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04-27-2004, 12:57 AM
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Posts: 821
| | | 14. powerfull PC-builds: melee - "assassin" . Assassin:
race: human (cause of the lack of feats!) alignement:
lawful chaotic (for using scather and fragarach!) Classes:
rogue 3 - fighter 6 - wizard 1
3x rogue (1 - 3 - 6)
6x fighter (2 - 4 - 5 - 7 - 8 - 9)
1x wizard (10)
the rogue levels gives you
- 2D6 sneak attack
- enough SP for all necessary skills
- good saves 1-3-1
- and most important evasion !
you will need 6 fighter level to aquire all necessary feats and their prequisites!
the wizard level gives you:
- full access all arcane magic devices (crafted scrolls and wands!!!)
- 3 level 1 spells (shield!)
- an animal companion (+2 reflex saves - extremly usefull with evasion!)
- +2 will saves
- and last but not least you can learn spells and scribe scrolls up to level 5 ! weapon & equipment:
- scather and fragarach dual-wielded
- cloak of resistance +3 (craft)
- amulet of CON +6 (craft)
- gauntlets of STR +6 (craft)
- deep red ioun stone DEX +2 (craft - only with Co8)
- ring of protection +2
- ring of freedom of movement or minor fire prot.
- boots of elvenkind or boots of speed
- elven mail (+3) skills:
tumble
hide
move silently
and all speaker skills: bluff, diplomacy,... (I gave all the "thief" skills to my "Kensai") necessary feats:
2WF - 3rd attack
power attack - max it after you get the swords
comb. exp. - see above
cleave - you will always kill one target in one round so you will always cleave
EDIT: weapon prof.: Exotic Weapon Bastard sword - to wield both scather and frag -> thanks for the info Galuf ! - how could I forget this !
great cleave - this way he kills 6 or 7 gargoyles in one round
imp. 2WF - 4th attack (5 hasted) that never miss
imp. init - not necessary but gives you an attack on a flatfooted enemy in the 1st round
imp. crit. - great synergies with great cleave ! Stats:
STR: Most important stat - 18 increase to 20 at level 4 and 8 !
DEX: at least 16 (capped through elven mail at +4) - you can get +2 for 18 (+4) with the deep red ioun stone
CON: at least 16 - you will need CON for adequate HP and fort. saves !
INT: at least 12 - a better INT stat will give the best use of the rogue skills
WIS: at least 10 to 12 - you will need WIS only for your will saves
CHA: you will only need CHA if you use him as speaker of the group (what I did) Spells:
level 1: 3x shield tactics:
...the main idea behind this build is that fragarach and scather always hit - so you don't have to care about your AB !
so you can max both: power-attack and combat exp. and also use defensive fighting !
the assassin should scout (sneaking or invisible) and position himself directly next to the main enemy threat - then he should open the battle (hasted if necessary) with a full attack on this target...
...he will hit 5 times with a 100% chance and will deal ~200HP damage to the main target (and only very few enemies have more then 200HP in TOEE)
...standing between a group of enemies he has killed up to 7 gargoyles in one round with great cleave !
on the other hand he can max his AC up to 45 - see below:
10 - Base
04 - DEX
08 - elven mail +3
05 - comb. exp.
02 - ring of prot. +2
04 - fighting defensive
04 - shield
04 - barkskin (from a level 10 druid - level 2 spell)
04 - dispel evil (from a level 9 cleric - level 5 spell)
---------------------------------
45 - total
and additional use mirror image, displacement, blur and so on...
..to avoid even the natural 20 hits !!!
btw. this build will win the Luz / Hedrack battle without any problems on his own !
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Last edited by silverdragon72; 07-29-2004 at 02:00 AM.
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05-14-2004, 07:11 AM
|  | Exalted Member | | Join Date: Jan 2004
Posts: 821
| | | 14. powerfull PC-builds: melee - "kensai" .
under construction
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Last edited by silverdragon72; 05-18-2004 at 03:16 AM.
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05-18-2004, 01:59 AM
|  | Exalted Member | | Join Date: Jan 2004
Posts: 821
| | | 16. changing NPC feats Quote: Originally posted by Mulligan Ok , here i go..
