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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > The Elder Scrolls III: Morrowind

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  #1 (permalink)  
Old 06-03-2004, 04:25 AM
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Less Generic NPC Project

Many, if not most of us will have experianced the great Less Generic NPC Project: Seyda Neen. I don't know how many people put it together, but my guess is between three and five. Seyda Neen is a little town, yet this mod adds so much to the game, just imagine what we could do AS A FORUM.

If we take maybe one town each week. A group of eight or nine of us set about doing it, each with six or seven NPCs. Somebody who understands the TES kit gets emailed the responses as an attachment for Microsoft Word, and puts them in the game, and once a week we release another town with less Generic NPC Dialouge. I'd suggest doing 1 Canton of Vivec at a time. I'm more than happy to contribute, although I'd suck with the TES kit. Anybody else interested?

By the end we could have dialouge unique to every NPC in built up areas of Morrowind!
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Old 06-03-2004, 05:44 AM
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The problem is finding someone who is - sorry - stupid enough to do all the work. When I'm willing to do such a mod, then I'll do it based on my own ideas. And I am willing to do it - but I hate the dialogue-system in the construction-set. Nevertheless I'm going to have another look at it. But right now I'm too stressed out with school and such.

But don't get me wrong - the idea is good. It's just my personal view...
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Old 06-03-2004, 06:10 AM
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Sounds like a good idea, but I don't know how to do it. How many people do know how to make that kind of stuf?
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Old 06-03-2004, 07:28 AM
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How about if people contributed their different skills and it was done collectively? For example, I know I could write up dialogue, but I have no ability with the technical side of things.
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Last edited by dragon wench; 06-03-2004 at 07:44 AM.
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Old 06-03-2004, 08:19 AM
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Good point, writing a dialog is something everyone with a creative mind can do.
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Old 06-03-2004, 08:41 AM
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Yes, but making the technical part isn't as much fun as making the dialogs...
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Old 06-03-2004, 08:47 AM
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I'm sure it isn't as much fun, but given that we all have different talents and that this would require a huge amount of work, it makes sense IMO to pool resources.

Besides, time-permitting, I'd also be willing to edit dialogue for grammar and spelling.
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Old 06-03-2004, 09:12 AM
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Quote:
Originally posted by dragon wench
Besides, time-permitting, I'd also be willing to edit dialogue for grammar and spelling.
Hey, are you referring to anything/one special with that?
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Old 06-03-2004, 09:33 AM
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Quote:
Originally posted by Monolith
Hey, are you referring to anything/one special with that?
lol! Nobody in particular I'm also quite aware that there is often an expectation for mods to be written in English, which is not everybody's first language. This has always seemed a little unfair to me because I'm sure there are all kinds of people out there who are really skilled at modding but are less confident of their English abilities.

And well, there are some people whose mother tongue is English but they seem to lack experience in writing
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Old 06-03-2004, 09:44 AM
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hum...there are some mods in German, but I don't have a German version of Morrowind. I don't know if it is possible to make with the English Version mods for the German version...but translating shouldn't be a problem.

But having someone who can correct grammar and spelling is quite good...not that *I* need it. Others.
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Old 06-03-2004, 09:57 AM
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That has to be the one of the single greatest ideas for a mod ever, of course would you want quests to be attached to these new npcs? Or just have each one have there own background?

I personally hate the dialogue system in te Cs not that it's hard to learn but if you mess up it can thoroughly break your game...

I would be very interested in doing the technical part just to be a part of it. It wouldn't be that hard, given everyone was writing a background for every npc, it would just require you to plugin it into its respective place. Sadly I don't know how to do this but hopefully soon I will learn.
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Old 06-03-2004, 10:05 AM
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One point to keep in mind: be sure to check out all the other Seyda Need mods around! It's the most popular modding zone in MW, so a lot of people add NPCs, buildings, quests, etc. You don't want to conflict with 'em, or your mod will get a rep for conflicts and won't be used.
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Old 06-03-2004, 10:46 AM
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Quote:
Originally posted by arno_v
Sounds like a good idea, but I don't know how to do it. How many people do know how to make that kind of stuf?
Thats what I was suggesting, I wasn't asking somebody to do it all on thier own. And all I'm talking about is editing the dialouge, no changes to quests, or added quests. I'd be willing to do a lot of the writing, if we are going to do this I'd like to try it out on a small town first, just to make sure we can do it. Maybe Khuul? There are only about 20 NPC's there, so thats 5 people, doing 4 NPC's each. I'll be one of those five, so we need four more people to write the dialouge and one person to try and put it into the game. @Blake, if you could do that, it would be fantastic.

We'd want to have a unique response to 'my trade' 'lastest rumours' 'little advice' 'little secret' 'background' 'someone in particular' 'something in particular' and anthing else that is generic.

btw if somebody could go to Khuul and count the NPC's and jot down thier names and where abouts they are that would be cool too.

DM
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Old 06-03-2004, 11:19 AM
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Seldus Nerendus-silt strider guy dark elf
next to silt strider

Rivame Samandas-commoner dark elf
wandering around

Svadstar-commoner dark elf
wandering around

Talmeni drethan-shipmaster dark elf
next to her ship

Aldi-commoner nord
in her shack

Brurid-smuggler nord
in his shack

Endris Dilmyn-commoner dark elf
in her shack/ she is a sleeper

Helga-commoner nord
in her shack

Miron Garer-commoner dark elf
in his shack

Nelmyne Andules-commoner dark elf
in her shack

----in thongar's tradehouse----

Shotherra-assassin khajiit

Ondi-Knight in the imperial legion nord

Thongar-merchant nord
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Old 06-03-2004, 02:32 PM
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Good job blake.
@DM - I'll be hapy to write some dialogs, and with Dragon Wench checking my spelling it will al be good
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