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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > The Elder Scrolls III: Morrowind

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  #16 (permalink)  
Old 07-06-2007, 08:37 AM
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You mean to tell me that you have your equipement repaired by others instead of buying a bunch of hammers and do it yourself? Hammers are free if you're in the fightersguild, not only do you save quite a few coins every time your gear needs repairing, you also keep improving one of your skills.
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  #17 (permalink)  
Old 07-06-2007, 03:06 PM
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As legend said just fix it yourself. But you mustn't have read the post properly. You only have to enter (load with you in) the mine just Going throught the door turning and exiting is enougth. You can do it at level 1 (althought it might be a ask to carry the weapons.....)
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  #18 (permalink)  
Old 07-06-2007, 09:24 PM
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On repairs:
I rarely worry about the armorer's skill, I can think of others I'd rather develop. Those hammers are heavy to carry around and frankly, I've rarely been in a situation where I've really needed to do on the spot repairs. Besides.. as far as cost goes, it's not that expensive and accumulating cash in the game is hardly a challenge..

@Joe,
you don't have to worry about fighting your way through that mine. All you need to do is enter it and then step back out.. Bero only wants to know the location, he doesn't require you to clean out the beasties

What I would suggest though.. once you have the necessary items, create a constant effect bound bow on a belt or ring or something. It's basically weightless and you only have to re-equip it, rather than worrying about repairs.
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Last edited by dragon wench; 07-06-2007 at 09:30 PM.
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  #19 (permalink)  
Old 07-06-2007, 09:29 PM
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Legend - yeah; we're not the brighest bulb in the socket" :-)
Was using Armorer to up my STR via the multiplier ... will switch to Longblade to save some $
Tried hammering away(... skill level 25), but it took a bunch of hammers and my bow was still not completely repaired ... will carry more hammers tonight

Ampasand - just one of my many flaws :-)
Will try and get to the mine then Dram tonight.

Have to find some toy weapons for my MW Family(... nice mod).
Can't remember where they were ... looked funny first time I saw them; thought I installed a mod incorrectly
May take hours running around ... hit so many spots via mage guild + slit rider trying to steal eveything, I can't really retrace my steps
Must keep the family happy :-)

Then I have to get Witchgirl.
Worried she may steal my kills = like Diablo2 LoD ... race my companion to level up :-)
Not sure of her abilities and attack method = so I'm waiting till I believe my character will dictate the battle ... don't want to rely on her to win a fight
Believe I can control her, but don't want her mad if I keep telling her to "not fight/stay put"

Great game = always something new to do
But, gets in the way of "me killing something" ... still haven't quested :-)

I'm Hlaalu and Thieves.
Point noted on Fighters Guild ... next play-through
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  #20 (permalink)  
Old 07-07-2007, 08:47 PM
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DW - thanks.
Will try the Bound Bow once I get the gem/soul + Enchant skill up.
Doing much better since I added the Bonemold Bow.

Added Witchgirl.
Now I have to figure out; "how to use her".

Your MW Family mod idea = excellent
Using Silver arrows !

Plus now I'm po'd ... I never looked for that uber robe in Solstheim mentioned by Mr_Sir or Galraen ?
I spent so much time in Vardenfell, poking in all holes, I decided to save Solstheim for this game = when it comes to "really" exploring
Figures, now I could really use that robe ... guess Witchgirl will have to wait till game 3

Everyone ... thanks for the help/tips
--------------
... thought it best to edit than create another post
Blue Sky wanted some info on the mod , so I'll give my cursory opionion after one night with Witchgirl.
Others can probably add/or correct me

1) She has high-max skills in her chosen build ... seems like a Breton, magic + weapon
2) Family quests included ... Family members included
3) Her own personal trainer ... train per category(Combat/Stealth/Magic) ... believe the trainer adds 1pt per skill in the category chosen(...$3,000 per training, as of now)
4) She can have "mood-swings"
5) Pathing problems ? ... make sure you see her right behind you when exiting a door .. lost her many times = "hey, wait for me" (... went back in and she was gone)
6) I don't see how to have her use magic or weapon ... inside, her magic will be "your own worst enemy" ... still looking over the dialogue options = don't see a choice on "how she should fight"
7) You have options on if "she fights" and/or "what to do if she gets injured" etc

Fable if you believe I gave too much away, just delete ... don't shoot me = I know you can use a bow :-)

So Blue Sky, that's my take; so far.
Just basic info.
I'm sure your expertise will overcome any problems I have encountered :-)
Excellent mod !
--------------------------

I have to re-load ... some reason she is hunched over a bit with hands extended
Didn't tick her off = she talks to me nicely
I wanted her to dance while I was working on the house ... seems she won't leave that pose ... no idea why she's standing like that, as we just went through a few battles; nothing major happened

Last edited by joe05; 07-08-2007 at 11:08 AM.
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