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10-12-2006, 11:20 AM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,995
| | | Ashstorms and the .ini (config settings) I know that ashstorms are an integral part of Morrowind, and I know they still occur once the main quest has been completed.
However, my present character has defeated the 'final boss', so I figure I'd still be basically roleplaying if I managed to eliminate the ashstorms completely.
My problem is that I have a lower end machine and the storms are hell on my FPS. I joined House Redoran and I am using a stronghold expansion mod, so I'm spending more time in the area than I otherwise might.
I've searched around Google to see if I can find out how to change my .ini settings to remove ashstorms but so far I can't find anything. I figure it *must* be possible, since you can change the lighting to quadratic and water so that it is clear..
Does anyone know which figures to adjust?
Any help would be much appreciated 
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
10-12-2006, 11:50 AM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,399
| | | Look for something like this:
[Weather Ashstorm]
Ambient Loop Sound ID=plx_WA_ashstorm
Sky Sunrise Color=091,056,051
Sky Day Color=124,073,058
Sky Sunset Color=106,055,040
Sky Night Color=020,021,022
Fog Sunrise Color=091,056,051
Fog Day Color=124,073,058
Fog Sunset Color=106,055,040
Fog Night Color=020,021,022
Ambient Sunrise Color=054,042,037
Ambient Day Color=075,049,041
Ambient Sunset Color=048,039,035
Ambient Night Color=036,042,049
Sun Sunrise Color=184,091,071
Sun Day Color=228,139,114
Sun Sunset Color=185,086,057
Sun Night Color=054,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.035
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.8
Cloud Speed=7
Glare View=0
Cloud Texture=Tx_Sky_Ashstorm.tga
Storm Threshold=.70
I suggest turning the threshold up, for a start.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
10-12-2006, 12:00 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,995
| | Quote:
Originally Posted by fable Look for something like this:
[Weather Ashstorm]
Ambient Loop Sound ID=plx_WA_ashstorm
Sky Sunrise Color=091,056,051
Sky Day Color=124,073,058
Sky Sunset Color=106,055,040
Sky Night Color=020,021,022
Fog Sunrise Color=091,056,051
Fog Day Color=124,073,058
Fog Sunset Color=106,055,040
Fog Night Color=020,021,022
Ambient Sunrise Color=054,042,037
Ambient Day Color=075,049,041
Ambient Sunset Color=048,039,035
Ambient Night Color=036,042,049
Sun Sunrise Color=184,091,071
Sun Day Color=228,139,114
Sun Sunset Color=185,086,057
Sun Night Color=054,066,074
Sun Disc Sunset Color=128,128,128
Transition Delta=.035
Land Fog Day Depth=1.1
Land Fog Night Depth=1.2
Clouds Maximum Percent=1.0
Wind Speed=.8
Cloud Speed=7
Glare View=0
Cloud Texture=Tx_Sky_Ashstorm.tga
Storm Threshold=.70
I suggest turning the threshold up, for a start. | Thanks Fable! I had looked at that section, and I thought it might have something to do with the Threshold, but I wasn't sure whether to turn it up or down.
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
10-12-2006, 01:43 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,580
| | The modders way out. 
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
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10-12-2006, 01:53 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,995
| | lol ML, thanks for that!
The thing is, I'm actually trying to avoid installing more mods since I don't want duplicates of non static objects in the house mod I'm using (It's a nice little place but the shelves were originally too cluttered for my liking..so now a crate in Balmora is home to numerous ceramic bowls and the like  )
However, I do appreciate the file, and I'll certainly use it if I can't figure out the .ini method 
__________________ testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup. testingtest12.......All those moments ... will be lost ... in time ... like tears in rain. | 
10-12-2006, 02:09 PM
|  | Exalted Member | | Join Date: Feb 2006 Location: England
Posts: 1,580
| | | It doesn't add any items so I don't see how it would cause doubling. I don't get why doubling happens though.
__________________ Uvirith Awakes - Please leave comments, all help is appreciated.
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10-12-2006, 02:46 PM
|  | Moderator and Twisted Sister | | Join Date: Apr 2001 Location: The maelstrom where chaos merges with lucidity
Posts: 17,995
| | Quote:
Originally Posted by Magelord648 It doesn't add any items so I don't see how it would cause doubling. I don't get why doubling happens though. | I don't get it either. However, quite often if I've added a mod once I've started a game, I'll get doubling. It doesn't even matter if the mod in question doesn't actually add any items.
Don't ask me why, it's one of those things that mystifies me, and I don't even mod, so I'm clueless.
But anyway, to get back on track, I think I'm going to experiment a bit with the ashstorm variables.
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