Register Lost Password?  Cookie?
  The time now is 09:43 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > The Elder Scrolls III: Morrowind

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 07-12-2007, 12:24 PM
Member
 
Join Date: Jan 2007
Posts: 28
Mod Author

Hi all - I'm trying to get hold of KShipman author of Kahleigh's Retreat. I can't seem to get him (her?) by email or PM. I'm having some problems getting this mod to work properly. Does anybody know him/her or where I can contact? Thanks!

CharlieK
Reply With Quote
  #2 (permalink)  
Old 07-12-2007, 12:50 PM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 17,992
Blog Entries: 12
Why don't you tell us the problems you are having? A number of people here have used the mod, so we might be able to help.

For example, two things I'm aware of is that the folder labeled "sound" should actually be "sounds," which is easy enough to fix, and if you have any landscape retextures chances are they will sink Kahleigh's Retreat into the hillside.

Another thing to be aware of is that there are two versions of the mod, a Morrowind version, and a Bloodmoon version. I'm pretty sure you need to already have the Morrowind version installed in order to run the Bloodmoon version. I could be wrong though, since it is a while since I've used this mod, so somebody else with a better memory might be able to confirm?
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #3 (permalink)  
Old 07-12-2007, 12:50 PM
fable's Avatar
Temporarily on Leave
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,399
You might try contacting him at the Elder Scrolls forums, where he does occasionally post. I think it's been quite some time since he has, however.

Good house mod, isn't it?
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #4 (permalink)  
Old 07-12-2007, 01:01 PM
BlueSky's Avatar
Moderator
 
Join Date: May 2006
Location: middle of 10 acres of woods in Ky.
Posts: 971
As DW mentioned, I ran into the floating/sinking with this mod and a texture mod I was running,
If your not dead set on running this one..I recommend a not so over the top little house mod called Abu's retreat, also available through many download sites.
__________________
I do not intend to tiptoe through life only to arrive safely at death"-anon
Reply With Quote
  #5 (permalink)  
Old 07-12-2007, 01:24 PM
fable's Avatar
Temporarily on Leave
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,399
If the problem has to do with the sliding glass door cabinets in the main room, that's something KShipman never could fix. I remember a thread about it.

Last I knew, he was coming back to play Morrowind again after having tried Oblivion for a couple of months and found it very boring. But that was about 8 months ago.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #6 (permalink)  
Old 07-12-2007, 01:50 PM
Member
 
Join Date: Jan 2007
Posts: 28
Thanks for offering to help! I do love this mod (I had it installed once but computer problems forced me to unload Morrowind and other stuff including this mod) and want to have it again. It's just the most convenient and it has the things I require (armor mannequins, weapon display, and an alchemy lab with a sorter).
Ok, here's what I've done - After I have downloaded the file, moved the knife icon to the data files (the rest of the files being in the Kahleigh's retreat folder made during extraction, double clicked the box in the data files section of the startup screen, then started the game, I encounter the problem. When I go into Caldera (usually through the mages guild), I start to get error messages telling me that it couldn't find these .nif files (such as blue plates, glasses, etc...) and asks me if I want to use a default file instead. This goes on for at least a dozen times if not more before it lets me through the door. When I get up to the home, it shows yellow pieces on the outside of the house. When I try to get inside, I get another dozen or more error messages then the whole inside shows a bunch of yellow question marks/exclamation marks or things like that.

Does any of this sound familiar? I've tried moving the mesh files (in which I found several of the files the program says are missing) to the data files area but that didn't help. I've deleted the whole mod and redownloaded with the same result.

BTW, I do not have BM or TB as yet.
Thanks!

