| | | Advertisement |  | | | |  | GameBanshee Forums
| | 
07-14-2004, 10:51 PM
|  | Member | | Join Date: Jan 2004 Location: mississauga ont,canada
Posts: 44
| | | I love Morrowind It has been a long on going game for me , that I have enjoyed very much . I started when my second son went to kindergarden , for those 2 hours , I was bored , then I got hooked . I still do other things , but make time for it .  | 
07-15-2004, 01:50 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 18,184
| | Quote: |
Originally Posted by Rookierookie Erm... daedra? liches? | I don't know... by the time I reached those levels, the game seriously lost its challenge. Sure my character got hurt during battles but by that time I had acquired considerable skill with alchemy so I was able to brew my own healing potions, which are effectively regenerative and restore hit points over several game minutes. I know that I don't have to use them, but that somehow defeats the purpose where Morrowind is concerned. What I am trying to say is that the game is seriously unbalanced, even when you don't try very hard to make it so. Sure, I could avoid potions, but the thing is.. Morrowind does not have the same tactical variety that games such as Baldur's Gate 2 or Icewind Dale 2 possess (yes I know they can lack tactical challenge sometimes as well, but it is not nearly the same severe problem that we see in Morrowind). There is basically one way to kill something, which is to hack away at it, or launch spells, till it dies, and this means requiring healing potions if you want to progress with the game. Except, possibly in the case of bow use, elegantly devised strategy plays a minimal role. Moreover, your character continues to improve their armour and weapon skills no matter what they are using... you can go into battle naked and your unarmoured skill increases... Equally you can avoid using the best armour in the game, and this does help somewhat, but you *still* gain points in the particular armour type.
Morrowind has neither the NPC interaction of games like Baldur's Gate Two or Planescape Torment nor the sustained challenge of Icewind Dale Two.
Don't get me wrong, I honestly do like Morrowind, but as has been discussed previously on this forum, these are major weak points with the game.
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
07-16-2004, 04:59 AM
|  | Exalted Member | | Join Date: Jun 2004 Location: Planet Bob
Posts: 623
| | | ya... well thats what the difficulty slider and self encahted items 'CE weakeness to normal waepons and magic on self' of course maybe im the only guy who does that....
__________________
"He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife."
| 
07-16-2004, 07:51 AM
| | Member | | Join Date: Jul 2004
Posts: 12
| | | Let's put it this way, Morrowind is an RPG with endless potential. When it was released, and without any real mods, Morrowind could be regarded as a very immersive, explorative, RPG adventure. But it got quickly boring after a while due to the slow exploration of the land, the seeming lack of interactivity and world realism, the generic NPCs, the fetch-and-return quests, generic tombs and dungeons, imbalanced character development, and poor combat.
So, I would give Morrowind without mods, an average score.
But Morrowind with all the great mods that have been released since its release, has turned from an AVERAGE game, to an ABSOLUTELY AMAZING game. Mods have been released to address the high easiness level, poor combat (such as Combat Enhanced), lack of interactivity and so forth. The land can now be much quickly explored due to mods that allow you to ride animals, and sale ships round the island. Mods have been released to remedy the lack of interactivity and world realism - such as Travelling Merchants, Give Your Orders, Nighttime Locks, Morrowind Comes Alive (with NPC movement), Hunger and thirst systems, mining, forging, fletching, banking, house building, management of guilds, to name but a few added features. The Less Generic NPC mod should hopefully address the dialogue issue! The seemingly tedious quests the original Morrowind had to offer have been addressed by some great mods that have quests designed so that very interesting things happen while you are doing the quests, and to make your character FEEL INVOLVED and to have your actions have more affect on how the quests develop, and with better storylines (with improved use of scripting!). The generic tombs and dungeons are starting to slowly be addressed with suggestions for 'smuggler factions', randomized dungeons within each tomb or dungeon, and better hidden and more rewarding items that are actually needed to be fought for, rather than stumbled upon.
As I have summarised, Morrowind without mods dries up rather quickly for me. But Morrowind with the right mods, is an amazing and in-depth and involving experience. | 
07-16-2004, 10:44 AM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,419
| | Well said, PersianPaladin. That's pretty much my reaction, too. You can hand-tailor the game, thanks to mods, and make it the environment that you like. It still lacks for good, in depth, exploratory dialog, but the work being done here at least helps move in that direction. 
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
07-16-2004, 05:40 PM
|  | Exalted Member | | Join Date: Mar 2004 Location: Out there...
Posts: 276
| | | Actually, I find most opposition in mournhold to be pretty good, even if you're a high level. If you decide to go on an ordinator taunt/kill rampage, you'll need quite a few potions to back yourself up with, for example... It's a nice way to improve your skills and test your limits once you get up there in levels...
__________________
"Yes. Later on, I'd love to."
| 
07-16-2004, 10:28 PM
| | Exalted Member | | Join Date: Jun 2004 Location: Near Dallas, Texas
Posts: 767
| | I think I will rent it on "the box" before i decide to buy it on PC (incase I am one of the seemingly few people who don't like it, however I doubt that will be an issue, but just to make sure I shall rent it by tomorrow). Thanks to everyone for all the input, I read the whole thing in like 5 minutes... or so it felt like it (the feeling when actually PLAYING a game...)
wow... after I sent this reply, it said that an error occured, and thank god this wasn't erased, I don't feel like typing this again. lol. . .
__________________ "To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting." -Sun Tzu, the Art of War | 
07-16-2004, 10:34 PM
|  | Exalted Member | | Join Date: May 2004 Location: Stargazing in a field
Posts: 1,092
| | Quote: |
Originally Posted by Rookierookie Erm... daedra? liches? | true, but you don't find those everywhere. Well, you can find deadra at deadric shrines and stuff, but I think liches are hard to find.
__________________ Under Sun and Sky, outlander, we greet you warmly This message was brought to you by the priests of the Goddess of the Werebears | 
07-17-2004, 03:23 AM
|  | Exalted Member | | Join Date: Jun 2004
Posts: 1,256
| | Quote: |
Actually, I find most opposition in mournhold to be pretty good, even if you're a high level. If you decide to go on an ordinator taunt/kill rampage, you'll need quite a few potions to back yourself up with, for example... It's a nice way to improve your skills and test your limits once you get up there in levels...
| That Gaemor... *shudders* at level 35 I decided to explore Mournhold a little, and when i came across him I was rich enough to go up to 10000 gold but refused when he asked for a million.
Then later I got quite a fright when he appeared with ebony armour... it appears that he's got 100% reflect (I tried poisoned arrows. Thank god I got my Cuirass of the Saviours Hide on). I did the acting quest earlier so i got a daedric wakisashi to hit him with, but I still had to empty about 10 exclusive and 10 quality restore healths respectively, and almost lost all of my armour and weapons in the process. All this on normal difficulty too. Damn those ordinators... Quote: |
true, but you don't find those everywhere. Well, you can find deadra at deadric shrines and stuff, but I think liches are hard to find.
| You see a lot of those in the tribunal quest... i THINK that if you dispose their corpses the rank and file liches will respawn. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | |