
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06-12-2007, 10:09 AM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,548
| | A terrible quality video showing off the new enchanting script. Instead of spawning an NPC it equips the soul gem so you don't have to pay for enchanting something by yourself. Video of Enchant book - Photobucket - Video and Image Hosting
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
Last edited by Magelord648; 06-12-2007 at 10:10 AM.
Reason: Forgot the link
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06-12-2007, 02:07 PM
|  | Moderator | | Join Date: May 2006 Location: middle of 10 acres of woods in Ky.
Posts: 927
| | Cool indeed...cannot wait till you finish it...it will be a very nice excuse for me to start another new game..... 
__________________ I do not intend to tiptoe through life only to arrive safely at death"-anon | 
06-12-2007, 02:51 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,548
| | | Does anyone have a problem with all the message boxes. I can remove the big ones but the small ones are hard coded.
If anyone else wants the script this is it. It needs some tweaking to work but it's a start.
EDIT: I've removed the script because it won't work and pretty much needs rewriting.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
Last edited by Magelord648; 06-18-2007 at 01:55 PM.
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