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11-17-2003, 01:32 PM
| | Member | | Join Date: Nov 2003
Posts: 19
| | WHO Tested this game???? This game is cursed or something....Problem # 1gig
Escape tunnel doesn't work....I went on both sides and it will not open...this is COMPLETELY Frustrating...I have to walk all the upper levels to get to Dungeon level 3-4...anyone know anything about THIS one | 
11-17-2003, 03:48 PM
| | Exalted Member | | Join Date: Nov 2003
Posts: 63
| | | -Forgive the troll-
We test this game. Didn't you know ever since Microsoft got away with patching Windows XP every other week or so, this led games software onto do the same thing. Take Neverwinter Nights etc. comes with a free update package which kinda says were really sorry but didn't have enough time to finish the game proper but well let you download the patches for free. Seems beta testing has gone the way of the dodo. No money for testing before release and very little inclination for most games to patch anyway. Heard somewhere that they now base patches on what turns up in the forums. Mind you with some games e.g. Lionheart, the patch should uninstall the game and refund your bank account<grin>.
-Enough of that-
The escape tunnel. Yes this seems to be another random problem. I've not had any bother with accessing that particular door, either from through the tower or from level three. But some doors like the secret entrance to the moathouse (froggy one) even when you find it using spot etc it doesn't always let you through it. I suspect it may be another minor yet frustrating bug easily solved by a programmer. | 
11-18-2003, 06:45 AM
|  | Member | | Join Date: Nov 2003
Posts: 27
| | | Escape tunnel No offence intended to them, because they did add some rather nice changes. But tunnels not working, secret doors not being found and similar such problems... are all due to the Circle of Eight patch...
Well at least on my computer they were. I had all those problems, and haven't had any of them after removing Co8. | 
11-27-2003, 11:17 AM
| | Member | | Join Date: Nov 2003 Location: San Marcos, TX
Posts: 5
| | | Lots of people complain about bugs but talk is cheap. I waited for the patch to be released before buying this game. As a matter of fact I NEVER BUY any game when first released. The industry standard now seems to be less beta testing and more patch releasing. How else is it that developers are so prepared post patches within a week of game release?
Thanks in advance for all your help in debugging the game so I could install a patch and avoid all the frustrations.
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12-03-2003, 01:11 PM
| | Member | | Join Date: Nov 2003
Posts: 2
| | | Search(concentrated) I had this problem to. I don't think it's a bug, just a roll of the dice. I PaP D&D, you have to amke a roll to detect hidden doors, that's why they are hidden. I could open the cover to the #rd level entrance to the escape tunnel, but not use it. I used the feat Search(concentrated) with my character with the highest applicable skill levels and then the latter icon appeared when it was officially detected. I don't think you can access it the first time through the tower.
Now, as for the detect hidden doors speel, it doesn't seem to do sh*t except a cool radar effect. I dunno. Anyhow, try it. | 
12-03-2003, 08:42 PM
|  | Member | | Join Date: Nov 2003
Posts: 27
| | | No, this problem is a bug.
Roll history comfirms it.
The secret door has a DC to notice of 0, which means unless you have an intelligence of 7 or lower and you roll a natural 1, you'll find it.
Remember, a 1 is only an automatic fail on an attack roll.
That and roll history doesn't even come up with anything when the bug strikes.
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The text Duke!!! Don't say the text!!
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12-05-2003, 01:28 PM
| | Member | | Join Date: Nov 2003
Posts: 2
| | Ah so. Grasshopper stands corrected.  | 
12-06-2003, 10:07 AM
|  | Super Moderator | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,419
| | | It's very hard to release a game as large as the ones we expect these days without at least a few bugs. It's also to be expected that developers might want to tweak game balance in a product once it hits the market, because no matter how large your beta tester base, thousands of players provide a much better sounding board.
That said, within the last year we've been hit by an amazing number of games that appear to have been rushed out the door in time for one of the big marketing seasons. And TOEE, whatever you may think of it, is definitely among the worst. Some of the players compiled a bug list which they posted on the main TOEE boards within a week of it's sale. The list ran to more than four pages.
That said, Troika dealt with the bugs in a timely fashion. But I suspect people who got bitten by the initial release will be a lot more leary of buying unpatched games in the future, and the publisher's need to push a product out the door may ultimately backfire.
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