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Go Back   GameBanshee Forums > Forum Categories > Featured RPGs > Temple of Elemental Evil

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Old 03-08-2004, 04:18 AM
Mulligan's Avatar
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The Power Of NPC'S

I simply love this game, cause it can be played with a party of
spellcasters OR a party of fighters, depending of which npc's the player chooses.

I will continue to add Npc's listings to this thread.

First out is a devious couple, best chosen for Evil-Aligned Pc's :

Turoko, male human monk lvl 3 alignment Lawful Ewil
Kobort, male human fighter lvl 2 alignment Neutral

Theese are a couple, recrutable from the inn in Homlet if :

You have 4 or fever Pc's,
Your Pc's doesn't include a Paladin,
Party Alignment IS NOT LAWFUL EVIL

You have to take them both, if one of them dies the other will leave after combat ends.

This are the statistics for them both :


Kobort
Human Male Fighter Lvl 2 :
Will level up as Barbarian for total of F2/Brb8
Alignment : True Neutral
Hit Points : 22

Stats:
STR 18 +4, DEX 16 +3, CON 17 +3, INT 6 -2, WIS 8 -1, CHA 11 +0

Skills:
Listen 1, Search 1, Spot 1, Tumble 0.
Increases Spot & Tumble to 6.5

Feats:
Standard Ftr Profs., Cleave, Combat Reflexes. Adds Standard Barbarian abilities ONLY.

Positive:
Early heavy hitter with cleave for free, good hit points at lvl 2: 22
Good Offensive stats in early game.

Negative:
No add. feats, no stat increase, weak skill boost, weak at mid through end game + leaves if Turoko dies.



Turoko
Human Male Monk Lvl 3
Will level up as Monk for total of Monk 10
Alignment : Lawful Evil
Hit Points : 11

Stats:
STR 15 +2, DEX 15 +2, CON 11 +0, INT 9 -1, WIS 15 +2, CHA 5 -3

Skills:
Hide 4, Listen 5, Move Silent 4, Spot 2, Tumble 3
Increses these to 7 by lvl 10

Feats:
Standard Monk Profs., Dodge, Improved Initiative. Adds Improved Trip at lvl 6 and Monk abilities ONLY.

Positive:
Good early scout & second combatant if party does not include Rouge, good skill boost.

Negative:
No add. feats, no stat boost, weak Con score, low fighter stats.
Leaves if Kobort dies.

Conclusion:
Theese guys are weak when together, you'll have to keep them both alive and well fed. Best used as fodder in early game, if used at all. Both will loot extensivelie, and Turoko won't EVER gain usefulness except as a scout.

Hope this is of use for some of you out there !
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Last edited by Mulligan; 04-20-2004 at 10:19 AM..
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Old 03-08-2004, 05:29 AM
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More Npc's : Furnok

Next up is :

Furnok, Human male Rouge lvl 4
Alignment: True Neutral - goes with everybody !!
will level up as Rouge to lvl 10 for Rouge 10.
Hit points : 25

Stats:

STR : -1 (8)
DEX : +4 (18)
CON : +2 (15)
INT : +2 (14)
WIS : 0 (10)
CHA : +1 (13)

Starts with DODGE + TOUGHNESS + IMPROVED INITIATIVE
Will gain SKILL FOCUS ( MOVE SILENTLY ) at Lvl 9
Will gain SKILL MASTERY (SPECIAL ROUGE ABILITY) at Lvl 10 with theese skills : DIPLOMACY (no use) INTIMIDATE (no use) SLEIGTH OF HAND (no use) + maybe MOVE SILENTLY (useful)

Skills:

Bluff 7
Disable Device 7
Hide 7
Listen 7
Move Silently 7
Open Lock 7
Search 7
Sense Motive 7
Spot 7
Use Magic Device 7

at Lvl 10 his DEX increases to +6 (22/23) Impossible !!

Positive :

Early on he is a good SNEAK ATTACKER, despite his poor fighting skills. If you don't include a ROUGE in your party ( you do NOT need one), Furnok is all the Thief you need. A +4 boost to DEX at Lvl 10 is handy, use him for RANGED ATTACKS in late game. He is the ultimate scout.

Negative :

He has a lot of hp - in the beginning, later on he is weak.
There isn't any traps for him to find or any locks to open. (Knock spell rules all chests, some of whoose DC is over 30, no rouge can EVER pick those !)
He can dish out a lot of damage if he hits with a sneak attack, which he never does, due to his weak Strenght Score.