I managed to do it, but there has been lot's of problems with editing this file successfully, so i'll just explain how it worked for me.
(i to have had problems, but i just now solved some of them)
First open the protos.tab file with NOTEPAD. Don't use Wordpad or any other yet, the game often will not load after doing things with Wordpad.
Then make sure Word Wrap is disabled. Do this in Notepad under the "Format" scroll-down menu (nr 3 left-to-right). If Word Wrap is "hooked", unhook it.
The beginning of the protos file should now look like this:
The lines shoul be on top of each other, but they are VERY long left-right. That's fine.
Meleny's line number is 14035 (obj_t_npc), so either scroll down to it or faster, use the Find ability and type Meleny. You are then at the end of her line.
At the start or end, use your arrow keys to scroll left or right untill you see two feats in her line : Spell Penetration & Alertness. Note that there is a tabulator of "6 spaces" between the feats.
Place the cursor directly after the last "s" in Alertness (looks like this: Alertness| ). Now hit your right-arrow ONE time to move the cursor 6 spaces further along the line. Here you want to type in the feat you wish for here.
Use exact feat name, you can get them from the feat.mes file found in your TOEE/data/mes directory. There HAVE to be a tab of 6 between her feats AFAIK, DON'T use SPACE, use RIGHT-ARROW to move the cursor-point.
That's it, do this and she will Craft for you
Also, save manually just in case. Don't save on exiting.
I had her take Craft Wondrous Items feat and Heighten Spell so she could cast spells from her lvl 5 slots.
Good luck with you modding |
Last edited by silverdragon72; 05-18-2004 at 02:02 AM.
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05-18-2004, 02:00 AM
|  | Exalted Member | | Join Date: Jan 2004
Posts: 821
| | | 17. Link to Mulligans Scather Fix | 
05-20-2004, 02:57 PM
| | Exalted Member | | Join Date: Mar 2004 Location: Florida
Posts: 60
| | | What's interesting is in the World of GreyHawk Fragarach and Scather were not exact twins... There were six swords with like properties of Fragarach forged and they differed by alignment... Also What's a contradiction in the original TOEE module was that Prince Thrommel was a Paladin Lord - he would never use an intelligent Chaotic algined weapon.
btw... I also thought about it on my way home from work I've not seen a D&D manual since the mid 80's but I think I recall - From the World of Greyhawk box set we had - these were broadswords - which were one handed weapons closest to the attributes of a longsword.
FRAGARACH
This hefty steel broadsword bears a mighty enchantment. It was originally fashioned for a demigod of elsewhen, and eventually passed into the WORLD OF GREYHAWK™ Setting. It served well for a short time, all too soon falling into the hands of the minions of Chaotic Evil. It has been in their grasp for a decade or more, resting in hiding in the Temple of Elemental Evil, guarded by the worst of elemental grues. Fragarach means "The Answerer."
The sword is of Chaotic Good alignment. Any Lawful creature trying to grasp it takes 1-6 points of damage and falls senseless for 1-10 rounds. A Neutral creature holding it takes only 1-3 points and swoons for 1-4 rounds. In evil hands, Fragarach has no "to hit" bonus whatsoever; in Chaotic Neutral hands, it will strike but one opponent per round. The sword functions perfectly only for a Chaotic Good user. In such hands, its + 4 bonus always operates, and it will strike as many opponents unerringly as have struck at its possessor. Fragarach always hits all such targets, the + 4 pertaining to additional damage only. Note, however, that The Answerer always strikes last in a melee round. Against evil opponents, the bonus doubles (to + 8) whenever a natural 20 is rolled for "to hit" determination.
The sword has a hilt of silver and gold wire, most cunningly wrought. Its guard and pommel are set with perfect emeralds (corundum)—7 gems, total value 65,000 gp. Its scabbard is likewise trimmed with precious metal and decorated with many gems of green and golden hue, worth another 35,000 gp.