CharlieK
Reply With Quote
  #7 (permalink)  
Old 07-12-2007, 02:27 PM
fable's Avatar
Temporarily on Leave
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,399
Kahleigh's Retreat shouldn't affect the stuff in the Caldara Mage Guild. I suggest downloading and installing the TES Plugin Conflict Detector. You can set it to compare all your mods against one another and against the native game. Then it will bring up a list of all the conflicts. Most can be safely ignored, but I'd pay attention to any landscape entries--these are potential conflicts between mods that could be causing your problems.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #8 (permalink)  
Old 07-12-2007, 04:34 PM
Member
 
Join Date: Jan 2007
Posts: 28
I downloaded it but it doesn't show any conflicts - I only have a couple (another house outside Balmora), Imperial Badge, and a slight change I made to Creeper on the CS. I don't think the problem is with the MG, it just shows up when I enter into the Caldera cell. The MG just happens to be the way I enter into the cell most of the time.
The problem, I think, is how the program is accessing the mod .nif files though for the life of me I can't figure out why! I extracted the files to it's own file like usual, cut the knife icon and pasted in the data files file with the others.
Reply With Quote
  #9 (permalink)  
Old 07-12-2007, 04:54 PM
fable's Avatar
Temporarily on Leave
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,399
Charlie, another thought: towards to the top of your Morrowind.ini file, put the following line, save and exit:

AllowYesToAll=1
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #10 (permalink)  
Old 07-12-2007, 08:44 PM
Member
 
Join Date: Jan 2007
Posts: 28
I put it in the Morrowind Configuration file - is that right? If not, then I don't know where to put it. Can't seem to find any .ini files within Morrowind. It didn't seem to have any effect where I put it.
Here is one of the messages that I get

Model Load error
Meshes/KW2/aobg_plate_blue.nif cannot load file in Meshes/KW2/aobg_plate__blue.nif
Will use the default object Marker_Error.nif Yes No Yes to All


I don't know if helps at all. Thanks again for helping me with this! This is frustrating! I feel like finding an orc that is looking to die, beating the crap out of him, killing him, then taking his really nice sword and armor!
Reply With Quote
  #11 (permalink)  
Old 07-12-2007, 08:58 PM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 17,992
Blog Entries: 12
This is probably a stupid question, but how did you extract and install the mod?
Sometimes if you go through the whole standard unzipping process the files do not always end up in the correct places. And what you are describing sounds as though you have a lot of missing files..

I find it much easier to install mods manually.

Here is a detailed guide on manual installation.
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #12 (permalink)  
Old 07-13-2007, 07:39 AM
fable's Avatar
Temporarily on Leave
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,399
Quote:
Originally Posted by CharlieK View Post
I put it in the Morrowind Configuration file - is that right? If not, then I don't know where to put it. Can't seem to find any .ini files within Morrowind. It didn't seem to have any effect where I put it.
Here is one of the messages that I get

Model Load error
Meshes/KW2/aobg_plate_blue.nif cannot load file in Meshes/KW2/aobg_plate__blue.nif
Will use the default object Marker_Error.nif Yes No Yes to All
Actually, that string I gave you to put into your configuration (INI) file did make a difference. Because now you're getting the Yes to All option. Click on that, and you should not get any more messages upon loading.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #13 (permalink)  
Old 07-14-2007, 04:00 AM
Magelord648's Avatar
Exalted Member
 
Join Date: Feb 2006
Location: England
Posts: 1,580
Go to your data files folder and see if you can follow this path.

Meshes/KW2/aobg_plate__blue.nif
__________________
Uvirith Awakes - Please leave comments, all help is appreciated.
Reply With Quote
  #14 (permalink)  
Old 07-16-2007, 11:10 PM
Member
 
Join Date: Jan 2007
Posts: 28
Fable - Sorry If I sounded negative! All I was trying to say was that I was getting the same result after I put in the string you suggested.

DW - Think I will be doing that shortly!

MageLord - Yes, I can find that file through the pathway you put down. The files seem to be there, but for some reason things aren't linking up correctly.

CharlieK
Reply With Quote
  #15 (permalink)  
Old 07-17-2007, 10:30 AM
Magelord648's Avatar
Exalted Member
 
Join Date: Feb 2006
Location: England
Posts: 1,580
Try re downloading. I think the file(s) might be corrupted.
__________________
Uvirith Awakes - Please leave comments, all help is appreciated.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com