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08-06-2004, 06:43 AM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,195
| | | Daggerfall Book Collection. Simply adds 46 volumes that were in Daggerfall, and not in Morrowind. They'll filter into the various bookseller's supplies over time, and you can find them among miscellaneous loot. Dave Humphrey's Furniture Store 1.6. Adds 250 furniture items you can buy, place, and move (along several axes) in your home. Located in Balmora, but creates a new storefront near the Temple; so very little likelihood of conflicts. One story includes furniture and accessories (wall-mounted torches, wall-hangings, etc) while the other has planters and plants of many sorts. Very nice. Improved Staffs 1.2. Work-in-progress, but interesting. Intended for the pure mage, it increases the amount of enchanting charge a staff can hold to make it a preferred weapon. Still requires actual striking, though. MW Visual Pack. In two pieces, one for urban areas, one for nature. (Sometimes called KP MW Visual Pack.) Replaces Morrowind default textures with ones that look more detailed. Also uses more processing power.[/b] Book Rotate. Allows you to drop a book flat or standing up, on a surface. Recognizes when books are near one another, and aligns them. )(Also supports closing most open books.) Finally, you can store books on bookshelves properly. Knights of Tamriel. A series of mods, each of which adds a complete set of really great-looking armor to the game, along with an attractive structure and a simple, straight-forward (but sometimes battle-heavy) quest. Great looking stuff.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
08-23-2004, 08:59 AM
|  | Exalted Member | | Join Date: Jun 2004 Location: Finland, at least last time I checked...
Posts: 213
| | | Carnithus Armamentarium. If you ever get tired of all the original armor and go search for a new armor mod this is one of the best out there. It adds several great looking new sets, most with both male and female versions. | 
08-27-2004, 10:18 AM
|  | Exalted Member | | Join Date: Jan 2004 Location: Minnesota, USA
Posts: 695
| | | can u add links to these mods please?
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"War does not determine who is right, it determines who is left"
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09-26-2004, 06:51 PM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,195
| | | Sorry, but most of the sites hosting these mods don't allow specific links. As I've mentioned before, Morrowind Summit is your best bet. Just use the mod database to input the title.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
10-08-2004, 07:43 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,610
| | | The Metal Queen Boutique: Adds a funky little boutique to Dagon Fel that sells some very attractive, vaguely Goth-style, clothing for female characters.
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
10-11-2004, 03:42 PM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,195
| | | Magical Trinkets of Tamriel 3.0 (MTT 3). MTT2 was among my favorite mods; this is a new upgrade to it. Basically, it increases (very carefully) the kinds of magical devices you'll discover in chets and lying around Vvardenfell, adding to leveled lists. There are several books that describe what to expect; such as Contingencies (somewhat like the contingency spells in BG2), Artifacts (which may require regular sacrifices, of increasing value, to achieve expected results), and Threads (which tap into the plane of Magicka to regenerate the stuff, at the cost of relinquishing use of a kind of armor and/or weaponry). There are many, many more types of magical devices to be found.
I've never experienced any bugs with this mod, and it's always done exactly what it promises. Highly recommended.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
10-28-2004, 01:22 AM
| | Member | | Join Date: Oct 2004
Posts: 36
| | | Fishing Academy Mod- This mod makes a island that teaches you how to fish and you can buy a boat in which you can drive in real time!
Flying Carpet- this make a flying carpet that you can drive in real time!
PMB- this makes a HUGE home that you can teleport ALL over Vvardenfel! | 
11-10-2004, 02:42 AM
|  | Exalted Member | | Join Date: Apr 2004 Location: UK
Posts: 729
| | | White Wolf of Lokken Mountain Only just released, but already an essential mod - new quests, new landmass, NPCs, and a companion. Addictive to the extreme, the landscapes are breathtaking, and a magnificent castle to cap it off. In a word - incredible. Moon's Soul Gems I can't play without this one any more - all the soul gems now look beautiful. It means that you don't need azura's star and thats it. My Abu's Retreat house has all of the soul gems displayed on the table in front of the fire - and they look wonderful.
DM
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If pro is the opposite of con, is Congress the opposite of progress? - Thanks to Blake for the avatar! | 
11-14-2004, 06:43 AM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,195
| | | Magical Trinkets of Tamriel (MTT) IV. The latest, most ambitious version of this well-balanced, excellent mod that adds a host of magical devices to the game. Here's the author's abridged description of what you can find in it. Note that aside from a few quest items, everything is placed on leveled lists: Necromancy: Ressurecting the dead is straightforward, and can be done in 30 seconds, but there are a lot of choices to make that can draw out the ritual for more hardcor eplayers. Those that just want some minions can make them easily and get a vanilla Fighter, Theif or Mage but others may want to delve deeply into the system and determine how to make things like Clerics, Spellswords, Assassin, etc.
