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Absorb spell spell  
  #16 (permalink)  
Old 03-16-2004, 09:14 AM
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I believe the 'Spell absorption' spell recharges your magicka if you are hit by someone elses spell. At least it seems to work with my Breton/atronach sign character. Mostly I rely on homemade restore magic potions or I just eat daedra hearts and that stuff you get off on winged twilights.
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Re: Absorb spell spell  
  #17 (permalink)  
Old 03-16-2004, 09:17 PM
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Quote:
Originally posted by UncleScratchy
I believe the 'Spell absorption' spell recharges your magicka if you are hit by someone elses spell. At least it seems to work with my Breton/atronach sign character. Mostly I rely on homemade restore magic potions or I just eat daedra hearts and that stuff you get off on winged twilights.
Sorry if this is what you meant but just to be clear the sign of the Atronach naturally grants you constant spell absorption so there is no need to cast it. If you do cast it, however, it will increase your chance of absorbing magic.
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Re: Re: Absorb spell spell  
  #18 (permalink)  
Old 03-17-2004, 08:30 AM
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Quote:
Originally posted by Idioteque
Sorry if this is what you meant but just to be clear the sign of the Atronach naturally grants you constant spell absorption so there is no need to cast it. If you do cast it, however, it will increase your chance of absorbing magic.
Yep, that's what I meant. I should have specified that the Spell Absorption ability was an inate feature of the Atronach sign (the other feature being the Stunted Magicka). No one had mentioned it as a way to recharge your magic bar and I was pretty sure it worked that way as I had a couple of fights with mages where when I was done I noticed my magic had been completely recharged. Now I wonder how Spell Absorption works in relation to Reflect or Resist Magicka, as I often have all these spell effects going at once?
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Re: Re: Re: Absorb spell spell  
  #19 (permalink)  
Old 03-17-2004, 11:36 AM
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Quote:
Originally posted by UncleScratchy
Yep, that's what I meant. I should have specified that the Spell Absorption ability was an inate feature of the Atronach sign (the other feature being the Stunted Magicka). No one had mentioned it as a way to recharge your magic bar and I was pretty sure it worked that way as I had a couple of fights with mages where when I was done I noticed my magic had been completely recharged. Now I wonder how Spell Absorption works in relation to Reflect or Resist Magicka, as I often have all these spell effects going at once?
Last time i checked, the sign of the atronach gives you Reflect as well as Spell absorbation and stunted magicka
i'd assume that it tests for one first, then the other if the first doesnt work.
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Re: Re: Re: Re: Absorb spell spell  
  #20 (permalink)  
Old 03-18-2004, 09:34 AM
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Quote:
Originally posted by thousandfrac
Last time i checked, the sign of the atronach gives you Reflect as well as Spell absorbation and stunted magicka
i'd assume that it tests for one first, then the other if the first doesnt work.
Check again. As far as I can tell the Atronach sign gives you 2.0X Intelligence multiplier and a CE innate "spell effect" called Wombburn. Wombburn has two properties: Stunted Magicka and Spell Absorption 50%. No Reflect spell effects. I believe Bretons have an innate racial effect of Resist Magicka 50%. The only Reflect Magicka I have appears to be coming from Marara's Ring (20% CE reflect). With Savior Hide I have an additional 60% CE Resist Magicka (for a total of 110%). I still take damage from elemental fireballs (like those cast by dremora lords). Can't tell if any of it is reflected back though. At 20% reflect does it mean I have a 20% chance of reflecting a spell or does it mean 20% of all harmfull spell effects are reflected each time I'm hit?
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Re: Re: Re: Re: Re: Absorb spell spell  
  #21 (permalink)  
Old 03-18-2004, 10:20 AM
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Quote:
Originally posted by UncleScratchy
At 20% reflect does it mean I have a 20% chance of reflecting a spell or does it mean 20% of all harmfull spell effects are reflected each time I'm hit?
i havent played for awhile, guess my facts are muddled
i think that you have a 20% chance of reflecting
but i suppose you'd have to test it to find out
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  #22 (permalink)  
Old 03-20-2004, 08:34 AM
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if you can edit the stats in TES why dont you just put all your stats to 100? or is that too boring? i mean for a muck about game!
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  #23 (permalink)  
Old 03-20-2004, 03:50 PM
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I should be OK... i have around 250 magicka with 75 points to absorb it (50) from atronach and an additional 25 from the necromancers amulet. Im level 18 and somewhat of a spell archer... mostly archer tho because all of my spells were basically constant affect (wasted majors o well) and yea so im basically unstoppable yielding a bound longbow, constant affect levitate etc etc etc. But overall the atronach was messing me up in the beginning cuz i couldnt rest to regen. magicka and potions seemed to be hard to come by. THanks
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  #24 (permalink)  
Old 03-21-2004, 10:14 PM
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Quote:
Originally posted by Twoback23
I should be OK... i have around 250 magicka with 75 points to absorb it (50) from atronach and an additional 25 from the necromancers amulet. Im level 18 and somewhat of a spell archer... mostly archer tho because all of my spells were basically constant affect (wasted majors o well) and yea so im basically unstoppable yielding a bound longbow, constant affect levitate etc etc etc. But overall the atronach was messing me up in the beginning cuz i couldnt rest to regen. magicka and potions seemed to be hard to come by. THanks
You do know about the restore magicka potions that regenerate in the Mage guild supply chests don't you? If not, each guild (Caldera doesn't count) has a supply chest that contains fortify willpower and restore magicka potions. Also some books and scrolls of teleportation and cure disease. They replenish every so often so check them frequently.
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  #25 (permalink)  
Old 03-27-2004, 05:33 PM
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you can always fight people who use magic and absorb the spell, but i always think theres more then enough ingredients to make u all the restore magic potions u want u just need to memorize them so u can buy them all the time.

oh also if u go to all of mages guilds through the mages guild teleporter u can get DOZENS of restore magic potions just found in their supply chests. Maybe the fighter guilds have some too i dunno.
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  #26 (permalink)  
Old 05-11-2006, 08:51 AM
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You can create a spell to drain your intelligence for 1 second and when it wears off it brings your magic back to full.

Last edited by DAVIDINTEL; 05-11-2006 at 10:44 AM.
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  #27 (permalink)  
Old 05-12-2006, 08:56 PM
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If isn't a spell to restore magica, I don't think you can enchant it, because the list of enchantments are based on what spells you have. Am I correct? There may be a special ring that you find somewhere, but I don't think so.

Wow, I noticed that this is a pretty old thread. There are people who posted here when I first joined, and that was a while ago. (I'm sorry, this is completely off topic, but I just noticed)
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Last edited by RebelousDarkElf; 05-12-2006 at 09:00 PM.
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  #28 (permalink)  
Old 05-13-2006, 10:06 AM
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There is a 50% chance that ANY spell effects (good or bad) not cast DIRECTLY by the player will be converted to magicka.

Therefore
-Drinking ANY potions may increase magicka.
-Getting ANY blessings may increase magicka.
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  #29 (permalink)  
Old 05-13-2006, 10:37 AM
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Quote:
Originally Posted by GregtheSleeper
There is a 50% chance that ANY spell effects (good or bad) not cast DIRECTLY by the player will be converted to magicka.

Therefore
-Drinking ANY potions may increase magicka.
-Getting ANY blessings may increase magicka.
and triggering any traps may increase magicka - with my Atronach High Elf I never even bother disarming traps anymore. I just let them top up my magicka
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  #30 (permalink)  
Old 05-16-2006, 01:46 PM
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The Wombburn ability is very useful against mages and other such enemies. I have Wombburn on my character and i don't have to worry about magicka.
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