OTHER SWORDS OF ANSWERING
When Fragarach first came to this world, it received immediate attention and quick renown; so much so, in fact, that six other swords like it were forged and enchanted. These are lesser weapons, of course, and their alignments vary. Each has a + 2 bonus (and cannot hit opponents struck only by + 3 or better weapons). On a natural "to hit" roll of 1, no bonus applies; on a natural 20, like their predecessor, the bonus is doubled (to + 4). These lesser swords are identified by the differing gems set in guard and pommel. They are reported to be amethyst, aquamarine, garnet, peridot, topaz, and tourmaline stones, with combined value of about 24,000 gp per weapon, 16,000 gp per scabbard. These weapons are named Rebutter, Scather, Replier, Retorter, Squelcher, and Back-Talker, in honor of Fragarach.
also... Funny thing but I distinctly remember it took us like a week to get through the Temple of Elemental Evil module on PnP, which of course translates to but a night when a computer does the rolling;-)
Last edited by Eflat; 05-22-2004 at 03:58 PM.
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06-02-2004, 05:42 AM
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Posts: 821
| | .
Updated the link to 2nd ATARI patch download (page 1) - thanks to Galuf ! ...and please don't post in this thread ! post all informations, suggestions and comments here: http://www.gamebanshee.com/forums/sh...threadid=30700
Thanks !
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07-01-2004, 12:26 PM
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Posts: 821
| | | .
...as there are so many question - I will give it a bump...
...maybe someone could make this sticky ?
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07-29-2004, 02:01 AM
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Posts: 821
| | | .
edited the assassin build (forget to add one important feat) - thanks to Galuf !
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Last edited by silverdragon72; 07-29-2004 at 03:31 AM.
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08-02-2004, 01:00 AM
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Posts: 821
| | | 18. Crafting Weapons: Effects Quote: |
Originally Posted by Eflat Here's what those other weapons enhancements are and what is needed to create them
-Flaming
Caster lvl- 10th.
prereq. - craft magic arms & amour, flame blade/flame strike/fireball
bonus +1
+1D6 of fire damage.
on missle weapos, arrow is enchanted
-Frost
Caster lvl- 8th
prereq. - CMA & A, chill metal/ice storm
bonus +1
+1D6 of cold damage
on missle weapos, arrow is enchanted
-Shock
Caster lvl- 8th
prereq. - call lightening, lightening bolt
bonus +1
+1D6 electrical damage
on missle weapos, arrow is enchanted
-Keen
only slashing weapons
Caster lvl- 10th
prereq - CMA & A, keen edge
bonus +1
increase chance of crits
i.e. changes longsword 19-20 to 17-20
-Mighty Cleaving
Caster lvl- 8
prereq -CMA & A, divine power
bonus +1
add one addtional cleave attempt in a round
-Icy burst
Caster lvl- 10th
prereq - CMA & A, chill metal, icestorm
bonus +2
+1D10 cold damage on crit
if weapon crit multiplier is X3 add 3D10
on missle weapos, arrow is enchanted
-Shocking Burst
Caster lvl- 10th
prereq - CMA & A, call lightening/ligthning bolt
+1D10 elect. damage on crit
if weapon crit multiplier is X3 add 3D10
on missle weapos, arrow is enchanted
-Holy
Caster lvl- 7th
prereq - CMA & A, creator must be good, holy smite
bonus +1
+2D6 against evil
on missle weapos, arrow is enchanted
-Unholy
Caster lvl- 7th
prereq - CMA & A, creator must be evil, unholy blight
+2D6 against good
on missle weapos, arrow is enchanted
Axiomatic (Lawful)
Caster lvl- 7th
prereq - creator must be lawful, orders wrath
bonus +2
Anarchic (Chaotic)
Caster lvl- 7th
prereq - creator must be chaotic, chaos hammer
bonus +2 |
just a few notes:
- AFAIK "Keen" seems to work with all weapon types in TOEE
- Flaming Burst
Caster lvl- 12th (!) can be edited to a lower level if you use the Co8 patch
+1D10 fire damage on crit
if weapon crit multiplier is X3 add 3D10
on missle weapos, arrow is enchanted
- for Holy, Unholy, Anarchic, Axiomatic you will need a cleric with a corresponding domain !
