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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > The Elder Scrolls III: Morrowind

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  #16 (permalink)  
Old 06-16-2007, 02:18 PM
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Join Date: Feb 2005
Posts: 328
... ok, here we go :-)
Don't know why some mods did not appear ... spelled most correctly ... yep, my scribbling messed up a few
Thanks for the links ... I added a few more

If you notice I'm too heavy and can/should delete; tell me.
If I can add safely(LOL), a new variety you see I'm missing that would add to the game, just tell me the name = I trust your advice
If I have to go "link looking", I'll add way more than I should :-)

Some noted bugs ?
If any are very buggy, tell me ... or I'll be here 24/7 ... Fable will kill me :-)
------------------
List........>
1) Haldenshore
2) Havish
3) 6th House
4) Abu's Retreat
5) Dodge
6) Sorefoot Enterprises
7) Disturb the Dead
8) Modtown 2004
9) Tarmar
10) Dave Humphrey's Furniture
11) Magical Trinkets IV
12) White Wolf of Lokken Mountain
13) Tombs Expanded
14) Illuminated Order of the Invisibles
15) Japaneses House
16) Lothavor's Legacy
17) The Way of the Talon
18) Mournhold Expanded ... a .exe and a 7Z patch (?) = really want this one, any problems implementing it ... all my others are zip/rar
19) Pearl Palace
20) Adul's Arcane Armature
21) Constance
22) Buyable Ghoark Manor V2
23) Acheron's Camping Gear ... downloaded both 1.5 and 2 (?)
24) Suran Hillside Manor
25) Suran Archery Tradehouse

A nice 25 ?
Too much overlap anywhere ?
Nothing in a good mod-category ... give me a name = don't leave it up to me :-)

I can't remember the ones where bugs were commonly mentioned ... I think 6th House and Lothavor's .. some had problems; others nothing ?

If all look ok, we start tonight.
----------------------------
Will go back and read up on "mods" (...DW link), though I don't know how much will sink in :-)
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  #17 (permalink)  
Old 06-16-2007, 02:30 PM
BlueSky's Avatar
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Join Date: May 2006
Location: middle of 10 acres of woods in Ky.
Posts: 978
Mournhold Expanded....it installs itself....
suggest Area Effects arrows mod...since you mentioned in a previous post something about arrows/bows....
at first glance at your list....nothng jumped out at me as far as conflicts..
probably Fable or DW might have some comments, oops and galrean or mr._sir,or I know I missing somebody....

edit. just read the pm and have to add ...yes some texture mods and house mods have some issues.
My list of mods with the vibrant texture..so far no conflicts.
Happy Gaming
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Last edited by BlueSky; 06-16-2007 at 02:33 PM.
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  #18 (permalink)  
Old 06-16-2007, 02:53 PM
dragon wench's Avatar
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Quote:
Originally Posted by joe05 View Post

Did not find the Suran Hillside Manor, but did find the Suran Archery mod.
Will look for the Manor in Fable's link.
I supplied the link to Suran Hillside Manor in my last post in the mod sticky thread

The mods in your list are all good individually, just be careful of conflicts. Looking at your quest mods, Tarmar, Lokken, Haldenshore and Havish, Mournhold Expanded, and Lothavor's Legacy should be fine together. I am not 100% certain though, so don't sue me or anything

The wild cards (for me) are 6 th House, Illuminated Order, and Way of Talon, none of which I have personal experience with.
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testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.

Last edited by dragon wench; 06-16-2007 at 03:01 PM.
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  #19 (permalink)  
Old 06-16-2007, 09:57 PM
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Join Date: Feb 2005
Posts: 328
Blue Sky - yes, like those self directing patches/mods :-)
Happy to see a .exe, never sure where to put the .zip or .rar ... now I see
a .7Z ?
Where do a send/path the patch for Mournhold Expanded ?
Or, is it a plugin and I just check the box in Data Files ... since Mournhold Expanded is a .exe, it will go somewhere = I'm asuming the patch for the mod should follow ?

Added the arrow mod ... thanks
Yes, without a radius, my bow will get me into more trouble.
----------------
Dragon Wench - would I sue you :-)
Found Suran Hillside Manor mod ... the links led to more links = almost started looking at more mods ... no self control

I'm not going to add any " big quest" mods till I at least hit/do all the "Houses" and "Faction" quests ... want to leave "new stuff" for later + I don't want to have a "over-questing-braincramp".

This play will just be Haldenshore, Havish and Mourhold Expanded.
I believe these were smaller ?
Of course Mournhold is a given ... thought it was a bit small/short previously

Will install the House-Building/Shops/Tombs/Constance etc

I hope all the downloads went well ... previously, I downloaded a mod and wrecked my NTFS/WIN32 ... my computer locked up ... had to chkdsk = files were corrupted and/or deleted ... I was a nervous wreck = when you don't know how to fix problems, you hate to "possibly" create them :-)

Hope I put the Mournhold patch in the right spot (LOL).

Thanks to everyone for the input.
If I mess up ... do over
Had a nice 4hr rest ... going to re-think Ampasands STR question/advice
I'm still perplexed how I added to it with no STR in MAJOR/MINOR and Acrobatics in MISC
Guess we put Longblade in MINOR ... play it safe

Going to read that mod link a bit ... try and see if the Mournhold Expanded patch has a read me etc
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  #20 (permalink)  
Old 06-16-2007, 10:24 PM
dragon wench's Avatar
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I hope those installs are going okay!
Everyone has a way of installing mods that they think is the best, or that works for them, so feel free to disregard me here. But, I always install mods manually, I find it much, much easier than trying to figure out file paths and so on.

This thread has some information on how to install mods manually.
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testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
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  #21 (permalink)  
Old 06-17-2007, 01:12 AM
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Join Date: Feb 2005
Posts: 328
DW - not sure.
I was expecting to just see them as "plug ins" under Data Files as I
started the new character = wrong
It dawned on me, I have to "extract" each one.
I'm not even sure I did the Mournhold Expanded(ME) correctly, and
it's .exe :-)
As for the ME patch; no clue.

I did download ZipGenius.
Also have WinRAR.

I think I may take the night off.
Frankly, I'm concerned I extracted incorrecltly, or did not
extract all I needed.
I've always had problems with anything other than .exe ... I know, grade school children can do this stuff(LOL)

I just extracted > found the folder > cut > paste ... pulled out the plug in/knife icon to Data Files > deleted the empty folder
Seems very convoluted = which means I probably messed up
Must be an easier way ? ... assuming I did it correctly
They are in my Data Files ... game folder
If they don't show up under Data Files when I put the game in = I'm lost
I don't remember how I did the Fair Magicka Regeneration mod.

I think I should just play the "stock game" :-)
I may try tonight ... if they aren't available as plug ins, guess we delete everything
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  #22 (permalink)  
Old 06-17-2007, 01:54 AM
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Posts: 328
... yes and no

The plug ins are available.
But, it says, "I'm missing a Master File for 1 or more".
All 3 games(Morrowind, Tribunal, Bloodmoon) are checked.

Only 2 mods had Master Files ... Lokken and Havish
I did not install Lokken ... did install Havish + checked both the plug in and master file

Guess we uncheck them all and add one at a time ?
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  #23 (permalink)  
Old 06-17-2007, 02:25 AM
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Join Date: Feb 2005
Posts: 328
"Area Effects Arrows" was the problem.
It was noted that Morrowind has changed since mod was created(2002).
Maybe the Master File is different "now" ?

Also, "Disturb the Dead" and "Tombs Expanded" had scrpit issues ... one was a missing creature, the other a urn with some weird script I could not understand = do I dump these ?

Going to look for a new "arrow" mod.

Learn from mistakes = I'll be a genius soon :-)
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  #24 (permalink)  
Old 06-17-2007, 09:38 AM
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As for your build, I would second trading in one of the armour skills for something else. Security would be my recommendation. Also, try to get Alchemy in it, since with the Atronach, you'll be unable to regenerate Magicka the normal way. Alchemy will let you make potions. If you go this route: install Sris' Alchemy mod. You can find it on Planetelderscrolls. Here it is: Homeopathic Alchemy - Planet Elder Scrolls (Link was provided to my by the ever-helpful Dragon Wench.)
An alternative would be to swap Mysticism for Conjuration. Conjuration will let you summon an Ancestral Ghost. Attack him, and his spell will convert to Magicka, thanks to the Atronach. Mysticism is just too occasionally useful, IMHO. With 30 ranks in it, you'll be able to cast Recall, Mark & Gemfeeder, the most useful ones. Absortion is nice, but you've got the Atronach.
Also, since you're playing the PC-version: don't worry about not having a mainskill for each attribute. Get your 10 skill-ups needed for a level, and then pay for or train 10 ranks in a misc. skill with an attribute that you want to increase. This will still net you a 5x multiplier to your attributes. If you want to, I'll write out an example.

So, happy gaming!

Last edited by GawainBS; 06-17-2007 at 09:45 AM.
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  #25 (permalink)  
Old 06-17-2007, 11:25 PM
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Join Date: Feb 2005
Posts: 328
GawainBS - thanks for the info.
I think I get the "multiplier" ... not sure but I'll use your 10 then 10buys of MISC
It was what I basically did per Galraen's tip during my first character.
---------------------
Downloaded "Cult of Clouds", "A Call to Issilar" and "The Underground"(... hoped I patched it correctly = many had big bug issues) today.
Did not install them.
Easing into the mods :-)

I should be ok = as of last night, the game loaded with no error messages
I just hope I extracted all I need(... the knife icons in each .zip/.rar).
I did not extract any folders = they all semmed blank ... I'm hoping everything needed is in the plugin

I'm all "read-out" ... hit both sites; thanks DW.
More confused now :-)

Time to see if I extracted correctly and finally play the game.

Thank You; Everyone !
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  #26 (permalink)  
Old 06-18-2007, 01:33 AM
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Posts: 328
... no; I'm getting Meshes errors everywhere

Oh well, I guess I did not extract everything I should have.
Guess I needed to extract more than just the plugin.

Messed around some and, well, we had to delete Morrowind.
All that work for nothing :-(

We'll just re-install and play the game as is.
Maybe I'll mess around some more and figure out what's what.
Was hoping to use some mods, but I obviously dont know how to install them.

Looking at the mods, anything with icons/meshes/textures, I'm guessing are more than just remove the "plugin/knife icon".

Thanks everyone; we tried.
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  #27 (permalink)  
Old 06-18-2007, 01:55 AM
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Posts: 1,592
It might help to disable the "Use Folders Name" functions in Winzip/Rar and move the file individually to their destination folders. It will take a lot of work, but at least your sure it's all done correctly. Some modders aren't too careful when making their destination paths, I've noticed.
You'll find the game plenty big enough as is, trust me.
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