The minions use the same basic character generation model your character did, so you can make a similar number of different minions as you could characters. Instead of "Race" you have types of undead, and instead of "Signs" you have words of power. Finally, it is designed to be immersive and "fell" like necromancy. As such, you never shoose dialog options/select boxes but instead physically draw a pentagram, place candles, and complete a ritual that results inyour new minion.
Minions have a significant number of special AI routines, such as the ability to heal eachother, sneak, flank targets, and buff eachother.
Ioun Stones- like any peice of equipment in that you drop them on your paper doll and then you're using them. However, they do not use up one of Morrowinds EQ slots, but instead a special one. When used, they float around you (this can be seen on your character in 3rd person view) and convey their benifits. There are over 40 different Ioun Stones, and each gives unique abilities. ie- a Red stone gives you +5 Strength +5 Endurance.
Charms- like potions, except that you can turn their effects on and off at will. When you use a charm, you get it's benefits until it's duration runs out or you use the charm again to stop it. As such, a charm with 900 seconds of magicka regen can be spread out over a characters lifetime, letting you use 25 seconds here and another 15 there, etc.
Sarah Stones- Grenades. They're basically handgrenades.
Shard Weapons and Armor- Items forged from Crystal shard are very brittle (less durability and damage/protection then Chitan) but they have an enchantment potential higher then Daedric. As such, you can put the most powerful enchantments in Shard items but unenchanted they are basically worthless.
Sceptors- torches that convey special powers on the holder, such as the ability to see enemies from very far away or the ability to create zones of "darkness" to hide in. You can not use the powers granted by a sceptor and a shield at the same time, so you have to decide which is more appropriate.
Manabolts- Amunition for bows and crossbows that deliver pure magic damage and have no weight.
Linked Items- Alone, these items do nothing. It isn't until brought together their abilities are shown. A pair of linked gloves, for example, will make you remarkably adept with your hands, but only if you can find both gloves.
Foci- A new breed of magic, channeling. You select spells (ie- "restore health") and channel them by turning them on and off at your will. This way, you can channel shielding spells and turn them off as soon as combat is over rather then trying to predict how long a shield spell will be necessary. As such, channeling is measured in magicka/second rather then magicka/casting. It is a free, instantanious action to turn a channel on and off and they can become very complex. The cost/second of a channel is dependant on your skill in the appropriate realm of magicka.
Emblems- Like Ioun Stones, this is a peice of equipment with it's own special "equipment slot". Emblems only work in certain conditions, which you have to figure out. One might, for example, make you partially invisible but only when your feet aren't touching the ground. It's up to the character to figure out how to make an Emblem "start", and then how to maximize that situation.
Sigils- replace a shield, and they develop power the longer you hold them. If you equip a shield, the sigil "resets" meaning you will have to start developing it all over again. As such, to fully power a sigil you will need to give up ever using a shield. They are designed primarly for swashbuckler types who want to melee but don't like using a shield.
Unset Rings- created by enchanting the gemstones rather then the ring directly, these items have the potential to contain an enchantment several times greater then a ring ever could, however you have to go out and find these special stones and put them back into the ring, one by one, until it reaches its full abilities.
Threads- a nod to the days of Daggerfall, when you could take upon armor/weapon restrictions and gain other benefits. When you weave a thread, you have to chose something you can no longer weild or wear, such as heavy armor or blunt weapons. From then on, you gain the benefits of the thread but will lose them, permamently, if you ever violate the conditions of the weaving. When equipping an illegal item, you are reminded so you don't accidently break a thread.
Contengencies- all about casting the spell long before it is needed, up to several years if necessary. When you set up a contengency, you indicate what you want to trigger it ("when I'm at 50% health" for example) and what you want it to do ("heal me and make me invisible" is a good idea). Then, at some time further down the road when the situation occurs the contengency automatically fires, often saving you.
Artifacts- more items to explore rather then items to make you uber. My concept of artifacts is items that are really powerful, but there is usually something quirky involved in getting that power. Maybe you need to keep the artifact wet, maybe it demands you pay attention to it, or maybe you have to feed it rats. There is something "odd" about the artifact you must explore and unlock before you can really put it to use.
Dungeons- 3 hand-made dungeons, with complicated puzzles and scripts.
Books- MTT adds, literally, 37 unique stories and books to read. They are a good way to better understand the trinkets inthe game an are very well written to boot.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
11-17-2004, 12:27 PM
|  | Moderator | | Join Date: May 2004 Location: Out of Brynn's longbow range
Posts: 1,063
| | Archmage Tower v2: a beautiful wizard's stronghold located in Pelagiad, northwest of Fort Pelagiad. This four-story tower contains a meeting hall with Armor Mannequins, a dining room, bedroom, kitchen, study, alchemy room, vault, and teleport room to all mages guilds. To acquire the tower you must do a quest which involves some talking and travelling, but nothing too hard or boring. What makes it so unique compared to other strongholds? Nothing. I've seen a lot of very original houses which give you all the features of this tower and much, much more, but for a reason I can't define I use this tower all the time instead of Abu's Retreat or Kaghleighs Retreat or whatever.
Durzog Armor: A brilliant, 99% original armor. It uses the existing Durzog textures, but isn't based on a original-game armor mesh like many other mods. It's design is amazing and it lets your barbarian orc look very very evil
David Juniper's Twin Lamps: makes the already existing Twin Lamps a playable faction. It's very easy to play but provides some amusement if you have nothing to do. The ultimate goal of the Twin Lamps is to outlaw slavery in Morrowind. You can even choose the way you want to do this: are you a man of action, then convince the slaves to revolt against there masters. If a clever mind and a sharp tongue are your primary talents then try to convince the local nobles to join your cause. The quests are very good, but there aren't enough of them to keep you busy for more than +- 4 hours.
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"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau (God Bless the Freedom Fries!)
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11-17-2004, 12:45 PM
|  | Banned | | Join Date: Jul 2004 Location: Finland.. or on that other place..
Posts: 1,147
| | | So many plugins... and ability to add links... ::sob::
Sharpened armor/clothes/weapons texture replacer.. hard to find but worth the effort..
Better Heads.. and Better heads for Argonians..
Better Bodies(with underwear) if you dont like dipers and ugly bodies..
Nature texture replacer.. by khalazza production..
Centurions Redoran Stronghold Uprage.. also hard to find.. only version is in spanish or in French.. with luck you might find english version..
Capes physiqued.. nice cape mod.. can be found in summit.. (better than mykyls) | 
11-19-2004, 02:57 PM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,195
| | New one: screens for Potion Upgrades. Attractive, diversely colored, brighly textured bottles for exclusive and quality potions. You can download it here.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
11-25-2004, 09:39 AM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,195
| | I mentioned this, before: Disturb the Dead. Adds decent loot to tombs, but at a cost: the dead are aware of your pillaging. You'll be attacked frequently, and cursed, lowering your attributes until you purchase special potions at a temple. Makes tomb looting more of a challenge, and will eventually be merged with another project by the same modder to add an additional 4-5 levels beneath each tomb, complete with 20+ level undead monsters.
The same modder, Zappara, has finished his other project. It's called Tombs Expanded, and it's a blast, with thousands of spawning points and monsters up to level 60 or so. (In the deeper levels. You're much safer on the higher ones.) Here's what the author says he has added:
"4 Bats
38 Ancestor Ghosts
44 Greater Ancestor ghosts
51 Wraiths
4 Poltergeists
67 Revenants
70 Greater Skeletons
17 Bonewalker
33 Bonelord
69 Lich
66 Greater Lich
463 Total new creature sub types
These creature types have different prefixes / suffixes. Each prefix/suffix <creature type> can have multiple variations ie. usually different loot / different stats (the number 1200 comes from this). Also my mod adds Tribunal + Bloodmoon undead creatures to the new dungeon levels."
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There's a lot of combat action just around the corner, now, if you ever get tired of buying, selling, reordering your home mod and putting books on shelves. I strongly recommend both mods. You can get 'em here.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Last edited by fable; 11-25-2004 at 10:25 AM.
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12-05-2004, 10:55 AM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,610
| | Solstheim Mage Tower V 3.0
Adds a mage tower and small settlement to the Alter of Thrond on Solstheim. While it is not the most spacious, it very atmospheric and provides the distinct feel of a rustic, isolated outpost, the type of place you'd expect to find in such a locale. It works very well in conjunction with the Pelegiad Archmage Tower because it provides quick transport from the Vivec Mage's Guild and the Archmage Tower mod does not (that I have seen) have a version that has been updated to Bloodmoon. There is also an optional side quest with the mod. A few relatively powerful items have been left in chests and closets (like glass armour), but by the time you hit Bloodmoon, this scarcely matters, and the goodies can be easily ignored. Legionnaire's Signet Ring
This plugin is technically a cheat, but IMO it is more like an ease of use mod. It provides a couple of rings you can use when dealing with the Legion if you don't want to lug about their armour. Cait's Donkeys and Horses Go Wild
Tired of all the reptilian lifeforms? This mod adds horses and donkeys all over Vardenfell  The work and detail is really beautiful. Warning, do not download if you are likely to experience significant framerate problems. Waterfowl of MW Expanded
Adds *real* birds (ducks and geese) to Vardenfell, so that cliffracers are no longer the only lifeform with wings. As with the above horse mod, do not download if you are prone to slowdowns.
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
12-05-2004, 12:06 PM
|  | Moderator | | Join Date: May 2004 Location: Out of Brynn's longbow range
Posts: 1,063
| | | Illuminated Order of the Invisibles: a brilliant mod. It adds a secret cult that studies the arts that are forbidden by the temple, such as necromancy or vampirism. This blends into the world of vvardenfell like it has always been there, the quests are original and you really get the feeling you are working for the faction, something I miss in the original factions like the Fighters Guild.
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"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau (God Bless the Freedom Fries!)
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