Register Lost Password?  Cookie?
  The time now is 06:12 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Temple of Elemental Evil

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 05-30-2005, 01:56 PM
Member
 
Join Date: Jan 2001
Location: Lahaina, Hi, USA
Posts: 16
Magic Missile gone haywire

I am finally on the last node (water) and I went to cast magic missile during a battle and it popped up with 5 hundred and some missiles. This seems great right? No... everytime I cast it the game crashes. Anyone know whats up with that?
Reply With Quote
  #2 (permalink)  
Old 06-02-2005, 12:13 AM
Lord Plothos's Avatar
Moderator
 
Join Date: Dec 2004
Location: Providence, RI.
Posts: 467
Most likely, this is due to improperly installing one of the mods. My guess is you put in temple.zip and didn't transfer the stuff in the "data" folder to the right place, as this is where the info on his magic missile spell needs to go to deal with his looting-bug-related changes. It could also be due to installing another mod on top of his, which altered either temple.dll or the spell info. Can you give us a better idea what mods/fixes you've installed recently (order matters)?
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com