| | | Advertisement |  | | | | |
View Poll Results: I mayhave to make this Tribunal dependant. Do you have it? | |
Yes
|    | 26 | 83.87% | |
No
|    | 4 | 12.90% | |
No, but I'd get it to run your mod and others
|    | 1 | 3.23% |  | GameBanshee Forums
| | 
12-21-2007, 12:53 PM
|  | Exalted Member | | Join Date: Aug 2001 Location: The Netherlands
Posts: 2,079
| | | Those screenies are enough to wet my appetite (again). Is that contraption in the mines actually working?
__________________
She says: Lou, it's the Beginning of a Great Adventure
| 
12-21-2007, 01:27 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,553
| | | At the moment it's just to look at and will most probably stay like that. I just like playing around with ropes.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
| 
12-21-2007, 02:28 PM
|  | Moderator | | Join Date: May 2006 Location: middle of 10 acres of woods in Ky.
Posts: 934
| | Got a spot on my hard drive saved for it...along with about a hundred other mods...  ...  ... 
__________________ I do not intend to tiptoe through life only to arrive safely at death"-anon | 
01-17-2008, 11:06 AM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,553
| | | I think, as I reach the one year mark, that it would be a good time to build up a solid quest line. Any ideas are welcome as long as it's lore abiding. Be a bit loose if you wish but nothing like house Telvanni conquers the whole of Vvardenfell.
There will be two quest lines. One goes up and the other down. There'll be various times where a catchup will be necessary so you can't get to far ahead in the other.
The excavation of the dungeon ends with a Battle with Lord Uvirith in his tomb and the growth on the surface will end with a battle with an opposing Magister on the top of your tower. There'll be some branches like the mercenary/vampire companion. Quests will reward intelligent players for example; the end battle with Uvirith will require certain information to be gathered from a recommended book and/or characters.
If you have any questions about my already existing plans just leave a post.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
| 
01-19-2008, 12:21 AM
| | Member | | Join Date: Sep 2007
Posts: 4
| | | I have a question. How done are you? Like a percentage.
__________________ Meddle not in the affairs of dragons, for you are crunchy and taste good with ketchup. | 
01-19-2008, 05:30 AM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,553
| | | The answer to that is it'll be finished when it's finished. At the this stage everything is fluctuating and therefore there are no percentages or guesses that can be made.
The more people that answer the questions though, the quicker I can finish.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
| 
01-20-2008, 04:24 PM
| | Exalted Member | | Join Date: Oct 2004 Location: Here, now
Posts: 1,937
| | | Which questions?
Feel free to PM me if you want to bounce some ideas around, or if you want me to look over some dialogue. | 
01-21-2008, 08:46 AM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,553
| | | Any questions that I've asked. If I haven't put my foot down on an answer the question is still answerable no matter how long ago I asked it.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
| 
02-04-2008, 12:38 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,553
| | I don't know if I mentioned it but I've got a thread running over at Fliggerty's, (he's a scripting genius) and some people are giving their ideas. If you'd like to take a peek and make comments on anything mentioned either here or there I'd be most grateful. Fliggerty's Morrowind Mods
Hopefully more screenshots soon.
Ml
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
| 
02-06-2008, 02:56 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,553
| |
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
| 
02-07-2008, 03:35 PM
| | Exalted Member | | Join Date: Oct 2004 Location: Here, now
Posts: 1,937
| | Gregele? I thought you were keeping in "in lore"...  | 
02-07-2008, 03:41 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,553
| | | I went to the trader in Tel Ahrun and changed the first syllable of his first name.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
| 
03-02-2008, 03:08 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,553
| | | Over the weekend I've been thinking about an idea of Tamriel rebuilt compatibility. Through some fancy scripting the mod could detect if the player is running TR. If they are, the player is sent on quests to the mainland and if no, Fast Eddie goes. An example of this would be to retrieve the Silt Strider from the Sadas plantation near Port Telvannis the Telvanni capital. The mod would be in no way dependant and would run fine without TR.
Opinions?
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
| 
03-03-2008, 05:01 AM
| | Exalted Member | | Join Date: Oct 2004 Location: Here, now
Posts: 1,937
| | | Would you have 2 .esps then? A TR and a non-TR one? | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | |