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  #76 (permalink)  
Old 09-04-2006, 01:40 AM
dragon wench's Avatar
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I just installed "Buyable Ghorak Manor V.2"

Get a completely redecorated Ghorak Manor in a prime real estate location, downtown Caldera!



The owners of Ghorak Manor have a For Sale sign in the yard. Read the sign on the front door, and speak with Daran Atard in Shenk's Shovel to purchase the manor. The interior has been completely redecorated, and a previously "hidden" basement with a trapdoor in the dining area is now accessible.

The manor comes with an alchemy lab, 10 armor mannequins, and plenty of storage space, and of course, Creeper, who has been relocated to the basement. Check the small chest in the bedroom for a ring that will teleport you back to the manor and right in front of Creeper.

If you haven't completed the Boethiah shrine quest, Duma gro-Lag is still Caldera. Just ask Verick Gemain and he'll point you in the right direction.

If you have a Mark set in the manor, Recalling will not put you back inside. You won't be able to get inside the manor by any means except through purchasing it.


Really nice work, and for a shot of realism, it's not cheap, you need to fork over 50 K.
IMO, having the scamp nearby is neither here nor there. It's just a nicely designed house in a convenient location (Right next to the Wailing Wench if you have Clothiers of Vvardenfell ) and you need to work to get it.

Screenshots and download
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testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.

Last edited by dragon wench; 09-04-2006 at 01:44 AM.
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  #77 (permalink)  
Old 10-04-2006, 09:07 PM
Icaris's Avatar
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Cool

One of my favourite mods is 'Acherons Camping Gear'

It adds a NPC that sells a Camping Box and when you open the Box there is a portable campfire, portable tent and portable guarskin walls. You can place them *ANYWHERE* ingame and it *ACTUALLY* gives the feeling that *YOU*, are creating the village.

Unlike Raven Rock where you had to choose between places where you got your Estate built and had *NO* controll on where any of the other building were being constructed. In this mod you just get your Portable wares and set up a camp *ANYWHERE* even in Dagoth Ur's crater just, *ANYWHERE (for the third time)*.

You hand place *EVERY SINGLE BIT (ingame), YES IN - GAME*, none of it is forced to have a place. you could surround a 100x100Metre area by putting up Guarskin Walls, then have maybe 10 tents and fires scattered throughout the enclosure and After that go buy some slaves from 'Emperors Slave Companions' ,and get them to follow you to the village and make them dance by the fire naked! OR EVEN PLAY THE LUTE FOR YOU!.

It just looks awesome when you're just walking along, pitch black, through the wilderness,then you see all this light trapped behind a fence made of guarskin, So you walk around the wall looking for the entrance, And as you come closer to the opening you start hearing music, then you take a peek inside the enclosed area and theres a crowd of ladies/men dancing around the campires and playing the lute NAKED!!!!!!.

So basicly it does the following...
-add a npc to molag mar selling the camping box.
-allows the player to set up camps anywhere in the world of morrowind!.

Simple yet i rate it best SIMPLE'IST mod ever created.
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Last edited by Icaris; 10-04-2006 at 09:32 PM. Reason: Fixed *ALOT* of spelling errors and typos.
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  #78 (permalink)  
Old 03-28-2007, 08:40 PM
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One i just found recently, and i think it's an extremely good idea, is the Morrowind Radio.

Ever gotten tired of the "explore" music, particularly on a long journey? I did, so this adds a "radio" for the trip. 8 of your own songs go in the music folder, and just activate the radio and select one, presto you've got less boring music, that you chose. Requires 8 mp3 type music files of your own. Could use some help with the icons and NIF's, I'm not an artist.

Requires user to rename and copy 8 mp3 files into the game directory.


Morrowind Radio - Planet Elder Scrolls
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  #79 (permalink)  
Old 04-12-2007, 11:12 AM
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I thought that the project, "Cyrodiil: Dawn of Oblivion" deserved mention here. It is, effectively, a community made expansion still under development.

Some description from their FAQ page:
Quote:
What does this mod do?
Cyrodiil: Dawn of Oblivion is an unofficial mod/expansion for 'The Elder Scrolls III: Morrowind', and intends on filling the gaps in the timeline between the ending of Morrowind, and the events in Oblivion. There was quite a lot of activity occurring in the province of Cyrodiil in the lead up to the Oblivion Crisis - this mod brings that to life.
Cyrodiil: Dawn of Oblivion - official site

And Princess Stomper has just released the first city, Leyawiin. Note that it is still in Beta.


I doubt my computer has a hope of playing this (given what happens in "Mournhold Expanded" ), but I'll certainly be checking this out once I'm able.
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testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
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  #80 (permalink)  
Old 05-19-2007, 08:24 PM
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A couple of mods I've recently tried and really like:

Dremora Race and Companion mod by Westly and Princess Stomper.
I've just used the companion so far, who seems to have a reasonably well-developed personality and also comes with a quest. Definitely recommended!

Teleportation Spells
This is probably the best transportation mod I have used. It builds on what is already in the game (Intervention, Mark and Recall), and it does so realistically, without feeling like a cheat. The spells to each town/city are fairly expensive, you expend 100 points of magicka upon casting, and you need at least 60 levels in Willpower to do so with any reliability.

And honestly, it's humiliating for a high level mage, especially one who is Arch Mage and/or Arch Magister to have to rely on some lowly guild guide, boats or silt striders in order to move from one end of the island to the other.

EDIT

Okay... I think I may have found my new favourite house mod. This does not appear to be at Planet Elderscrolls, I stumbled onto it via KW Shipman's site; the download is from the author's own page.

Suran Hillside Manor

Here is a description from the page linked to above:

Quote:
What's special about this house is that the rooms are actually built in the exterior world. That is, you can look out of the (many) windows and see the real landscape outside. The manor consists of two parts, the house above the ground which has a certain modern, "holiday residence" feel, and a magnificent underground hall in the basement (this is an actual interior cell). It contains many of dongle's glass panes, windows and doors, as well as some other objects made by him, so it's also sort of a tribute to his work.

Although the house itself is finished and can be used as it is, it's only partly furnished, and meant to be customized by you for your own taste and needs, either in the CS or using one of the buyable furniture mods.

The plugin requires both expansions. It changes the landscape of cell (6, -6).
My impression is basically summed up by "Wow!"
The house is truly beautiful, and the entire upper (exterior) area is reminiscent of the greenhouse in Abu's Retreat. Except that the windows are *real* panes of glass that look out onto onto Suran and the surrounding landscape. Despite, how special it is, Hillside Manor still fits into the general feel of Morrowind (IMO anyway), which is a major plus in my books. There are all kinds of fantastic and unique house mods out there, but they don't quite blend with the game (again, this is all subjective ).

Be sure to click on the link to check out the screen shots.

The "basement" portion is an interior cell, and is entirely unfurnished, ideal to satisfy your inner interior decorator if you have a furniture mod. It contains a series of interconnecting rooms which are also partially constructed with glass panals and doors. Again, you can see out of them and into the central area of the basement. Although my Telvanni is very fond of her lonely tower, she is currently planning a secondary residence and is thinking how she will build her library, magic lab, display area and kitchen..

There are no alchemy sorters, or teleportation devices, but personally I don't see this as a problem. Hillside Manor is very close to the siltstrider, or you can use one of the many teleportation mods out there. Plus, if you must: coc "Suran, Hillside Manor," lands you in the entryway.
I can live easily enough without alchemy sorters because the large trunks you can buy from Dave Humphrey's furniture stores are great for ingredient storage.
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testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.

Last edited by dragon wench; 06-14-2007 at 12:15 PM. Reason: content update
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  #81 (permalink)  
Old 07-05-2007, 09:39 AM
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I released this a couple of weeks ago and got an excellent response so I thought I'd post it here.

This is a simple mod that converts that useless dining room in the Vivec guild of mages into some quarters for the Arch-Mage. Once you are Arch-Mage the door will open and you will have access to some unmoveable alchemy equipment of secret master quality, Despair's ingredient sorters and my very own enchant tome that I made for a project I am working on. I also did a quick retexture of the exquisite robe and stashed one in the closet. (It's enchanted) There are a few chests for storage and a bed. I'd say it's balanced so it should work for everyone.


Arch-Mage's Quarters - Planet Elder Scrolls

And the forum thread.
Magelord648s Mods -> [RELEASE] Arch-Mages Quarters
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  #82 (permalink)  
Old 09-17-2007, 11:50 AM
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Health Fix - Planet Elder Scrolls

No more levelling only endurance in your early days to have high health for your future challenges. Konstantine has tweaked the formula to work out health. Fortify endurance now has a use. It's great for people who don't want to plan ahead for their character and just take things as they come. It requires Tribunal for start scripts but most people have it nowadays.
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