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09-14-2004, 12:59 AM
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Posts: 821
| | 19. combat tests of different builds (solo) Quote: |
Originally Posted by silverdragon72 tested the "assassin", the "kensai", cleric & sorc build(all described in the FAQ) in all of the major battles (including IUZ) stand-alone - with the following results: assassin:
+ absolutely no problems in all major temple battles
+ can sneak next to the main threat
+ with a sneak first strike (full attack) he kills casters in one round and and most others in two
+ "normal" enemies will only hit him with a natural 20
+ has extremly good saves kensai:
+ there are only very few enemies who could hit her with less then 20
+ very good against larger enemy groups
+ and doesn't need to care about saves at all (very important when soloing)
- but needs longer to kill some of the big bosses with very high AC cleric:
+ does a good job soloing
- but is far behind the other two (problems against high AC - not the best AC
+ some good self-buffing spells sorc:
- really hard against enemies SR and good saves - when she has to rely on melee
+ but some defensive spells and with lots of potions not completely impossible biggest problem when soloing:
- it's not that easy to reach level 4 or 5
- you will get in real trouble with a solo level 2 or 3 PC in the moathouse !
- trying to get EXP via resting will need a reload in most cases after a date with 2 or 3 trolls ! solo-fun:
soloing with the Alu-demon (you need to keep on PC in the background)
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09-15-2004, 07:20 AM
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Posts: 821
| | 20. Powerfull NPCs: Darley Quote: |
Originally Posted by silverdragon72 .
...some more infos and tips about Darley:
for everyone who didn't know: Darley is definetly the coolest (and one of the best) NPCs in TOEE !
the main and AFAIK only difference between her human and alu-demon shape is the AB:
- as human she has AB 7 - but as alu-demon she has AB 12 !!!
- AFAIK her shape has *no* influence on her HP !
- Everytime she joins for the 1st time she gets her HP via hitdice !
- tried this several times with a HP range from 83 to 107 !
...her hit-dice could be (10(level) x 1D4(Sorc) + 3(CON)) + ~50 (alu-demon bonus)
...and there doesn't seem to be any difference if she is in her human or demon shape...
how Darley gets most powerfull:
...she might be a sorc (with only few spells) but she is a great melee fighter (only in her alu-demon shape) when she uses the right items !
...give her bracers +5, a ring of prot. +2, a deep red ioun stone, let Kella cast barkskin on her, and let your wizard craft a wand of shield for her:
this way she will have a more or less permant AC 41 !
...then craft a +3 weapon and gauntlets of STR+6 for her:
then she will have an AB of 18 !
then she should use a greatsword or a glaive...
...and she seems to be able to use holy (!) weapons (she only loses 10HP that way) but I'm still testing this...
additional I would give her an amulet of CON +6
and a cloak of CHA+6 or a cloak of resistance +3 (but her saves are bad so you better rely on her SR and give her the CHA+6 to power-up her charm spells)
...btw. heighten her charm spells to level 5, with SF, GSF and CHA+6 they will get very hard to save against !
...her only minus is that she doesn't have any comabt feats (cleave or whirlwind)
but when using her stoneskin spells in melee she definetly rocks !
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09-27-2004, 01:24 AM
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Posts: 821
| | | 21. link to the very good TOEE gamebanshee walkthrough
Last edited by silverdragon72; 09-27-2004 at 01:26 AM.
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05-25-2005, 05:20 AM
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Posts: 821
| | | 22. Max HP hack Quote: |
Originally Posted by Lord Plothos Anybody out there reroll constantly for hp at levelup? Anybody do them one better and use the console to set hp to where it should be? Well, here you can find a link to something that will save you some trouble: http://www.co8.org/forum/showthread.php?t=1752
Note: This will work with patch 2, even with temple.zip installed, but not with patch 3 or 1 or none. I THINK it's compatible with co8, if patch 2 and/or temple.zip is also applied. Haven't tested it myself, but from the response at co8, it works just great.
Enjoy! |
...didn't try it - but could be useful
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