Conclusion:

He adds flavour to the game if you don't have a rouge in your party, - PERIOD. He is a THIEF, he steals all the valuable goods from all chests before you can have a look at what's inside. You can bypass this with careful planning, however. I recomend to use him early, dismiss him when you dont need him and re-add him whenever you need his skills.
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Last edited by Mulligan; 04-20-2004 at 10:31 AM..
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Old 03-08-2004, 06:54 AM
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Have i missed something?

If anybody else have some valuable info about the NPC'S, it would be nice to have it posted here or under it's own.

I'm Dying for information.

More NPC's Coming up Soon !!
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Old 03-08-2004, 09:11 PM
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Quote:
Your Pc's doesn't include a Paladin
u can have a paladin just dont have him talk when u try to recruit them

over all i think NPCs SUCK because those dirty lil bastards steal ur well earned goods
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Old 03-09-2004, 08:09 AM
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thanks,

i tired quicly of the paladin class, he fell from grace to often for my taste, at the drinking quest and all of the temple quests.

anybody know a way around this?
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Old 03-09-2004, 11:41 AM
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All about the Npc's : Zert

Here are the game stats for Zert:

Male human Fighter lvl 2
Alignment : Chaotic Evil, of zuggtmoy
Recruit at HOMLET INN
Will level up as fighter to 10
Start HP : 12

STR : +3 (16)
DEX : +2 (15)
CON : 0 (11)
INT : +1 (13)
WIS : -1 (9)
CHA : 0 (10)

Starts with CLEAVE and DODGE, adds BLIND FIGHTING at lvl 4,
POWER ATTACK at lvl 6, GREAT CLEAVE at lvl 8 and COMBAT EXPERTISE at lvl 10

Skills: second number for lvl 10

LISTEN 2 increase to 6.5
SEARCH 2 increase to 3
SPOT 1.5 increase to 6.5

Positive:
adds feats, good strength, fun to include in evil parties

Negative:
very low CON score, needs powerful item to keep up wit PC's
chaotic evil (need i say more ?)

Hope this is of use for someone
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Last edited by Mulligan; 04-20-2004 at 12:22 PM..
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Old 03-09-2004, 12:17 PM
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All about the Npc's : Spugnoir

Here are the game info for SPUGNOIR

Human male wizard lvl 2
Alignment : Neutral Good, of Boccob
Recruit at HOMLET INN
Sart HP : 8
Will level up as Wizard to 10

STR 0 (11)
DEX +2 (15)
CON +2 (14)
INT +3 (16)
WIS 0 (11)
CHA -2 (7)

Starts with ALERTNESS and COMBAT CASTING, adds CRAFT WONDROUS ITEM at lvl 5 and EXTEND SPELL at lvl 10

Spellbook has BURNING HANDS, CHARM PERSON, CAUSE FEAR, MAGIC MISSILE and IDENTIFY. Will add CAT'S GRACE at lvl 3, CONE OF COLD(lvl5!!) at lvl 4, SHIELD at lvl 6, DISPEL MAGIC at lvl 8 , ICE STORM at lvl 9 and LIGHNING BOLT at lvl 10.

Some of these spell additions may be random but i always get cone of cold early. I think i got FEEBLEMIND too in one session.
Any feedback on this would be helpful.

Skills:

CONSENTRATION 5 increase to 7
DIPLOMACY 0 increase to 6.5
HIDE 2.5
SEARCH 2.5 increase to 6.5
SPELLCRAFT 5 increase to 7
SPOT 2.5 increase to 6.5

Positive:
adds feats and some powerful spells as he lvls up. The fact that he adds CONE OF COLD to his book at lvl 4 is reason enough to bring him along. ONLY LOOT WIZARD SCROLLS

Negative:
no stat boost, weak in the early game, needs protection.

Conclusion:
A very good secondary mage/supporter for spell heavy encounters + helps create MAGIC ITEMS


Hope this is of use for someone
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Last edited by Mulligan; 04-20-2004 at 12:25 PM..
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Old 03-09-2004, 07:48 PM
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Quote:
i tired quicly of the paladin class, he fell from grace to often for my taste, at the drinking quest and all of the temple quests.
hmmm i started out with my first party leader a paladin and i did the drinking contest and never experienced these problems. maybe thats cuz i had my dwarven fighter do the contest and not my paladin
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Old 03-09-2004, 08:57 PM
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Re: Raumoheru

Thanks for the answer, that could be it

I only tried Paladin the first time i played but i felt my game options vere to few. The rest of the party vere low on CHA scores and Social skills so i used the Paladin as the spokesman most times.

However, upon accepting any of the Temple Quests, even with another PC doing the speaking, he would immediately Fall.

Btw, this was without any patches installed.

Do you feel the paladin class is worth it in this game ?

