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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Temple of Elemental Evil

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  #31 (permalink)  
Old 07-20-2007, 10:27 AM
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Originally Posted by Pellinore View Post
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Iguess the extra could be worthwhile in crpg's where the ability to role-play thru weaker stats isn't available. As an old-time PnPer from the days of 'basic' DnD, I still believe taking what you get and making the best of it. Unless, that is, you roll three 3's, a 6, and two 9's, or the equivalent. 
LOL, yep, I remember those old days! I am the only person I know of who rolled up a guy with no stats higher than a 5....

I do find this game cumbersome. The walking and scrolling speeds are enough to drive somebody mad! Then there are the fights with the giant crayfish and giant frogs... even my hight hp fighter types get killed in one hit.... Very aggravating game which is sad because ToEE was one of my faves in PnP.
Well if your character has all stats bellow 5 you can't complain isn't able to resist to the king of giant frost don't you think?

About this battle I won't spoil but a little hint, don't you notice a strange behaviour of the big frog during battle? Once you do, now think how to exploit this and try, you'll get a nice surprise if you want the fight much more easy.
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  #32 (permalink)  
Old 07-20-2007, 10:35 AM
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Originally Posted by Kenrenk View Post
Woo you can save during a battle? Amazing I never saw a RPG able to do that. About battles going wrong the game has a flee feature that work much well than previous D&D computer games. It's cool feature to allow you stick in the mood and don't break it a little by game reload.
IIRC, you can save in combat, yes. I think in Arcanum & Fallout you could as well, just like in NWN.
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  #33 (permalink)  
Old 07-20-2007, 10:50 AM
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Originally Posted by GawainBS View Post
IIRC, you can save in combat, yes. I think in Arcanum & Fallout you could as well, just like in NWN.
Lol I never quote that! :-) Are you sure? NWN and Fallout?
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  #34 (permalink)  
Old 07-20-2007, 10:53 AM
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Of those two, 100%. Go and try. :-)
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  #35 (permalink)  
Old 07-20-2007, 11:10 AM
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Lol I requested confirmation just to be sure, in no way I'll replay Neither NWN nor Fallout. I tried not so long ago to replay fallout and that was awfull! Too bad it was an amazing game. I played NWN and mods too much and in fact don't like a lot the system.
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  #36 (permalink)  
Old 07-20-2007, 11:14 AM
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I replayed Fallout recently, and I don't get what's so awful about it. As for NWN, it's the same system as ToEE.
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  #37 (permalink)  
Old 07-20-2007, 11:19 AM
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Originally Posted by GawainBS View Post
I replayed Fallout recently, and I don't get what's so awful about it. As for NWN, it's the same system as ToEE.
Just me then for Fallout. For NW, even if it's same rules, you party with only one controlled characters with a figh system much more sample can in no way compare to ToEE. Myself all those fpp RPG we get now get me bored I regret not having more with the point of view like in ToEE, BG and other.
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  #38 (permalink)  
Old 07-20-2007, 11:20 AM
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True, true. The biggest flaw of NWN is the lack of a decent party.
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  #39 (permalink)  
Old 07-20-2007, 11:39 AM
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Originally Posted by GawainBS View Post
True, true. The biggest flaw of NWN is the lack of a decent party.
Yeah I regret that most new big RPG, often very good because a lot of money time and skills put in them, don't use anymore true party system. In fact my dream would be a mix a bit like in ToEE, party PC and party NPC. But with :
- Better personality setup
- No need of party NPC quest which cause more frustration of get them all to see all quests and breaking party mood
- Perhaps less controlled than in ToE.
- A diversified system where they take some treasure but less nasty and with less problems than in ToEE.
- A smarter system for controlling a part of their inventory but not everything.
- Eventually more talk stuff like in NW but without some options about trading items or something like that.
- NPC with more freedom, some leaving your party (after to allow you some trade with them about their stuff). Some becoming uncontrolled during fight for some reason but smart computer managed. Some leaving the party and coming later with some changes.
- Eventually some that get on the evil side finally switching to foe during a fight (yeah already seen in some RPG)

Sometimes it's good to dream! :-)
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  #40 (permalink)  
Old 07-20-2007, 12:44 PM
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You should check out the Circle of 8 mod for ToEE. It has some of your desired changes.
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  #41 (permalink)  
Old 07-21-2007, 04:02 AM
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Thanks for the advice but first their forum are down and I can't download anything.

But the main point is that I don't have the US/UK version and there's no patch for my version. I finally find an unofficial patch but it's not clear if it's patch 1 or 2, plus Co8 will most probably won't work with this garbage.

I'll try anyway when their server will be up but I doubt I'll get something clean when applied on my version.
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  #42 (permalink)  
Old 07-21-2007, 04:33 AM
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It's worth asking around at their forum. Also, Sorcerer's Place - Neverwinter Nights 2, Dungeons & Dragons Online: Stormreach, Dragon Age News may have an answer.
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  #43 (permalink)  
Old 07-21-2007, 07:23 AM
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Originally Posted by Kenrenk View Post
Thanks for the advice but first their forum are down and I can't download anything.

But the main point is that I don't have the US/UK version and there's no patch for my version. I finally find an unofficial patch but it's not clear if it's patch 1 or 2, plus Co8 will most probably won't work with this garbage.

I'll try anyway when their server will be up but I doubt I'll get something clean when applied on my version.
Nah its easy man - dl patch one and two (dont bother with three) and install those two in order then the Co8 Mod - thats about 78 MB

Great changes also takes away the level cap

And yeah, check out Sorcerer's Place - got the most recent patches mods everything
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  #44 (permalink)  
Old 07-21-2007, 09:02 AM
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thanks both but kree I don't have the patch 1 2 or even 3 for the version I use. I have installed and unofficial patch for my version but each time I quit the game I got a message about wrong memory address, not good.

Also if US patch could work on my version, I'll have the problem that on atari site there's now only the global path 3. Ha well I'll try put my questions on the site Gawain quoted.
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