Register Lost Password?  Cookie?
  The time now is 11:45 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Temple of Elemental Evil

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-24-2003, 04:17 PM
Zelgadis's Avatar
Exalted Member
 
Join Date: Mar 2001
Location: The dark sea of Lurk
Posts: 1,065
Problems with Pacing (Begining Spoilers)

I've just started this game, all characters currently level one. I go to the bridgehouse, because thats where the game seems to want me to go, but I get totally smashed by the bandits, who seem to keep multiplying out of nowhere. Did I miss something I should have done to level up, or am I just having problems learning to play the game right?

Also, is there an easier way to find a house in Hommlet, besdes entering each one? I spent about thirty minutes of wandering around before I found a place to sell things.
__________________
If I asked, would you answer? Its your problem. Its a deep, deep problem. I have no way to ask about that... I have no elegant way of stepping into your heart without tracking in filth. So I will wait. Someday, when you want to tell me, tell me then. -Bleach
Reply With Quote
  #2 (permalink)  
Old 09-25-2003, 01:27 AM
Ned Flanders's Avatar
Exalted Member
 
Join Date: May 2001
Location: Springfield
Posts: 4,825
more spoilers

I didn't hit the moat house until almost level 3 (actually hit level three in the first fight in the moat house. I did the delko grove, some of emridy meadows and the quests about town.

The moat house is pretty tough even at third level but I didn't exactly design a tank heavy party and from what I've seen so far, a tank heavy party would simplify things. I also had no NPCs when doing the moat house. I'm a tad disappointed in the enemy selection thus far; I haven't fought a spellcaster yet and I've seen a lot of the game.

I'd use the flag labels for identifying buildings in Hommlet. After a few goes through the town, you start to learn all the buildings. Not being able to read the signs is a drag.
__________________
Crush enemies, see them driven before you, and hear the lamentations of the women.
Reply With Quote
  #3 (permalink)  
Old 09-25-2003, 08:36 AM
smass's Avatar
Elf Ninja of Argyle
 
Join Date: Feb 2002
Location: New York
Posts: 632
Send a message via MSN to smass
The moathouse is indeed tough - but I handled it fine with a party of four level ones and two henchmen. The key is getting used to the turn based system and unlearning the "charge in guns ablazing" approach that can be used in most other rpgs.

Careful planning of flanking manuevers, strategically casted magic missiles (targeting near death adversaries to finish them off before they get there combat turn), and other tactics pays off in the game. Save often, take your time, and plan your battle strategy and it really pays off.

With all the games flaws - the turn based combat strategy makes the game for me - I get a real sense of accomplishment when I complete a tough battle - kind of reminds me of X-Com UFO defense in the way turn based battles progress - and that game is my alltime favorite game.
__________________
Check out Mirrors Online a premier NWN2 roleplaying persistent world and D20 campaign world publishing project.
Reply With Quote
  #4 (permalink)  
Old 09-25-2003, 10:12 AM
Gwalchmai's Avatar
Moderator
 
Join Date: May 2001
Location: This Quintessence of Dust
Posts: 6,236
Flanking is a key during combat, I've found. I had to crack open the Player's Handbook to figure out why my crossbow bolts and arrows were never hitting anything. If you try to shoot over the heads of your fellows, the moster is considered under partial cover to ranged attacks! In other words, if my druid is standing between my bard and the frog, then the frog's AC is improved by the cover provided by the druid and gets a better chance of being missed by the bard's arrow. So now I move my archers to the side to get them clear shots, and they hit a lot more often!

This is what comes from not actually playing PnP recently, and not reading every word of the manuel!

But I went to the moat house with five level 1 characters and no NPCs. I had to do a lot of healing, resting, healing, resting, but I made it out.

Spoiler (highlight to read): Once you clear out the spider in the small tower in the south side of the moat house courtyard, you can rest there without the threat of random monsters!
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com