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Old 03-09-2004, 09:28 PM
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paladins are great warriors and a good party leader or spokesperson. their spells do not help very much but are still handy. paladins get special abilities so u got make a choice: have a fighter with more feats or paladin with special abilities. i think they are worth it if u are a good party
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Old 03-09-2004, 11:23 PM
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Re: Paladins

Yes i agree!

My Pal Whomped everyone with the Holy Sword the first time + the Xp gained for the temple quests is rather low...and i didn know of the power swords Fragarach & Scather then. They are simply too strong, but sure fun to play with.

Maybe it's time to try Lawful Good again, and include a monk ?, i haven't tried monk to lvl 10 yet.

I whish there'd be more options for Paladins though, i love to include Paladins in PnP D&D, especially with some perks like greed or jealousy.

If you havent read it try "The Deeds Of Paksenarrion" by Elizabeth Moon. Great Paladin Triology...
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Old 03-09-2004, 11:44 PM
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All About The Npc's : Lareth

Here are the game stats for Lareth The Beautiful

Male Human Cleric of Llolth lvl 5
alignment : chaotic evil
recruit at THE MOATHOUSE
Start HP : 49
Will level up as cleric to Cleric 10

Str 18 +4
Dex 17 +3
Con 16 +3
Int 13 +1
Wis 18 +4
Cha 18 +4

Starts with COMBAT REFLEXES, TWO WEAPON FIGHTING and TWO WEAPON DEFENSE, won't add ANY FEATS

Skills:
CONSENTRATION 8
DIPLOMACY 0 increase to 7
GATHER INFORMATION 0 increase to 3
HEAL 0 increase to 7
MOVE SILENTLY 1
SEARCH 1.5
SPELLCRAFT 8
SPOT 1.5

Positive:
Good STATS, good fighter, good cleric

Negative:
Chaotic evil,will turn on the party and eventually leave, bad reputation in HOMLET

Hope this is of use to anyone
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Last edited by Mulligan; 04-20-2004 at 09:02 AM..
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Old 03-10-2004, 06:43 AM
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All About The Npc's : Elmo

Here is the game info for Elmo

Human Male Fighter lvl 4
Alignment : Chaotic Good
Recruit at STREETS OF HOMLET, CENTRAL, DAY
HOMLET INN , NIGHT
Start HP : 41
Will level up as Ranger for F4/Rng6

Str : 18 +4
Dex : 16 +3
Con : 17 +3
Int : 15 +2
Wis : 16 +3
Cha : 11 0

Starts with CLEAVE, POWER ATTACK, COMBAT REFLEXES and IMPROVED INITIATIVE, won't add FEATS except for RANGER ABILITIES. Choses TWO-WEAPON FIGHTING STYLE.

Skills:
HIDE 2 increase to 7
LISTEN 3.5 increase to 6.5
SEARCH 3.5 increase to 6.5
SPOT 3.5 increase to 6.5
SURVIVAL 0 increase to 7
TUMBLE 1.5

Very good stats, good fighter,doesn't loot much

Hope this is useful
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Last edited by Mulligan; 04-20-2004 at 09:59 AM..
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Old 03-10-2004, 05:16 PM
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Quote:
Originally posted by Raumoheru
hmmm i started out with my first party leader a paladin and i did the drinking contest and never experienced these problems. maybe thats cuz i had my dwarven fighter do the contest and not my paladin
I noticed that my party paladin fell even when she did not do the drinking - but it doesn't really matter becasue for 2000 gp, Terjon will absolve your paladin regardless of their crimes and how many times he/she commits them!

Just have a fallen paladin initiate conversation with Terjon and he'll ask for the cash and remove the paladin's fallen status.

Kill 'em all - and then repent, I say!

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Old 03-11-2004, 05:17 PM
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All About The Npc's : Bertram

Here are the gams stats for BERTRAM

Human Male Fighter 1
Alignment : Chaotic Neutral
Recruit at NULB
Start HP : 14 (2 over normal)
Will level up as fighter to F 10

Stats:
STR 14, DEX 11, CON 14, INT 9, WIS 10, CHA 12

Feats:
IMPROVED INITIATIVE, COMBAT REFLEXES, adds BNLIND-FIGHT at lvl 2, EXOTIC WPN BASTARD SWORD at lvl4, EXOTIC WPN DWARVEN WARAXE at lvl 6, EXOTIC WPN GNOME HOOKED HAMMER at lvl 8 and EXOTIC WPN SPIKE CHAIN at lvl 10

Skills:
LISTEN 1.5 to 6, SEARCH 1.5 and SPOT 1 to 5.5

Hope this doesn't help anyone
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Last edited by Mulligan; 04-20-2004 at 12:24 PM..
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