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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Temple of Elemental Evil

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  #16 (permalink)  
Old 07-03-2007, 01:50 AM
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That's why I recommended the walkthrough: not so much for straight area-to-area help, but it has great advice on party composition and on the "why?" behind each character.

BTW, great sig. ;-)
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  #17 (permalink)  
Old 07-05-2007, 01:00 PM
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Originally Posted by GawainBS View Post
That's why I recommended the walkthrough: not so much for straight area-to-area help, but it has great advice on party composition and on the "why?" behind each character.

BTW, great sig. ;-)
I totally agree with a walkthru', especially for those who have not played d-n-d before (or since, say, "basic"). I just don't have the patience to roll 100 sets of stats waiting for that awesome set. 1/2 decent scores are fine with me, if it means I'll be playing in 20-30 minutes instead of a couple hours.
As for the sig. Well, I stole it. It was on another forum, so I took it and hid it here. It can be yours for only 1,000,000 no-bucks.
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Last edited by Sokaijin; 07-05-2007 at 01:03 PM.
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  #18 (permalink)  
Old 07-05-2007, 01:28 PM
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Reading and understanding basic D&D rules helps a lot. I think the manual has a fairly decent ruleset. Personally, I think spending an extra half hour rolling up decent stats is worth it, especially if you're new, since you can afford a few more mistakes.
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  #19 (permalink)  
Old 07-06-2007, 01:14 PM
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Iguess the extra could be worthwhile in crpg's where the ability to role-play thru weaker stats isn't available. As an old-time PnPer from the days of 'basic' DnD, I still believe taking what you get and making the best of it. Unless, that is, you roll three 3's, a 6, and two 9's, or the equivalent.
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  #20 (permalink)  
Old 07-06-2007, 02:02 PM
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I agree on roleplaying through it, but since the OP asked for advice with difficult battles, I think he won't benefit much from that. Especially in the early levels will they provide a significant advantage.
Besides, the latest edition D&D is more than ever a mathematical matter on getting the most out of a combat situation.
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  #21 (permalink)  
Old 07-06-2007, 04:52 PM
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I agree totally. I was only explaining the root of my original response that high stats aren't that important. As I said before, it doesn't really apply to crpg's with their limited roleplaying opp's. Someday...someday.
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Old 07-07-2007, 04:14 AM
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Another hint: save in a slot before each battle, and quicksave in between turns. Restore when it turns out bad.
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  #23 (permalink)  
Old 07-07-2007, 11:02 AM
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My system had a problem with q-save after mods were applied as noted at Co8. The corruption of my save files made playing rather difficult as you might imagine. Otherwise, you'd have to be insane not to save frequntly in any case, but especially before a big fight (or, at least, when you expect one). I always save before map changes as well.
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  #24 (permalink)  
Old 07-07-2007, 11:55 AM
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Quicksaves and the autosave on map changes both are known to lead to frequent file corruptions and/or crashes. It is recommended that this be avoided.

If you don't want to roll up stats for 30 minutes, just use the console to set them to what you think they should be. Or use the cheat where you go back and forth between advanced and basic stat-generating methods to set them to whatever you like (up to 18) when you first generate the PCs.
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  #25 (permalink)  
Old 07-07-2007, 12:26 PM
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Yes, auto-save should be disabled if using Co8 modpacks. consoling stats is cheating *shrugs* While changing back and forth between stat generation methods is only taking advantage of a loohole in the system
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  #26 (permalink)  
Old 07-08-2007, 02:05 PM
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Iguess the extra could be worthwhile in crpg's where the ability to role-play thru weaker stats isn't available. As an old-time PnPer from the days of 'basic' DnD, I still believe taking what you get and making the best of it. Unless, that is, you roll three 3's, a 6, and two 9's, or the equivalent. 
LOL, yep, I remember those old days! I am the only person I know of who rolled up a guy with no stats higher than a 5....

I do find this game cumbersome. The walking and scrolling speeds are enough to drive somebody mad! Then there are the fights with the giant crayfish and giant frogs... even my hight hp fighter types get killed in one hit.... Very aggravating game which is sad because ToEE was one of my faves in PnP.
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  #27 (permalink)  
Old 07-08-2007, 03:08 PM
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Doing all the village quests will net you at least one level.
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  #28 (permalink)  
Old 07-10-2007, 01:02 PM
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Then there are the fights with the giant crayfish and giant frogs... even my hight hp fighter types get killed in one hit.... Very aggravating game which is sad because ToEE was one of my faves in PnP.
I love the giant frogs. especially when they grab you with their tongues, and after you break free you're still doing the "hula-dance".
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  #29 (permalink)  
Old 07-20-2007, 10:22 AM
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Another hint: save in a slot before each battle, and quicksave in between turns. Restore when it turns out bad.
Woo you can save during a battle? Amazing I never saw a RPG able to do that. About battles going wrong the game has a flee feature that work much well than previous D&D computer games. It's cool feature to allow you stick in the mood and don't break it a little by game reload.
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  #30 (permalink)  
Old 07-20-2007, 10:23 AM
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I love the giant frogs. especially when they grab you with their tongues, and after you break free you're still doing the "hula-dance".
yeap interesting foes and funny. :-)
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